Player Matchup

Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
JingWeiOnlyFans
King Arthur
Level 69
God Stats
0W - 5L
1,319 SR
Queue Stats
62W - 50L
1,593 Elo+
Party 1
Zhong Kui
Zhong Kui
John24u
Zhong Kui
Level 149
God Stats
4W - 2L
1,790 SR
Queue Stats
145W - 127L
1,527 Elo+
Party 1
Artemis
Artemis
RickPearson
Artemis
Level 149
God Stats
12W - 7L
1,565 SR
Queue Stats
278W - 284L
1,481 Elo+
Solo
Maui
Maui
Sectums3mpra
Maui
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 108L
1,482 Elo+
Party 1
Team Averages
Level 128
1,535 SR
1,517 Elo+

VS

Team Averages
Level 103
1,467 SR
1,517 Elo+
Olorun
Olorun
 
Olorun
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Mr_South_Tower
Ao Kuang
Level 129
God Stats
3W - 4L
1,401 SR
Queue Stats
168W - 145L
1,537 Elo+
Party 2
Horus
Horus
StormBlack456
Horus
Level 108
God Stats
9W - 4L
1,175 SR
Queue Stats
110W - 91L
1,494 Elo+
Party 2
Geb
Geb
messiahipa
Geb
Level 65
God Stats
2W - 1L
1,529 SR
Queue Stats
109W - 98L
1,529 Elo+
Party 3
Zhong Kui
Zhong Kui
s3nku101
Zhong Kui
Level 67
God Stats
26W - 11L
1,729 SR
Queue Stats
151W - 140L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
4
0 / 2 / 1
4,139
414
1,266
4,026
2,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
JingWeiOnlyFans
King Arthur
9
1 / 1 / 0
4,857
486
3,120
7,967
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
John24u
Zhong Kui
10
2 / 2 / 0
5,720
572
9,675
8,754
7,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
RickPearson
Artemis
11
1 / 1 / 0
5,398
540
3,427
8,015
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 1
6,644
664
2,931
7,123
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 1 / 0
6,363
636
3,633
5,063
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ao Kuang
12
4 / 0 / 1
6,290
629
4,134
11,292
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 5
5,675
568
2,919
8,903
6,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,016
502
2,638
6,456
4,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
s3nku101
Zhong Kui
10
1 / 1 / 0
5,277
528
5,062
7,647
5,851
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
5
Kills
7
7
Deaths
5
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
1
0.25
W
Olorun
 
Olorun
2
1
0
2
L
King Arthur
JingWeiOnlyFans
King Arthur
1
1
0
1
L
Zhong Kui
John24u
Zhong Kui
2
2
0
1
W
Ao Kuang
4
0
1
4.5
L
Artemis
RickPearson
Artemis
1
1
0
1
L
1
1
1
1.5
W
0
1
5
2.5
W
0
2
0
0
W
Zhong Kui
s3nku101
Zhong Kui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,419
Damage
18,386
35,885
Taken
39,361
20,894
Mitigated
23,709
9,494
Healing
14,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
1,266
336
0
1,111
4,026
2,806
0
1,276
2,750
0
8,818
W
Olorun
 
Olorun
3,633
2,219
141
2,380
5,063
2,155
1,126
0
5,063
52,995
4,070
L
King Arthur
JingWeiOnlyFans
King Arthur
3,120
160
0
1,919
7,967
3,309
0
2,690
5,277
0
32,916
L
Zhong Kui
John24u
Zhong Kui
9,675
1,767
0
2,368
8,754
7,297
0
5,301
3,453
38,578
0
W
Ao Kuang
4,134
767
0
4,937
11,292
5,060
0
1,842
9,366
47,642
7,091
L
Artemis
RickPearson
Artemis
3,427
1,375
0
2,749
8,015
2,973
0
2,648
5,367
0
38,865
L
2,931
987
0
1,347
7,123
4,509
0
2,570
3,997
39,765
9,454
W
2,919
1,286
288
2,394
8,903
6,614
0
3,047
5,518
0
14,269
W
2,638
135
0
1,510
6,456
4,029
0
2,457
3,999
29,824
1,922
W
Zhong Kui
s3nku101
Zhong Kui
5,062
1,167
0
3,175
7,647
5,851
0
3,990
3,142
39,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,758
Gold Earned
28,621
279
Minions Killed
313
0
Camps Cleared
0
819,875
Distance Traveled
999,718
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,139
414
13
1
0
92,607
0
W
Olorun
6,363
636
94
9
0
184,528
0
L
King Arthur
4,857
486
49
5
0
212,404
0
L
Zhong Kui
5,720
572
78
8
0
179,657
1
W
Ao Kuang
6,290
629
91
9
0
223,089
0
L
Artemis
5,398
540
58
6
0
180,095
2
L
Maui
6,644
664
81
8
0
155,112
0
W
Horus
5,675
568
22
2
0
211,018
2
W
Geb
5,016
502
52
5
0
200,763
0
W
Zhong Kui
5,277
528
54
5
0
180,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role