Player Matchup

Ravana
Ravana
Infernik
Ravana
Level 51
God Stats
3W - 4L
1,315 SR
Queue Stats
122W - 126L
1,457 Elo+
Solo
Vulcan
Vulcan
LordKitsune6674
Vulcan
Level 46
God Stats
2W - 0L
1,416 SR
Queue Stats
97W - 122L
1,516 Elo+
Solo
Cernunnos
Cernunnos
Tortu1103
Cernunnos
Level 35
God Stats
4W - 2L
1,329 SR
Queue Stats
42W - 52L
1,310 Elo+
Solo
Ymir
Ymir
VipeCo
Ymir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,352 Elo+
Solo
Ix Chel
Ix Chel
kymyhag
Ix Chel
Level 48
God Stats
21W - 20L
1,292 SR
Queue Stats
161W - 176L
1,429 Elo+
Solo
Team Averages
Level 45
1,370 SR
1,413 Elo+

VS

Team Averages
Level 81
1,473 SR
1,468 Elo+
Thor
Thor
MonkProphet
Thor
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
Owen-rw200
Atlas
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 151L
1,500 Elo+
Party 1
Scylla
Scylla
SativaVibe
Scylla
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Medusa
Medusa
Viziblyhidden
Medusa
Level 141
God Stats
7W - 14L
1,474 SR
Queue Stats
351W - 339L
1,480 Elo+
Party 1
Vamana
Vamana
Xenuzu
Vamana
Level 82
God Stats
3W - 11L
1,390 SR
Queue Stats
26W - 45L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Infernik
Ravana
16
10 / 0 / 1
9,801
577
7,655
7,101
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
3 / 3 / 2
9,939
585
11,094
11,567
8,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Tortu1103
Cernunnos
17
3 / 0 / 9
9,488
558
16,424
13,821
7,087
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
VipeCo
Ymir
15
3 / 0 / 6
9,054
533
8,665
11,295
11,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
kymyhag
Ix Chel
17
3 / 3 / 6
10,473
616
9,356
12,144
5,200
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
8,167
480
6,289
16,061
7,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
11
0 / 5 / 0
6,876
404
6,021
18,153
17,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
SativaVibe
Scylla
13
2 / 5 / 1
7,935
467
5,892
9,522
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 0
7,252
427
9,885
13,757
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Xenuzu
Vamana
15
1 / 4 / 1
9,473
557
7,148
17,356
13,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
22
Kills
6
6
Deaths
22
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
Infernik
Ravana
10
0
1
10.5
W
3
3
2
1.33
L
3
5
0
0.6
L
Atlas
0
5
0
0
L
Scylla
SativaVibe
Scylla
2
5
1
0.5
W
Cernunnos
Tortu1103
Cernunnos
3
0
9
7.5
W
Ymir
VipeCo
Ymir
3
0
6
6
L
0
3
0
0
L
Vamana
Xenuzu
Vamana
1
4
1
0.38
W
Ix Chel
kymyhag
Ix Chel
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,194
Damage
35,235
55,928
Taken
74,849
35,683
Mitigated
46,421
24,429
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Infernik
Ravana
7,655
2,023
0
4,747
7,101
3,435
0
905
6,089
0
84,799
W
11,094
506
0
2,470
11,567
8,521
280
232
11,295
76,439
0
L
6,289
1,718
0
1,873
16,061
7,171
0
4,122
11,939
0
54,472
L
Atlas
6,021
2,556
245
2,404
18,153
17,301
51
6,333
11,820
22,415
0
L
Scylla
SativaVibe
Scylla
5,892
700
0
750
9,522
3,388
16
5,761
3,761
42,994
2,258
W
Cernunnos
Tortu1103
Cernunnos
16,424
10,272
0
8,184
13,821
7,087
2,781
2,326
11,495
0
88,175
W
Ymir
VipeCo
Ymir
8,665
2,358
0
3,139
11,295
11,440
396
3,235
8,060
36,016
1,332
L
9,885
4,618
0
3,415
13,757
5,025
0
1,841
11,916
0
68,504
L
Vamana
Xenuzu
Vamana
7,148
2,965
0
5,752
17,356
13,536
0
10,418
6,938
0
87,495
W
Ix Chel
kymyhag
Ix Chel
9,356
1,766
360
5,529
12,144
5,200
639
4,447
7,177
82,742
3,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,755
Gold Earned
39,703
538
Minions Killed
448
0
Camps Cleared
0
1,570,659
Distance Traveled
1,511,557
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,801
577
113
7
0
357,540
0
W
Vulcan
9,939
585
130
8
0
285,204
0
L
Thor
8,167
480
74
4
0
326,763
0
L
Atlas
6,876
404
25
1
0
278,357
0
L
Scylla
7,935
467
78
5
0
281,448
0
W
Cernunnos
9,488
558
128
8
0
322,268
0
W
Ymir
9,054
533
39
2
0
293,338
2
L
Medusa
7,252
427
120
7
0
312,058
2
L
Vamana
9,473
557
151
9
0
312,931
0
W
Ix Chel
10,473
616
128
8
0
312,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role