Player Matchup

Loki
Loki
DannyKetsu
Loki
Level 125
God Stats
5W - 3L
1,602 SR
Queue Stats
343W - 307L
1,598 Elo+
Solo
Scylla
Scylla
DomRevealing
Scylla
Level 143
God Stats
22W - 19L
1,561 SR
Queue Stats
207W - 202L
1,527 Elo+
Party 2
Horus
Horus
Godfadda
Horus
Level 136
God Stats
3W - 4L
1,309 SR
Queue Stats
206W - 210L
1,530 Elo+
Party 2
Xbalanque
Xbalanque
MIkoswife
Xbalanque
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 12L
1,314 Elo+
Party 2
Kuzenbo
Kuzenbo
theBR0WNiE
Kuzenbo
Level 146
God Stats
20W - 14L
1,671 SR
Queue Stats
359W - 388L
1,530 Elo+
Solo
Team Averages
Level 119
1,529 SR
1,500 Elo+

VS

Team Averages
Level 104
1,676 SR
1,488 Elo+
Bellona
Bellona
Klamator4549
Bellona
Level 28
God Stats
1W - 1L
1,822 SR
Queue Stats
33W - 46L
1,422 Elo+
Party 1
Sol
Sol
Mcclenathan78
Sol
Level 120
God Stats
0W - 1L
1,722 SR
Queue Stats
112W - 96L
1,593 Elo+
Solo
Surtr
Surtr
RckidPlayzzTTV
Surtr
Level 56
God Stats
0W - 1L
1,389 SR
Queue Stats
5W - 7L
1,523 Elo+
Solo
Anhur
Anhur
SnakeEyes458
Anhur
Level 159
God Stats
1W - 3L
1,655 SR
Queue Stats
33W - 39L
1,442 Elo+
Solo
Thor
Thor
kaky7
Thor
Level 155
God Stats
1W - 1L
1,793 SR
Queue Stats
37W - 38L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 5
11,533
577
19,682
21,817
11,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
19
8 / 2 / 7
11,995
600
13,572
10,171
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Godfadda
Horus
16
1 / 1 / 15
10,678
534
8,665
17,458
14,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Xbalanque
MIkoswife
Xbalanque
16
3 / 1 / 5
9,885
494
6,379
12,381
5,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
theBR0WNiE
Kuzenbo
16
0 / 2 / 1
10,330
517
11,211
14,875
21,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Klamator4549
Bellona
18
2 / 2 / 0
11,530
577
12,215
25,080
21,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 4 / 0
8,264
413
7,755
9,615
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 4 / 3
8,697
435
8,450
18,289
14,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
0 / 7 / 2
9,508
475
5,984
15,617
5,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
kaky7
Thor
18
2 / 6 / 1
10,190
510
11,314
22,005
10,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
22
Kills
6
6
Deaths
23
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
W
Scylla
8
2
7
5.75
W
Horus
Godfadda
Horus
1
1
15
8.5
L
Bellona
Klamator4549
Bellona
2
2
0
1
W
Xbalanque
MIkoswife
Xbalanque
3
1
5
5.5
L
2
4
0
0.5
L
0
4
3
0.38
L
0
7
2
0.14
L
Thor
kaky7
Thor
2
6
1
0.42
W
Kuzenbo
theBR0WNiE
Kuzenbo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,509
Damage
45,718
76,702
Taken
90,606
56,020
Mitigated
54,328
24,254
Healing
32,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,682
6,404
0
7,320
21,817
11,178
122
2,173
19,468
0
94,634
W
Scylla
13,572
2,278
0
1,706
10,171
3,325
2,261
673
9,451
96,835
0
W
Horus
Godfadda
Horus
8,665
2,635
2,654
5,755
17,458
14,552
0
3,687
13,318
0
40,545
L
Bellona
Klamator4549
Bellona
12,215
5,670
0
14,496
25,080
21,843
1,132
9,390
15,038
0
103,606
W
Xbalanque
MIkoswife
Xbalanque
6,379
2,674
0
2,627
12,381
5,556
37
2,938
9,272
0
59,583
L
7,755
2,473
0
3,525
9,615
2,542
644
1,982
7,553
45,749
3,149
L
8,450
2,498
0
2,428
18,289
14,883
580
1,729
16,506
1,827
50,276
L
5,984
3,853
0
3,881
15,617
5,041
908
6,684
8,329
0
62,237
L
Thor
kaky7
Thor
11,314
2,722
0
7,960
22,005
10,019
0
3,412
18,397
0
113,761
W
Kuzenbo
theBR0WNiE
Kuzenbo
11,211
3,168
0
4,192
14,875
21,409
0
0
14,875
74,522
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,421
Gold Earned
48,189
531
Minions Killed
621
0
Camps Cleared
0
2,058,944
Distance Traveled
1,753,564
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,533
577
105
5
0
471,449
0
W
Scylla
11,995
600
149
7
0
388,537
6
W
Horus
10,678
534
45
2
0
441,390
5
L
Bellona
11,530
577
192
10
0
358,366
2
W
Xbalanque
9,885
494
94
5
0
407,889
5
L
Sol
8,264
413
81
4
0
297,917
4
L
Surtr
8,697
435
87
4
0
377,312
0
L
Anhur
9,508
475
122
6
0
323,751
2
L
Thor
10,190
510
139
7
0
396,218
1
W
Kuzenbo
10,330
517
138
7
0
349,679
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role