Player Matchup

Fafnir
Fafnir
DanielBarber
Fafnir
Level 162
God Stats
1W - 6L
1,549 SR
Queue Stats
132W - 184L
1,483 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DraculaX
Cu Chulainn
Level 123
God Stats
5W - 12L
1,766 SR
Queue Stats
64W - 122L
1,448 Elo+
Party 1
Erlang Shen
Erlang Shen
EntityXF69
Erlang Shen
Level 96
God Stats
2W - 1L
1,258 SR
Queue Stats
124W - 105L
1,523 Elo+
Solo
Sol
Sol
MistyMtn
Sol
Level 105
God Stats
10W - 18L
1,555 SR
Queue Stats
46W - 83L
1,394 Elo+
Party 1
Ix Chel
Ix Chel
fireeson
Ix Chel
Level 126
God Stats
5W - 11L
1,454 SR
Queue Stats
29W - 51L
1,291 Elo+
Party 1
Team Averages
Level 122
1,516 SR
1,428 Elo+

VS

Team Averages
Level 95
1,529 SR
1,535 Elo+
Horus
Horus
Damien4702
Horus
Level 94
God Stats
15W - 18L
1,512 SR
Queue Stats
230W - 207L
1,535 Elo+
Party 2
Skadi
Skadi
Devilskull20
Skadi
Level 84
God Stats
10W - 7L
1,536 SR
Queue Stats
585W - 515L
1,539 Elo+
Solo
Surtr
Surtr
ShadowTalion1
Surtr
Level 108
God Stats
2W - 0L
1,687 SR
Queue Stats
74W - 55L
1,587 Elo+
Solo
Ishtar
Ishtar
Sncere3302
Ishtar
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 123L
1,513 Elo+
Party 2
Agni
Agni
TMB101
Agni
Level 114
God Stats
20W - 15L
1,412 SR
Queue Stats
284W - 263L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
3 / 2 / 1
6,206
621
3,724
9,453
9,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
DraculaX
Cu Chulainn
10
2 / 1 / 2
5,494
549
4,363
8,803
4,079
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Erlang Shen
EntityXF69
Erlang Shen
10
1 / 5 / 1
5,917
592
3,978
11,494
4,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 2 / 3
5,284
528
6,369
5,624
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
fireeson
Ix Chel
9
2 / 3 / 0
5,802
580
4,052
5,669
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
2 / 3 / 2
5,382
538
3,961
9,132
7,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 2 / 1
6,947
695
7,525
6,535
2,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
2 / 1 / 5
5,680
568
3,261
7,501
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
Sncere3302
Ishtar
8
2 / 1 / 1
4,644
464
5,402
6,228
2,568
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
TMB101
Agni
11
3 / 1 / 0
6,017
602
4,826
4,184
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
13
13
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
2
3
2
1
L
Fafnir
3
2
1
1.75
W
4
2
1
2.25
L
Cu Chulainn
DraculaX
Cu Chulainn
2
1
2
3
L
Erlang Shen
EntityXF69
Erlang Shen
1
5
1
0.3
L
0
2
3
0.75
W
2
1
5
4.5
W
Ishtar
Sncere3302
Ishtar
2
1
1
2.5
W
Agni
TMB101
Agni
3
1
0
3
L
Ix Chel
fireeson
Ix Chel
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,486
Damage
24,975
41,043
Taken
33,580
21,291
Mitigated
17,029
11,244
Healing
9,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
3,961
1,945
411
2,701
9,132
7,199
0
4,760
4,372
0
13,771
L
Fafnir
3,724
627
0
3,240
9,453
9,066
66
117
9,336
14,231
1,312
W
7,525
3,138
0
939
6,535
2,432
18
513
6,022
0
48,126
L
Cu Chulainn
DraculaX
Cu Chulainn
4,363
825
0
812
8,803
4,079
0
1,181
7,482
0
46,123
L
Erlang Shen
EntityXF69
Erlang Shen
3,978
2,171
0
3,987
11,494
4,897
0
162
11,332
0
32,836
L
6,369
3,893
0
2,155
5,624
1,558
610
53
5,571
37,774
3,676
W
3,261
1,069
0
3,092
7,501
3,366
58
2,204
5,183
832
28,508
W
Ishtar
Sncere3302
Ishtar
5,402
3,649
0
1,498
6,228
2,568
0
3,540
2,688
0
23,668
W
Agni
TMB101
Agni
4,826
588
0
625
4,184
1,464
0
2,154
1,716
39,879
0
L
Ix Chel
fireeson
Ix Chel
4,052
378
50
1,000
5,669
1,691
0
3,247
2,024
27,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
28,670
274
Minions Killed
269
0
Camps Cleared
0
940,293
Distance Traveled
981,024
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,382
538
13
1
0
193,551
4
L
Fafnir
6,206
621
14
1
0
184,725
4
W
Skadi
6,947
695
85
9
0
162,668
0
L
Cu Chulainn
5,494
549
72
7
0
217,061
5
L
Erlang Shen
5,917
592
57
6
0
163,192
0
L
Sol
5,284
528
69
7
0
168,698
0
W
Surtr
5,680
568
57
6
0
235,561
0
W
Ishtar
4,644
464
35
4
0
182,032
0
W
Agni
6,017
602
79
8
0
207,212
4
L
Ix Chel
5,802
580
62
6
0
206,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role