Player Matchup

Sol
Sol
Barelor
Sol
Level 88
God Stats
8W - 1L
1,908 SR
Queue Stats
23W - 13L
1,545 Elo+
Party 1
Osiris
Osiris
G0dlyyFriess
Osiris
Level 168
God Stats
1W - 0L
1,482 SR
Queue Stats
33W - 30L
1,537 Elo+
Party 3
Ravana
Ravana
MessyMatt
Ravana
Level 139
God Stats
1W - 0L
1,463 SR
Queue Stats
128W - 104L
1,534 Elo+
Party 1
Ares
Ares
PrinceAli51
Ares
Level 128
God Stats
1W - 1L
1,303 SR
Queue Stats
33W - 29L
1,541 Elo+
Party 3
Baba Yaga
Baba Yaga
XcelSwag
Baba Yaga
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,537 Elo+
Party 3
Team Averages
Level 136
1,531 SR
1,539 Elo+

VS

Team Averages
Level 55
1,389 SR
1,492 Elo+
Serqet
Serqet
BanefulJoe
Serqet
Level 35
God Stats
0W - 3L
1,303 SR
Queue Stats
29W - 38L
1,466 Elo+
Party 2
Artio
Artio
ComradeJeri
Artio
Level 56
God Stats
1W - 2L
1,328 SR
Queue Stats
153W - 141L
1,496 Elo+
Party 2
Kukulkan
Kukulkan
Gingeriki
Kukulkan
Level 29
God Stats
2W - 8L
1,551 SR
Queue Stats
28W - 44L
1,424 Elo+
Party 2
Erlang Shen
Erlang Shen
Kingpirate61
Erlang Shen
Level 128
God Stats
0W - 2L
1,261 SR
Queue Stats
94W - 85L
1,509 Elo+
Solo
Neith
Neith
SouthernWeather
Neith
Level 28
God Stats
1W - 4L
1,501 SR
Queue Stats
48W - 41L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
7
0 / 1 / 1
4,297
614
2,867
4,964
1,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
10
2 / 0 / 0
5,951
850
1,401
3,824
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
MessyMatt
Ravana
8
2 / 1 / 2
4,577
654
4,134
6,754
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 1 / 1
4,390
627
1,256
4,791
2,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
XcelSwag
Baba Yaga
8
1 / 2 / 2
4,615
659
2,663
4,304
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BanefulJoe
Serqet
7
1 / 2 / 1
3,937
562
2,145
6,670
2,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 4
4,223
603
1,958
5,878
4,298
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Gingeriki
Kukulkan
8
0 / 2 / 3
4,232
605
964
3,120
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Kingpirate61
Erlang Shen
3
0 / 1 / 0
3,054
436
1,008
2,633
1,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
4 / 0 / 0
4,756
679
5,955
3,375
1,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
5
5
Deaths
6
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
BanefulJoe
Serqet
1
2
1
0.75
W
Sol
0
1
1
0.5
L
0
1
4
2
W
Osiris
2
0
0
2
L
Kukulkan
Gingeriki
Kukulkan
0
2
3
0.75
L
Erlang Shen
Kingpirate61
Erlang Shen
0
1
0
0
W
Ravana
MessyMatt
Ravana
2
1
2
3
W
0
1
1
0.5
L
4
0
0
4
W
Baba Yaga
XcelSwag
Baba Yaga
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,321
Damage
12,030
24,637
Taken
21,676
9,883
Mitigated
9,807
9,075
Healing
8,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BanefulJoe
Serqet
2,145
795
0
2,580
6,670
2,316
0
1,250
5,258
0
19,201
W
Sol
2,867
2,064
0
2,114
4,964
1,216
0
355
4,583
23,885
0
L
1,958
247
240
2,131
5,878
4,298
0
2,899
2,929
11,313
0
W
Osiris
1,401
878
0
3,035
3,824
2,059
146
100
3,724
0
39,300
L
Kukulkan
Gingeriki
Kukulkan
964
328
0
520
3,120
1,042
0
525
2,505
22,363
524
L
Erlang Shen
Kingpirate61
Erlang Shen
1,008
668
0
1,023
2,633
1,018
0
94
2,499
0
5,608
W
Ravana
MessyMatt
Ravana
4,134
1,195
0
1,528
6,754
2,788
0
760
5,832
0
27,823
W
1,256
0
0
1,373
4,791
2,451
0
847
3,944
12,772
0
L
5,955
2,626
0
1,746
3,375
1,133
0
1,618
1,699
0
31,786
W
Baba Yaga
XcelSwag
Baba Yaga
2,663
508
0
1,025
4,304
1,369
68
897
3,407
18,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,830
Gold Earned
20,202
226
Minions Killed
173
0
Camps Cleared
0
716,612
Distance Traveled
657,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,937
562
44
6
0
176,605
0
W
Sol
4,297
614
48
7
0
136,893
0
L
Artio
4,223
603
22
3
0
160,210
0
W
Osiris
5,951
850
77
11
0
134,974
0
L
Kukulkan
4,232
605
48
7
0
127,706
0
L
Erlang Shen
3,054
436
10
1
0
57,377
0
W
Ravana
4,577
654
43
6
0
154,511
0
W
Ares
4,390
627
17
2
0
154,553
0
L
Neith
4,756
679
49
7
0
135,417
0
W
Baba Yaga
4,615
659
41
6
0
135,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role