Player Matchup

Ymir
Ymir
Pycies
Ymir
Level 61
God Stats
57W - 50L
1,493 SR
Queue Stats
255W - 251L
1,443 Elo+
Party 2
Cupid
Cupid
Ryne3687
Cupid
Level 94
God Stats
5W - 5L
1,555 SR
Queue Stats
264W - 262L
1,442 Elo+
Party 2
Merlin
Merlin
Ten_Plagues17
Merlin
Level 72
God Stats
7W - 6L
1,558 SR
Queue Stats
15W - 20L
1,418 Elo+
Solo
Osiris
Osiris
shorterboy_jr
Osiris
Level 100
God Stats
5W - 1L
1,528 SR
Queue Stats
430W - 404L
1,445 Elo+
Solo
Anubis
Anubis
snake9tail
Anubis
Level 108
God Stats
17W - 13L
1,574 SR
Queue Stats
202W - 178L
1,501 Elo+
Solo
Team Averages
Level 87
1,542 SR
1,450 Elo+

VS

Team Averages
Level 95
1,529 SR
1,461 Elo+
Anubis
Anubis
Crazy85000
Anubis
Level 51
God Stats
236W - 187L
1,537 SR
Queue Stats
546W - 552L
1,388 Elo+
Party 1
King Arthur
King Arthur
F1LTH UNLEASHED
King Arthur
Level 145
God Stats
2W - 6L
1,500 SR
Queue Stats
190W - 172L
1,470 Elo+
Solo
Vulcan
Vulcan
mikelegoldo
Vulcan
Level 102
God Stats
17W - 15L
1,594 SR
Queue Stats
257W - 247L
1,395 Elo+
Party 1
Ra
Ra
righteyebrow21
Ra
Level 57
God Stats
2W - 4L
1,513 SR
Queue Stats
35W - 35L
1,511 Elo+
Solo
Ravana
Ravana
sadpt2
Ravana
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 122L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Pycies
Ymir
13
5 / 2 / 5
8,458
564
5,546
14,483
10,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cupid
Ryne3687
Cupid
13
3 / 2 / 5
7,369
491
5,618
12,193
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 1
8,005
534
6,808
8,557
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 0
7,170
478
6,866
15,080
13,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
snake9tail
Anubis
13
3 / 1 / 2
7,457
497
8,855
7,270
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crazy85000
Anubis
12
2 / 3 / 0
7,774
518
5,545
10,383
3,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
F1LTH UNLEASHED
King Arthur
16
5 / 0 / 1
9,138
609
9,521
12,159
12,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
12
1 / 6 / 2
6,889
459
11,672
10,171
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 3 / 1
6,726
448
7,137
7,942
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
sadpt2
Ravana
14
1 / 1 / 3
7,522
501
4,746
10,364
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
11
11
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
Crazy85000
Anubis
2
3
0
0.67
L
King Arthur
F1LTH UNLEASHED
King Arthur
5
0
1
5.5
W
Ymir
Pycies
Ymir
5
2
5
3.75
W
Cupid
Ryne3687
Cupid
3
2
5
2.75
W
2
2
1
1.25
L
Vulcan
1
6
2
0.33
L
2
3
1
0.83
L
Ravana
sadpt2
Ravana
1
1
3
2.5
W
0
4
0
0
W
Anubis
snake9tail
Anubis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,693
Damage
38,621
57,583
Taken
51,019
34,592
Mitigated
28,159
18,848
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Crazy85000
Anubis
5,545
665
0
4,382
10,383
3,854
0
7,208
2,617
56,835
2,689
L
King Arthur
F1LTH UNLEASHED
King Arthur
9,521
1,407
0
0
12,159
12,672
0
1,159
11,000
795
71,505
W
Ymir
Pycies
Ymir
5,546
738
219
4,638
14,483
10,172
224
9,442
4,260
29,682
427
W
Cupid
Ryne3687
Cupid
5,618
2,913
930
6,045
12,193
4,933
636
6,182
5,536
0
51,212
W
6,808
370
0
2,478
8,557
2,937
294
5,212
3,323
54,470
0
L
Vulcan
11,672
1,097
105
1,880
10,171
3,705
64
4,791
5,380
43,397
0
L
7,137
1,050
132
2,068
7,942
3,107
326
1,788
6,154
44,564
1,073
L
Ravana
sadpt2
Ravana
4,746
770
0
1,689
10,364
4,821
0
5,048
5,102
0
65,424
W
6,866
3,747
0
1,754
15,080
13,207
0
76
15,004
0
59,196
W
Anubis
snake9tail
Anubis
8,855
205
0
2,784
7,270
3,343
487
1,993
5,158
53,798
2,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,459
Gold Earned
38,049
407
Minions Killed
446
0
Camps Cleared
0
1,355,634
Distance Traveled
1,382,988
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,774
518
90
6
0
279,222
1
L
King Arthur
9,138
609
114
8
0
293,317
0
W
Ymir
8,458
564
43
3
0
274,205
0
W
Cupid
7,369
491
81
5
0
265,654
1
W
Merlin
8,005
534
117
8
0
228,370
0
L
Vulcan
6,889
459
63
4
0
264,194
0
L
Ra
6,726
448
81
5
0
220,021
0
L
Ravana
7,522
501
98
7
0
326,234
3
W
Osiris
7,170
478
85
6
0
287,386
0
W
Anubis
7,457
497
81
5
0
300,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role