Player Matchup

Bacchus
Bacchus
AgonizingFXV
Bacchus
Level 84
God Stats
10W - 2L
1,648 SR
Queue Stats
44W - 45L
1,503 Elo+
Party 4
Zhong Kui
Zhong Kui
Techni98
Zhong Kui
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
36W - 25L
1,528 Elo+
Party 4
Ymir
Ymir
ThepurpleONI160
Ymir
Level 81
God Stats
5W - 0L
1,893 SR
Queue Stats
96W - 78L
1,473 Elo+
Party 2
Heimdallr
Heimdallr
Toxiczombie9933
Heimdallr
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Vulcan
Vulcan
drewdrew2001
Vulcan
Level 63
God Stats
2W - 0L
1,719 SR
Queue Stats
44W - 43L
1,432 Elo+
Party 2
Team Averages
Level 56
1,652 SR
1,487 Elo+

VS

Team Averages
Level 63
1,413 SR
1,455 Elo+
Bellona
Bellona
 
Bellona
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BigBoy_Shep
Guan Yu
Level 99
God Stats
0W - 6L
1,090 SR
Queue Stats
232W - 203L
1,456 Elo+
Party 3
Mercury
Mercury
ColibriAzul
Mercury
Level 86
God Stats
5W - 1L
1,500 SR
Queue Stats
120W - 117L
1,461 Elo+
Party 1
Hachiman
Hachiman
FUDA munch
Hachiman
Level 24
God Stats
3W - 1L
1,425 SR
Queue Stats
93W - 107L
1,393 Elo+
Party 3
Olorun
Olorun
RMcChunkyJr
Olorun
Level 68
God Stats
6W - 8L
1,549 SR
Queue Stats
298W - 278L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AgonizingFXV
Bacchus
12
2 / 2 / 6
8,022
573
7,592
9,763
10,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
Techni98
Zhong Kui
14
5 / 0 / 2
9,104
650
8,394
8,667
7,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 2 / 6
8,692
621
9,641
11,077
6,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Toxiczombie9933
Heimdallr
12
1 / 2 / 6
7,182
513
6,580
6,221
2,547
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
14
3 / 1 / 4
8,625
616
11,763
4,459
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 2 / 0
6,267
448
1,244
5,941
4,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
BigBoy_Shep
Guan Yu
10
0 / 4 / 2
6,201
443
2,834
15,757
12,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mercury
ColibriAzul
Mercury
11
1 / 1 / 1
6,173
441
1,795
11,046
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
FUDA munch
Hachiman
10
0 / 5 / 1
6,144
439
4,326
11,303
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
13
5 / 5 / 0
7,804
557
8,663
13,912
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
17
Kills
6
7
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
2
0
0
W
Bacchus
AgonizingFXV
Bacchus
2
2
6
2.5
L
Guan Yu
BigBoy_Shep
Guan Yu
0
4
2
0.25
L
Mercury
ColibriAzul
Mercury
1
1
1
1.5
L
Hachiman
FUDA munch
Hachiman
0
5
1
0.1
L
Olorun
5
5
0
1
W
Zhong Kui
Techni98
Zhong Kui
5
0
2
6
W
6
2
6
4.5
W
Heimdallr
Toxiczombie9933
Heimdallr
1
2
6
2
W
Vulcan
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,970
Damage
18,862
40,187
Taken
57,959
28,585
Mitigated
30,301
14,630
Healing
13,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,244
235
0
944
5,941
4,807
0
2,465
3,420
0
33,460
W
Bacchus
AgonizingFXV
Bacchus
7,592
1,354
0
2,783
9,763
10,425
522
360
9,403
25,795
2,685
L
Guan Yu
BigBoy_Shep
Guan Yu
2,834
156
996
4,353
15,757
12,510
0
9,153
6,490
0
20,142
L
Mercury
ColibriAzul
Mercury
1,795
220
0
515
11,046
4,092
0
4,229
6,697
0
45,933
L
Hachiman
FUDA munch
Hachiman
4,326
2,790
0
1,667
11,303
4,007
0
8,947
2,281
0
35,243
L
Olorun
8,663
3,857
294
4,887
13,912
4,885
0
10,539
3,044
44,360
2,838
W
Zhong Kui
Techni98
Zhong Kui
8,394
2,414
0
5,837
8,667
7,417
4,347
1,173
7,313
60,362
11,551
W
9,641
1,507
0
4,442
11,077
6,346
0
2,976
8,057
64,100
1,115
W
Heimdallr
Toxiczombie9933
Heimdallr
6,580
2,597
0
1,568
6,221
2,547
2,004
2,146
4,075
0
36,613
W
Vulcan
11,763
738
0
0
4,459
1,850
830
1,491
2,968
55,885
1,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,625
Gold Earned
32,589
392
Minions Killed
325
0
Camps Cleared
0
1,339,743
Distance Traveled
1,327,221
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,267
448
66
5
0
201,691
0
W
Bacchus
8,022
573
36
3
0
259,756
2
L
Guan Yu
6,201
443
42
3
0
332,805
0
L
Mercury
6,173
441
71
5
0
314,524
0
L
Hachiman
6,144
439
55
4
0
243,354
0
L
Olorun
7,804
557
91
7
0
234,847
0
W
Zhong Kui
9,104
650
110
8
0
240,436
0
W
Ymir
8,692
621
100
7
0
301,289
1
W
Heimdallr
7,182
513
57
4
0
245,190
0
W
Vulcan
8,625
616
89
6
0
293,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role