Player Matchup

Discordia
Discordia
Diamond II
 
Discordia
Diamond II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Diamond III
MightyWall
Bakasura
Diamond III
Level 162
God Stats
21W - 7L
1,788 SR
Queue Stats
110W - 112L
1,931 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,596 SR
1,644 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,650 SR
1,632 MMR
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold V
Mayo_Gurglin
Hercules
Gold V
Level 126
God Stats
0W - 1L
1,360 SR
Queue Stats
5W - 4L
1,696 MMR
Solo
Skadi
Skadi
Gold II
Pennywisse4474
Skadi
Gold II
Level 122
God Stats
6W - 1L
2,089 SR
Queue Stats
33W - 35L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
3 / 0 / 6
7,042
880
8,507
3,109
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
 
Gilgamesh
11
2 / 1 / 4
6,614
827
4,033
9,233
7,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
MightyWall
Bakasura
12
5 / 1 / 3
7,728
966
7,271
8,790
4,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
CthulhuKuzenboThoth

VS

Bans
VulcanSurtrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 4 / 2
5,514
689
4,487
5,351
1,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
Mayo_Gurglin
Hercules
11
1 / 3 / 1
5,997
750
2,762
9,044
4,638
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

10
1 / 3 / 0
6,207
776
3,144
7,995
2,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
10
Kills
2
2
Deaths
10
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
6
6
W
Gilgamesh
 
Gilgamesh
2
1
4
4
L
Nu Wa
 
Nu Wa
0
4
2
0.25
L
Hercules
Mayo_Gurglin
Hercules
1
3
1
0.5
W
Bakasura
MightyWall
Bakasura
5
1
3
6.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,811
Damage
10,393
21,132
Taken
22,390
13,574
Mitigated
8,974
6,397
Healing
2,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
8,507
200
0
1,366
3,109
1,039
676
944
2,165
35,090
0
W
Gilgamesh
 
Gilgamesh
4,033
601
0
1,681
9,233
7,627
501
1,969
7,116
0
18,768
L
Nu Wa
 
Nu Wa
4,487
1,172
0
230
5,351
1,535
0
1,806
2,876
14,243
0
L
Hercules
Mayo_Gurglin
Hercules
2,762
692
0
2,041
9,044
4,638
0
2,301
5,202
0
10,969
W
Bakasura
MightyWall
Bakasura
7,271
4,026
0
3,350
8,790
4,908
922
1,624
6,931
0
25,509
L
3,144
970
0
706
7,995
2,801
0
4,404
3,046
0
21,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,384
Gold Earned
17,718
128
Minions Killed
72
0
Camps Cleared
0
510,365
Distance Traveled
377,002
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,042
880
47
6
0
174,210
0
W
Gilgamesh
6,614
827
26
3
0
163,741
0
L
Nu Wa
5,514
689
21
3
0
143,116
13
L
Hercules
5,997
750
18
2
0
93,524
0
W
Bakasura
7,728
966
55
7
0
172,414
0
L
Skadi
6,207
776
33
4
0
140,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role