Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold I
GlitzyBirch3857
Odin
Gold I
Level 199
God Stats
4W - 4L
1,294 SR
Queue Stats
277W - 277L
1,520 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Sasa13
Gilgamesh
Gold V
Level 99
God Stats
5W - 3L
1,687 SR
Queue Stats
45W - 52L
1,545 MMR
Solo
Skadi
Skadi
Gold III
Skadi Solo Main
Skadi
Gold III
Level 78
God Stats
93W - 67L
1,616 SR
Queue Stats
652W - 669L
1,503 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,519 SR
1,514 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 87
1,550 SR
1,516 MMR
Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Silver III
 
Thoth
Silver III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver I
MLCst4alth
Sylvanus
Silver I
Level 57
God Stats
3W - 0L
1,564 SR
Queue Stats
17W - 8L
1,579 MMR
Party 2
Camazotz
Camazotz
Gold III
Squuez
Camazotz
Gold III
Level 105
God Stats
36W - 39L
1,443 SR
Queue Stats
885W - 888L
1,464 MMR
Solo
Sol
Sol
Silver II
StarLabs
Sol
Silver II
Level 62
God Stats
7W - 1L
1,745 SR
Queue Stats
58W - 46L
1,538 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 2 / 1
4,323
618
1,912
3,258
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
7
1 / 1 / 0
4,250
607
2,898
6,302
3,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

5
0 / 2 / 2
3,660
523
1,017
4,043
1,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Sasa13
Gilgamesh
7
1 / 1 / 4
4,096
585
2,484
4,680
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

5
1 / 3 / 2
3,599
514
871
3,411
930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Bake KujiraAo KuangSusanoAgni

VS

Bans
ThorLancelotSun WukongThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
1 / 1 / 0
4,408
630
3,985
5,201
3,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thoth
 
Thoth
8
0 / 0 / 0
4,371
624
2,107
1,381
373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
MLCst4alth
Sylvanus
7
4 / 2 / 2
4,688
670
3,465
3,785
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
Squuez
Camazotz
8
2 / 0 / 0
4,429
633
1,456
4,967
1,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 2 / 3
4,755
679
4,504
4,157
1,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
5
Kills
9
9
Deaths
5
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
1
1.25
L
Cthulhu
 
Cthulhu
1
1
0
1
W
Erlang Shen
 
Erlang Shen
1
1
0
1
W
Thoth
 
Thoth
0
0
0
0
L
0
2
2
0.5
W
Sylvanus
MLCst4alth
Sylvanus
4
2
2
2.5
L
Gilgamesh
Sasa13
Gilgamesh
1
1
4
3
L
1
3
2
0.67
W
Camazotz
Squuez
Camazotz
2
0
0
2
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,182
Damage
15,517
21,694
Taken
19,491
8,949
Mitigated
8,813
4,322
Healing
8,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,912
475
0
272
3,258
1,076
0
1,820
1,438
19,944
0
L
Cthulhu
 
Cthulhu
2,898
808
0
1,474
6,302
3,416
0
590
5,256
21,676
1,602
W
Erlang Shen
 
Erlang Shen
3,985
1,959
0
1,627
5,201
3,851
0
2,041
3,160
0
22,703
W
Thoth
 
Thoth
2,107
146
0
267
1,381
373
0
87
1,276
27,610
808
L
1,017
503
234
484
4,043
1,793
0
3,136
907
0
6,989
W
Sylvanus
MLCst4alth
Sylvanus
3,465
2,217
120
859
3,785
1,996
360
1,140
2,563
14,711
7,826
L
Gilgamesh
Sasa13
Gilgamesh
2,484
1,046
0
1,418
4,680
1,734
0
1,011
3,669
0
14,137
L
871
610
0
440
3,411
930
0
2,734
677
0
5,888
W
Camazotz
Squuez
Camazotz
1,456
342
0
3,488
4,967
1,558
0
843
4,124
0
19,189
W
4,504
2,614
0
1,772
4,157
1,035
818
525
3,572
23,656
4,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,928
Gold Earned
22,651
128
Minions Killed
215
0
Camps Cleared
0
593,875
Distance Traveled
664,407
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,323
618
42
6
0
138,279
0
L
Cthulhu
4,250
607
37
5
0
127,257
0
W
Erlang Shen
4,408
630
40
6
0
114,153
0
W
Thoth
4,371
624
49
7
0
129,415
0
L
Odin
3,660
523
10
1
0
118,432
1
W
Sylvanus
4,688
670
32
5
0
141,077
2
L
Gilgamesh
4,096
585
29
4
0
155,070
0
L
Skadi
3,599
514
10
1
0
54,837
0
W
Camazotz
4,429
633
43
6
0
157,152
0
W
Sol
4,755
679
51
7
0
122,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role