Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DazZdiLLusION
Raijin
Level 125
God Stats
5W - 4L
1,505 SR
Queue Stats
200W - 176L
1,527 Elo+
Solo
He Bo
He Bo
Huckleberry1029
He Bo
Level 82
God Stats
3W - 2L
1,534 SR
Queue Stats
227W - 212L
1,525 Elo+
Party 2
Achilles
Achilles
JebodiahTSC
Achilles
Level 66
God Stats
2W - 1L
1,515 SR
Queue Stats
106W - 97L
1,534 Elo+
Party 2
Team Averages
Level 102
1,511 SR
1,517 Elo+

VS

Team Averages
Level 104
1,511 SR
1,527 Elo+
Yemoja
Yemoja
Crownapexgodtikt
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,388 Elo+
Solo
Nemesis
Nemesis
ale draft
Nemesis
Level 117
God Stats
0W - 3L
1,227 SR
Queue Stats
151W - 155L
1,551 Elo+
Solo
Anhur
Anhur
soccerskill20
Anhur
Level 125
God Stats
2W - 4L
1,383 SR
Queue Stats
124W - 124L
1,580 Elo+
Party 1
Danzaburou
Danzaburou
soccertwin2
Danzaburou
Level 143
God Stats
4W - 1L
1,947 SR
Queue Stats
144W - 144L
1,583 Elo+
Party 1
Vulcan
Vulcan
therougemage
Vulcan
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 61L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 2 / 14
9,934
903
9,234
16,625
22,502
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
 
Cthulhu
16
3 / 2 / 14
9,877
898
14,199
17,325
16,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
5 / 2 / 10
9,302
846
7,152
9,704
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 11
9,436
858
8,572
6,813
3,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
JebodiahTSC
Achilles
15
5 / 2 / 9
9,134
830
11,907
16,504
23,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,050
641
2,045
10,340
5,128
Nemesis
ale draft
Nemesis
15
4 / 2 / 3
8,222
747
8,135
14,571
14,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 4 / 6
7,944
722
7,389
10,491
4,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
soccertwin2
Danzaburou
14
2 / 4 / 4
8,261
751
12,595
10,355
4,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
14
2 / 4 / 2
7,699
700
13,021
8,480
3,900
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
19
Kills
9
10
Deaths
19
58
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
2
14
4.5
W
Cthulhu
 
Cthulhu
3
2
14
5
L
0
5
4
0.4
W
5
2
10
5
W
4
2
11
4.75
W
Achilles
JebodiahTSC
Achilles
5
2
9
4.75
L
Nemesis
ale draft
Nemesis
4
2
3
2.75
L
1
4
6
1
L
Danzaburou
soccertwin2
Danzaburou
2
4
4
1
L
Vulcan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,064
Damage
43,185
66,971
Taken
54,237
70,835
Mitigated
32,920
26,290
Healing
13,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
9,234
930
9,976
4,495
16,625
22,502
137
2,823
13,481
18,069
0
W
Cthulhu
 
Cthulhu
14,199
232
3,338
3,256
17,325
16,273
78
4,812
12,186
31,973
2,441
L
2,045
916
868
0
10,340
5,128
0
7,315
2,838
5,025
0
W
7,152
1,020
531
549
9,704
5,518
2,277
2,255
7,325
16,758
779
W
8,572
97
61
201
6,813
3,492
432
1,768
4,734
21,445
498
W
Achilles
JebodiahTSC
Achilles
11,907
1,571
959
2,924
16,504
23,050
286
3,408
12,672
0
17,122
L
Nemesis
ale draft
Nemesis
8,135
1,947
1,541
5,609
14,571
14,451
0
8,811
5,176
0
11,348
L
7,389
3,630
529
844
10,491
4,501
0
8,272
2,129
0
16,948
L
Danzaburou
soccertwin2
Danzaburou
12,595
4,180
215
1,856
10,355
4,940
0
8,474
1,795
0
30,082
L
Vulcan
13,021
590
1,705
367
8,480
3,900
0
5,147
3,035
24,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,683
Gold Earned
39,176
155
Minions Killed
108
0
Camps Cleared
0
1,108,042
Distance Traveled
1,016,557
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,934
903
16
1
0
204,883
0
W
Cthulhu
9,877
898
62
6
0
251,833
0
L
Yemoja
7,050
641
5
0
0
187,027
0
W
Raijin
9,302
846
42
4
0
193,288
0
W
He Bo
9,436
858
31
3
0
221,414
0
W
Achilles
9,134
830
4
0
0
236,624
0
L
Nemesis
8,222
747
7
1
0
238,041
0
L
Anhur
7,944
722
27
2
0
187,602
0
L
Danzaburou
8,261
751
43
4
0
178,626
0
L
Vulcan
7,699
700
26
2
0
225,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role