Player Matchup

Odin
Odin
ApollosAtlas
Odin
Level 61
God Stats
21W - 19L
1,561 SR
Queue Stats
72W - 54L
1,522 Elo+
Solo
Bellona
Bellona
CaptBeardly
Bellona
Level 45
God Stats
7W - 7L
1,539 SR
Queue Stats
20W - 20L
1,398 Elo+
Solo
Olorun
Olorun
Deltar3ap3r
Olorun
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,414 Elo+
Party 2
Cthulhu
Cthulhu
TheUnvowed
Cthulhu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 41L
1,416 Elo+
Solo
Anhur
Anhur
iTzJnkz
Anhur
Level 47
God Stats
2W - 3L
1,120 SR
Queue Stats
66W - 54L
1,449 Elo+
Party 2
Team Averages
Level 56
1,444 SR
1,440 Elo+

VS

Team Averages
Level 60
1,491 SR
1,402 Elo+
Mulan
Mulan
 
Mulan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
GivemeaCandy95
Artemis
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 38L
1,248 Elo+
Solo
Geb
Geb
NoirDynamite
Geb
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Zeus
Zeus
Nyjetsva007
Zeus
Level 105
God Stats
10W - 16L
1,457 SR
Queue Stats
272W - 255L
1,418 Elo+
Solo
Mercury
Mercury
VipeCo
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,183
518
2,426
5,949
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
CaptBeardly
Bellona
10
0 / 1 / 0
5,741
574
2,837
7,229
6,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
0 / 2 / 0
5,647
565
2,128
6,154
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TheUnvowed
Cthulhu
10
0 / 2 / 5
5,947
595
1,577
9,117
4,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
iTzJnkz
Anhur
11
7 / 0 / 0
6,677
668
7,312
5,572
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 0 / 0
5,554
555
4,149
7,132
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 3 / 2
4,431
443
2,472
4,661
943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

3
0 / 2 / 1
3,670
367
567
3,765
1,161
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 0
5,671
567
5,046
4,213
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mercury
VipeCo
Mercury
8
1 / 3 / 0
4,664
466
2,238
8,784
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
5
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
0
0
1
W
1
0
0
1
W
Bellona
CaptBeardly
Bellona
0
1
0
0
W
Olorun
0
2
0
0
L
0
3
2
0.33
L
0
2
1
0.25
L
2
0
0
2
W
Cthulhu
TheUnvowed
Cthulhu
0
2
5
1.25
L
Mercury
VipeCo
Mercury
1
3
0
0.33
W
Anhur
iTzJnkz
Anhur
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,280
Damage
14,472
34,021
Taken
28,555
18,006
Mitigated
10,845
9,805
Healing
4,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,149
892
0
814
7,132
4,073
0
0
7,132
0
29,906
W
2,426
940
0
250
5,949
2,739
0
0
5,949
0
43,355
W
Bellona
CaptBeardly
Bellona
2,837
626
0
2,179
7,229
6,560
0
61
7,168
0
34,593
W
Olorun
2,128
378
0
2,249
6,154
1,847
0
4,031
1,749
39,052
1,254
L
2,472
1,153
0
299
4,661
943
0
678
3,983
0
15,872
L
567
58
39
507
3,765
1,161
0
363
3,402
3,086
0
L
5,046
279
0
1,920
4,213
1,353
0
1,690
2,523
34,680
0
W
Cthulhu
TheUnvowed
Cthulhu
1,577
105
1,174
1,696
9,117
4,984
160
633
8,424
27,178
4,607
L
Mercury
VipeCo
Mercury
2,238
1,166
0
850
8,784
3,315
0
938
7,846
0
23,065
W
Anhur
iTzJnkz
Anhur
7,312
4,530
0
2,257
5,572
1,876
770
454
5,118
0
42,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,195
Gold Earned
23,990
312
Minions Killed
181
0
Camps Cleared
0
966,758
Distance Traveled
912,704
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,554
555
45
5
0
199,444
0
W
Odin
5,183
518
72
7
0
225,766
0
W
Bellona
5,741
574
66
7
0
170,848
0
W
Olorun
5,647
565
61
6
0
181,053
0
L
Artemis
4,431
443
26
3
0
172,484
0
L
Geb
3,670
367
1
0
0
135,401
0
L
Zeus
5,671
567
67
7
0
177,536
1
W
Cthulhu
5,947
595
43
4
0
207,592
0
L
Mercury
4,664
466
42
4
0
227,839
0
W
Anhur
6,677
668
70
7
0
181,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role