Player Matchup

Hercules
Hercules
 
Hercules
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Airbuz
Thor
Level 184
God Stats
0W - 2L
1,632 SR
Queue Stats
81W - 52L
1,680 Elo+
Party 1
Merlin
Merlin
FrodoOfTheShire
Merlin
Level 159
God Stats
4W - 7L
1,391 SR
Queue Stats
89W - 57L
1,670 Elo+
Party 1
Bacchus
Bacchus
Shamine
Bacchus
Level 152
God Stats
1W - 1L
1,699 SR
Queue Stats
29W - 22L
1,677 Elo+
Party 1
Cernunnos
Cernunnos
Snekburrito
Cernunnos
Level 227
God Stats
8W - 7L
1,647 SR
Queue Stats
373W - 329L
1,568 Elo+
Solo
Team Averages
Level 181
1,574 SR
1,619 Elo+

VS

Team Averages
Level 188
1,648 SR
1,610 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Evermed
Maui
Level 208
God Stats
5W - 1L
1,755 SR
Queue Stats
285W - 230L
1,662 Elo+
Party 2
Gilgamesh
Gilgamesh
SkibidiNugget017
Gilgamesh
Level 214
God Stats
100W - 54L
1,830 SR
Queue Stats
361W - 271L
1,714 Elo+
Solo
Nut
Nut
spitmilk
Nut
Level 171
God Stats
53W - 42L
1,653 SR
Queue Stats
284W - 221L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
5
0 / 1 / 0
3,534
589
2,090
5,942
3,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Airbuz
Thor
7
1 / 1 / 0
3,889
648
1,434
5,290
1,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 0 / 1
4,267
711
463
2,616
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
Shamine
Bacchus
6
0 / 2 / 0
3,430
572
1,172
4,329
3,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Snekburrito
Cernunnos
5
0 / 0 / 0
3,201
534
2,191
2,242
640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 1
4,249
708
1,182
1,837
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ne Zha
 
Ne Zha
8
1 / 0 / 1
3,936
656
1,678
4,757
1,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
Evermed
Maui
8
0 / 0 / 2
4,480
747
1,210
2,797
1,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
8
1 / 0 / 0
4,521
754
5,572
5,503
2,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

8
2 / 0 / 0
4,249
708
2,508
2,061
821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Merlin
 
Merlin
0
1
1
0.5
W
Ne Zha
 
Ne Zha
1
0
1
1.5
L
Thor
Airbuz
Thor
1
1
0
1
W
Maui
Evermed
Maui
0
0
2
1
L
0
0
1
0.5
L
Bacchus
Shamine
Bacchus
0
2
0
0
W
Gilgamesh
1
0
0
1
L
Cernunnos
Snekburrito
Cernunnos
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,350
Damage
12,150
20,419
Taken
16,955
10,036
Mitigated
7,473
7,704
Healing
5,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,090
846
0
2,055
5,942
3,283
0
0
5,539
0
16,572
W
Merlin
 
Merlin
1,182
176
0
230
1,837
580
0
311
1,523
24,918
589
W
Ne Zha
 
Ne Zha
1,678
510
0
855
4,757
1,827
0
149
4,608
0
23,434
L
Thor
Airbuz
Thor
1,434
396
0
1,992
5,290
1,754
0
223
4,983
0
21,623
W
Maui
Evermed
Maui
1,210
483
0
1,098
2,797
1,532
0
522
2,275
8,620
876
L
463
80
0
625
2,616
838
0
871
1,745
27,396
0
L
Bacchus
Shamine
Bacchus
1,172
66
0
1,312
4,329
3,521
0
687
3,642
10,804
0
W
Gilgamesh
5,572
2,334
0
1,848
5,503
2,713
0
0
5,503
0
30,915
L
Cernunnos
Snekburrito
Cernunnos
2,191
987
0
1,720
2,242
640
0
509
1,733
0
14,979
W
2,508
1,764
0
1,337
2,061
821
0
650
1,411
0
34,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,321
Gold Earned
21,435
198
Minions Killed
224
0
Camps Cleared
0
566,741
Distance Traveled
694,440
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,534
589
37
6
0
96,834
0
W
Merlin
4,249
708
54
9
0
127,057
0
W
Ne Zha
3,936
656
36
6
0
146,775
0
L
Thor
3,889
648
43
7
0
142,524
0
W
Maui
4,480
747
14
2
0
143,075
0
L
Merlin
4,267
711
74
12
0
122,361
0
L
Bacchus
3,430
572
18
3
0
126,938
0
W
Gilgamesh
4,521
754
58
10
0
127,061
0
L
Cernunnos
3,201
534
26
4
0
78,084
0
W
Nut
4,249
708
62
10
0
150,472
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role