Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Hermoso_Diablo47
Artemis
Level 132
God Stats
2W - 3L
1,398 SR
Queue Stats
169W - 137L
1,535 Elo+
Party 2
Nemesis
Nemesis
NitroPhobia
Nemesis
Level 87
God Stats
3W - 2L
1,809 SR
Queue Stats
128W - 119L
1,472 Elo+
Party 2
Team Averages
Level 128
1,541 SR
1,501 Elo+

VS

Team Averages
Level 99
1,641 SR
1,483 Elo+
Horus
Horus
Damien4702
Horus
Level 94
God Stats
15W - 18L
1,517 SR
Queue Stats
202W - 180L
1,532 Elo+
Party 1
Yemoja
Yemoja
RaccMex
Yemoja
Level 89
God Stats
1W - 2L
1,614 SR
Queue Stats
55W - 61L
1,488 Elo+
Solo
Medusa
Medusa
Sncere3302
Medusa
Level 73
God Stats
8W - 4L
1,787 SR
Queue Stats
105W - 87L
1,511 Elo+
Party 1
Mulan
Mulan
TMB101
Mulan
Level 114
God Stats
2W - 4L
1,434 SR
Queue Stats
221W - 199L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cherry_kita
Morgan Le Fay
Level 124
God Stats
2W - 1L
1,854 SR
Queue Stats
22W - 28L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 1 / 2
7,097
710
10,203
13,445
9,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
 
Ix Chel
11
0 / 0 / 1
6,161
616
2,326
3,829
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
9
1 / 1 / 3
5,463
546
6,815
7,766
6,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 2
5,418
542
5,851
6,206
2,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
NitroPhobia
Nemesis
10
4 / 0 / 0
5,752
575
2,719
5,594
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
1 / 1 / 1
5,124
512
2,931
8,341
6,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Yemoja
RaccMex
Yemoja
10
0 / 1 / 1
5,045
505
2,333
7,307
3,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Medusa
Sncere3302
Medusa
8
1 / 3 / 1
4,725
473
6,424
8,525
3,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
TMB101
Mulan
9
1 / 5 / 0
5,734
573
9,420
12,373
8,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
cherry_kita
Morgan Le Fay
11
0 / 1 / 0
5,451
545
2,412
5,066
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
3
4
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
2
5
W
Ix Chel
 
Ix Chel
0
0
1
0.5
W
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Horus
1
1
1
1.5
W
2
2
2
1.5
W
Nemesis
NitroPhobia
Nemesis
4
0
0
4
L
Yemoja
RaccMex
Yemoja
0
1
1
0.5
L
Medusa
Sncere3302
Medusa
1
3
1
0.5
L
Mulan
TMB101
Mulan
1
5
0
0.2
L
Morgan Le Fay
cherry_kita
Morgan Le Fay
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,914
Damage
23,520
36,840
Taken
41,612
22,450
Mitigated
23,601
9,735
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,203
4,275
0
3,969
13,445
9,647
0
668
12,777
0
57,645
W
Ix Chel
 
Ix Chel
2,326
267
135
799
3,829
1,474
0
2,236
1,593
47,680
2,356
W
Cthulhu
 
Cthulhu
6,815
1,072
123
3,148
7,766
6,614
0
574
7,192
33,724
2,857
L
Horus
2,931
1,256
560
2,909
8,341
6,911
0
2,383
5,958
0
13,700
W
5,851
1,495
0
756
6,206
2,325
35
514
5,692
0
30,064
W
Nemesis
NitroPhobia
Nemesis
2,719
923
0
805
5,594
2,390
0
630
4,964
0
34,961
L
Yemoja
RaccMex
Yemoja
2,333
427
319
2,770
7,307
3,340
0
1,258
6,049
27,425
7,613
L
Medusa
Sncere3302
Medusa
6,424
2,384
0
1,396
8,525
3,231
0
3,185
5,340
0
28,318
L
Mulan
TMB101
Mulan
9,420
2,949
0
2,966
12,373
8,266
0
0
12,373
0
41,301
L
Morgan Le Fay
cherry_kita
Morgan Le Fay
2,412
325
0
1,112
5,066
1,853
0
1,748
3,318
42,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
26,079
332
Minions Killed
247
0
Camps Cleared
0
1,071,014
Distance Traveled
986,868
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,097
710
98
10
0
198,131
0
W
Ix Chel
6,161
616
94
9
0
190,089
5
W
Cthulhu
5,463
546
56
6
0
210,754
2
L
Horus
5,124
512
20
2
0
217,830
3
W
Artemis
5,418
542
33
3
0
200,321
0
W
Nemesis
5,752
575
51
5
0
271,719
0
L
Yemoja
5,045
505
55
6
0
214,979
1
L
Medusa
4,725
473
43
4
0
200,312
0
L
Mulan
5,734
573
66
7
0
179,657
1
L
Morgan Le Fay
5,451
545
63
6
0
174,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role