Player Matchup

Danzaburou
Danzaburou
AR Aquax
Danzaburou
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,429 Elo+
Party 1
Arachne
Arachne
BoSGAmeR91
Arachne
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 94L
1,604 Elo+
Solo
Chaac
Chaac
Detta
Chaac
Level 122
God Stats
1W - 1L
1,256 SR
Queue Stats
111W - 119L
1,498 Elo+
Party 3
Cthulhu
Cthulhu
LurrOnSupport
Cthulhu
Level 65
God Stats
2W - 1L
1,555 SR
Queue Stats
19W - 22L
1,410 Elo+
Party 1
Skadi
Skadi
Pauqi
Skadi
Level 48
God Stats
138W - 118L
1,553 SR
Queue Stats
140W - 136L
1,501 Elo+
Party 3
Team Averages
Level 81
1,473 SR
1,488 Elo+

VS

Team Averages
Level 115
1,413 SR
1,502 Elo+
Neith
Neith
RomeDaNarwhal
Neith
Level 89
God Stats
3W - 3L
1,656 SR
Queue Stats
39W - 42L
1,499 Elo+
Solo
Zeus
Zeus
Wolfgoggles
Zeus
Level 128
God Stats
1W - 4L
1,351 SR
Queue Stats
70W - 63L
1,513 Elo+
Party 2
Arachne
Arachne
cosmoBeach_
Arachne
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 63L
1,513 Elo+
Party 2
Sun Wukong
Sun Wukong
jmmg00804
Sun Wukong
Level 108
God Stats
3W - 4L
1,280 SR
Queue Stats
120W - 134L
1,464 Elo+
Solo
Yemoja
Yemoja
koonsie17
Yemoja
Level 125
God Stats
1W - 4L
1,278 SR
Queue Stats
74W - 65L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AR Aquax
Danzaburou
13
3 / 3 / 2
7,785
556
7,559
9,164
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
BoSGAmeR91
Arachne
14
6 / 1 / 6
8,014
572
7,639
15,849
6,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Detta
Chaac
14
0 / 2 / 3
8,166
583
9,338
18,454
14,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
11
1 / 0 / 4
6,949
496
8,102
10,814
9,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
Pauqi
Skadi
15
9 / 0 / 4
9,101
650
11,105
8,506
3,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
7,190
514
9,359
10,868
4,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 7 / 0
6,618
473
7,131
10,116
3,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
cosmoBeach_
Arachne
10
1 / 6 / 1
6,234
445
4,138
15,347
6,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
jmmg00804
Sun Wukong
13
2 / 1 / 1
7,987
571
10,025
13,176
13,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
koonsie17
Yemoja
10
0 / 2 / 2
6,484
463
4,163
11,505
9,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
19
Kills
6
6
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AR Aquax
Danzaburou
3
3
2
1.33
W
Arachne
BoSGAmeR91
Arachne
6
1
6
9
W
Chaac
Detta
Chaac
0
2
3
0.75
W
Cthulhu
1
0
4
3
W
Skadi
Pauqi
Skadi
9
0
4
11
L
3
3
0
1
L
0
7
0
0
L
Arachne
cosmoBeach_
Arachne
1
6
1
0.25
L
Sun Wukong
jmmg00804
Sun Wukong
2
1
1
2.5
L
Yemoja
koonsie17
Yemoja
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,743
Damage
34,816
62,787
Taken
61,012
38,002
Mitigated
37,280
23,723
Healing
16,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AR Aquax
Danzaburou
7,559
3,013
0
2,024
9,164
3,949
0
1,485
7,679
0
51,259
W
Arachne
BoSGAmeR91
Arachne
7,639
5,178
0
9,247
15,849
6,840
0
1,100
14,749
0
49,252
W
Chaac
Detta
Chaac
9,338
1,583
0
7,576
18,454
14,327
0
215
17,262
1,231
69,916
W
Cthulhu
8,102
780
59
1,751
10,814
9,498
56
4,158
6,656
29,465
1,960
W
Skadi
Pauqi
Skadi
11,105
4,621
0
3,066
8,506
3,388
161
4,386
4,120
0
79,105
L
9,359
3,730
0
2,717
10,868
4,114
0
2,257
8,611
0
60,024
L
7,131
444
0
1,528
10,116
3,294
0
650
9,466
57,779
712
L
Arachne
cosmoBeach_
Arachne
4,138
2,744
0
4,970
15,347
6,757
0
1,195
14,152
0
43,642
L
Sun Wukong
jmmg00804
Sun Wukong
10,025
2,852
0
3,918
13,176
13,945
6
235
12,941
0
61,378
L
Yemoja
koonsie17
Yemoja
4,163
858
923
2,740
11,505
9,170
0
3,963
7,542
20,297
305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,015
Gold Earned
34,513
478
Minions Killed
406
0
Camps Cleared
0
1,378,920
Distance Traveled
1,258,405
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,785
556
86
6
0
253,310
3
W
Arachne
8,014
572
81
6
0
309,316
0
W
Chaac
8,166
583
135
10
0
238,390
0
W
Cthulhu
6,949
496
47
3
0
291,787
1
W
Skadi
9,101
650
129
9
0
286,117
0
L
Neith
7,190
514
104
7
0
260,907
0
L
Zeus
6,618
473
107
8
0
219,580
0
L
Arachne
6,234
445
60
4
0
281,287
0
L
Sun Wukong
7,987
571
108
8
0
259,397
2
L
Yemoja
6,484
463
27
2
0
237,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role