Player Matchup

Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
Adaрtingx
Anhur
Platinum III
Level 119
God Stats
21W - 11L
1,677 SR
Queue Stats
290W - 280L
1,880 MMR
Party 1
Agni
Agni
Gold II
GabyCarp92
Agni
Gold II
Level 218
God Stats
16W - 19L
1,664 SR
Queue Stats
392W - 412L
1,575 MMR
Solo
Athena
Athena
Gold II
JavierMileii
Athena
Gold II
Level 193
God Stats
2W - 7L
1,472 SR
Queue Stats
174W - 192L
1,659 MMR
Party 1
Fenrir
Fenrir
Diamond II
SexyJapanese
Fenrir
Diamond II
Level 173
God Stats
11W - 17L
1,529 SR
Queue Stats
326W - 315L
2,213 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,568 SR
1,765 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 186
1,500 SR
1,650 MMR
Tiamat
Tiamat
Platinum III
 
Tiamat
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum V
 
Hou Yi
Platinum V
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond IV
 
Thor
Diamond IV
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum I
Leoonee
Bacchus
Platinum I
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,910 MMR
Solo
Surtr
Surtr
Platinum III
Shalo0022
Surtr
Platinum III
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
1
0 / 0 / 0
2,427
485
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
5
0 / 1 / 1
3,096
619
1,987
3,909
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 2 / 0
3,423
685
1,175
2,993
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
5
0 / 1 / 1
3,312
662
1,342
4,665
2,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
6
2 / 0 / 0
3,625
725
2,049
4,584
1,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
GebAo KuangLokiAwilix

VS

Bans
BellonaKhepriOdinThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
1 / 0 / 0
3,733
747
1,799
2,124
850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hou Yi
 
Hou Yi
6
2 / 2 / 0
3,629
726
3,252
3,887
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
 
Thor
6
1 / 0 / 1
3,483
697
1,555
3,332
1,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Leoonee
Bacchus
5
0 / 0 / 2
3,384
677
2,279
3,314
1,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Shalo0022
Surtr
7
0 / 0 / 0
3,913
783
64
1,330
767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
2
Kills
4
4
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
Tiamat
 
Tiamat
1
0
0
1
W
Hou Yi
 
Hou Yi
2
2
0
1
W
Thor
 
Thor
1
0
1
1.5
L
Anhur
0
1
1
0.5
L
0
2
0
0
L
Athena
0
1
1
0.5
W
Bacchus
Leoonee
Bacchus
0
0
2
1
L
Fenrir
2
0
0
2
W
Surtr
Shalo0022
Surtr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,553
Damage
8,949
16,151
Taken
13,987
6,194
Mitigated
5,795
5,780
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
 
Tiamat
1,799
601
0
863
2,124
850
0
1,025
1,099
14,782
0
W
Hou Yi
 
Hou Yi
3,252
1,814
0
1,401
3,887
1,184
0
569
3,318
0
20,394
W
Thor
 
Thor
1,555
378
0
500
3,332
1,158
0
256
3,076
0
15,649
L
Anhur
1,987
1,194
0
1,375
3,909
1,064
0
1,186
2,683
0
14,461
L
1,175
377
0
380
2,993
926
0
1,155
1,660
17,815
0
L
Athena
1,342
408
496
1,377
4,665
2,664
0
1,037
3,588
8,608
1,888
W
Bacchus
Leoonee
Bacchus
2,279
432
0
862
3,314
1,836
0
382
2,932
9,581
0
L
Fenrir
2,049
961
0
2,152
4,584
1,540
0
412
4,104
0
13,307
W
Surtr
Shalo0022
Surtr
64
0
0
200
1,330
767
0
0
1,330
469
18,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,883
Gold Earned
18,142
99
Minions Killed
158
0
Camps Cleared
0
427,031
Distance Traveled
510,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
2,427
485
0
0
0
10,201
0
W
Tiamat
3,733
747
40
8
0
91,689
0
W
Hou Yi
3,629
726
33
7
0
94,767
0
W
Thor
3,483
697
32
6
0
123,300
0
L
Anhur
3,096
619
26
5
0
85,621
0
L
Agni
3,423
685
43
9
0
104,262
0
L
Athena
3,312
662
9
2
0
110,989
0
W
Bacchus
3,384
677
13
3
0
104,931
0
L
Fenrir
3,625
725
21
4
0
115,958
0
W
Surtr
3,913
783
40
8
0
95,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role