Player Matchup

Janus
Janus
 
Janus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
DVDizzy
Skadi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,562 Elo+
Solo
Ra
Ra
ExBrit1776
Ra
Level 88
God Stats
10W - 4L
1,634 SR
Queue Stats
152W - 141L
1,527 Elo+
Party 2
Kuzenbo
Kuzenbo
Reddy2bPetty
Kuzenbo
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 270L
1,544 Elo+
Solo
King Arthur
King Arthur
remotejupiter
King Arthur
Level 157
God Stats
18W - 11L
1,610 SR
Queue Stats
147W - 138L
1,561 Elo+
Solo
Team Averages
Level 115
1,549 SR
1,539 Elo+

VS

Team Averages
Level 118
1,701 SR
1,547 Elo+
Thanatos
Thanatos
Bananaslugben
Thanatos
Level 49
God Stats
3W - 1L
1,819 SR
Queue Stats
14W - 23L
1,585 Elo+
Solo
Nu Wa
Nu Wa
Cerothegodx27
Nu Wa
Level 138
God Stats
74W - 49L
1,641 SR
Queue Stats
139W - 131L
1,519 Elo+
Party 1
Yemoja
Yemoja
Demon-Laplast
Yemoja
Level 123
God Stats
5W - 4L
1,649 SR
Queue Stats
473W - 477L
1,435 Elo+
Solo
Danzaburou
Danzaburou
LeeRoyAlmanza
Danzaburou
Level 106
God Stats
1W - 1L
1,775 SR
Queue Stats
7W - 3L
1,673 Elo+
Party 1
Freya
Freya
takito002
Freya
Level 172
God Stats
10W - 7L
1,621 SR
Queue Stats
296W - 301L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 1 / 1
8,975
499
8,434
9,753
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Skadi
DVDizzy
Skadi
17
2 / 1 / 1
9,238
513
9,329
7,397
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 1 / 2
9,089
505
7,899
7,537
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Reddy2bPetty
Kuzenbo
14
1 / 1 / 4
9,203
511
7,418
14,651
13,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

King Arthur
remotejupiter
King Arthur
17
8 / 1 / 1
11,080
616
13,444
23,142
22,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bananaslugben
Thanatos
13
2 / 2 / 1
7,572
421
2,886
16,066
7,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 7 / 0
9,026
501
17,212
14,564
5,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 1
7,086
394
1,517
10,760
7,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
LeeRoyAlmanza
Danzaburou
13
1 / 3 / 1
7,600
422
7,358
12,375
4,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
takito002
Freya
15
1 / 0 / 0
8,315
462
7,730
13,584
5,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
5
5
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
L
Thanatos
Bananaslugben
Thanatos
2
2
1
1.25
L
1
7
0
0.14
W
Skadi
DVDizzy
Skadi
2
1
1
2.5
L
0
1
1
0.5
W
0
1
2
1
L
Danzaburou
LeeRoyAlmanza
Danzaburou
1
3
1
0.5
W
Kuzenbo
Reddy2bPetty
Kuzenbo
1
1
4
3
W
King Arthur
remotejupiter
King Arthur
8
1
1
8.5
L
Freya
takito002
Freya
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,524
Damage
36,703
62,480
Taken
67,349
45,105
Mitigated
31,441
17,629
Healing
23,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
8,434
296
0
4,604
9,753
3,555
152
3,041
6,608
90,905
0
L
Thanatos
Bananaslugben
Thanatos
2,886
430
0
4,710
16,066
7,724
0
5,320
10,675
0
45,943
L
17,212
7,896
0
2,800
14,564
5,947
0
1,936
12,628
76,026
0
W
Skadi
DVDizzy
Skadi
9,329
4,382
0
590
7,397
2,858
483
2,063
5,282
0
91,946
L
1,517
915
5,146
3,627
10,760
7,651
0
6,020
4,641
11,254
0
W
7,899
491
894
2,767
7,537
3,179
0
4,158
3,277
71,682
828
L
Danzaburou
LeeRoyAlmanza
Danzaburou
7,358
2,730
0
2,757
12,375
4,570
0
4,615
7,688
0
55,228
W
Kuzenbo
Reddy2bPetty
Kuzenbo
7,418
2,013
0
1,462
14,651
13,412
210
3,046
11,549
39,287
2,826
W
King Arthur
remotejupiter
King Arthur
13,444
1,934
0
7,312
23,142
22,101
164
13,026
9,305
0
111,303
L
Freya
takito002
Freya
7,730
2,501
0
4,660
13,584
5,549
0
5,082
8,454
80,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,585
Gold Earned
39,599
587
Minions Killed
430
0
Camps Cleared
0
1,803,852
Distance Traveled
1,602,949
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,975
499
141
8
0
390,749
1
L
Thanatos
7,572
421
74
4
0
368,797
0
L
Nu Wa
9,026
501
135
8
0
292,839
0
W
Skadi
9,238
513
125
7
0
336,192
3
L
Yemoja
7,086
394
16
1
0
248,953
0
W
Ra
9,089
505
126
7
0
360,797
0
L
Danzaburou
7,600
422
92
5
0
339,518
0
W
Kuzenbo
9,203
511
50
3
0
374,261
1
W
King Arthur
11,080
616
145
8
0
341,853
2
L
Freya
8,315
462
113
6
0
352,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role