Player Matchup

Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver II
 
Serqet
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
Burningspike94
Sobek
Gold IV
Level 178
God Stats
2W - 3L
1,509 SR
Queue Stats
107W - 118L
1,317 MMR
Party 2
Hou Yi
Hou Yi
Gold V
ELMarianPass
Hou Yi
Gold V
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 118L
1,283 MMR
Party 2
Vamana
Vamana
Silver III
KingNicocL
Vamana
Silver III
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 109L
1,258 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,502 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,492 SR
1,399 MMR
Neith
Neith
Bronze II
 
Neith
Bronze II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
JudioSupremo
Ymir
Silver I
Level 66
God Stats
71W - 70L
1,557 SR
Queue Stats
91W - 101L
1,334 MMR
Solo
Janus
Janus
Gold IV
Kev1nK1ng
Janus
Gold IV
Level 171
God Stats
2W - 3L
1,425 SR
Queue Stats
59W - 51L
1,460 MMR
Party 1
Bellona
Bellona
Silver I
MrChala
Bellona
Silver I
Level 82
God Stats
10W - 10L
1,479 SR
Queue Stats
134W - 129L
1,156 MMR
Solo
Camazotz
Camazotz
Gold I
SY1K
Camazotz
Gold I
Level 186
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 38L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 2 / 1
6,224
566
1,755
4,148
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
 
Serqet
10
1 / 1 / 2
5,767
524
1,308
7,690
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 2 / 1
5,662
515
2,477
9,596
7,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
10
2 / 4 / 1
5,879
534
4,849
8,073
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
KingNicocL
Vamana
12
1 / 1 / 1
5,708
519
1,992
8,718
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
ThorAo KuangTsukuyomi

VS

Bans
LokiAthenaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 2 / 2
5,929
539
3,406
3,670
1,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 0
7,214
656
5,942
6,503
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Kev1nK1ng
Janus
13
2 / 1 / 3
7,586
690
3,315
5,511
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
MrChala
Bellona
12
2 / 0 / 0
6,226
566
3,641
8,997
5,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Camazotz
SY1K
Camazotz
13
5 / 1 / 5
7,124
648
9,908
12,513
4,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
6
Kills
10
10
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
1
0.75
L
Serqet
 
Serqet
1
1
2
2
W
Neith
 
Neith
1
2
2
1
L
1
2
1
0.75
L
Hou Yi
2
4
1
0.63
W
0
2
0
0
W
Janus
Kev1nK1ng
Janus
2
1
3
3.5
L
Vamana
KingNicocL
Vamana
1
1
1
1.5
W
Bellona
MrChala
Bellona
2
0
0
2
W
Camazotz
SY1K
Camazotz
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,381
Damage
26,212
38,225
Taken
37,194
19,627
Mitigated
16,838
11,678
Healing
15,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,755
327
0
500
4,148
1,430
0
1,469
2,547
47,363
1,020
L
Serqet
 
Serqet
1,308
227
0
3,285
7,690
2,802
0
968
6,552
0
30,114
W
Neith
 
Neith
3,406
854
0
616
3,670
1,342
495
1,400
2,186
0
29,012
L
2,477
99
0
3,532
9,596
7,159
0
530
9,020
12,056
0
L
Hou Yi
4,849
2,458
0
1,475
8,073
2,862
0
0
8,073
0
34,789
W
5,942
1,330
0
1,000
6,503
3,335
0
98
6,023
53,816
3,948
W
Janus
Kev1nK1ng
Janus
3,315
267
0
500
5,511
2,045
0
947
4,564
52,022
0
L
Vamana
KingNicocL
Vamana
1,992
1,017
0
2,886
8,718
5,374
0
5,179
2,959
0
37,395
W
Bellona
MrChala
Bellona
3,641
982
0
5,896
8,997
5,306
88
600
8,397
0
57,845
W
Camazotz
SY1K
Camazotz
9,908
3,252
0
7,324
12,513
4,810
37
1,227
11,286
0
54,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,240
Gold Earned
34,079
290
Minions Killed
426
0
Camps Cleared
0
1,150,090
Distance Traveled
1,199,942
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,224
566
83
8
0
229,276
2
L
Serqet
5,767
524
70
6
0
272,737
0
W
Neith
5,929
539
46
4
0
207,257
0
L
Sobek
5,662
515
11
1
0
224,562
3
L
Hou Yi
5,879
534
69
6
0
186,205
2
W
Ymir
7,214
656
112
10
0
204,508
2
W
Janus
7,586
690
107
10
0
257,903
0
L
Vamana
5,708
519
57
5
0
237,310
1
W
Bellona
6,226
566
79
7
0
268,654
2
W
Camazotz
7,124
648
82
7
0
261,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role