Player Matchup

Nut
Nut
 
Nut
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
SimpForNIC
Chaac
Level 104
God Stats
4W - 4L
1,477 SR
Queue Stats
137W - 141L
1,492 Elo+
Solo
Kukulkan
Kukulkan
emmetjones1964
Kukulkan
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
354W - 339L
1,568 Elo+
Party 2
Sun Wukong
Sun Wukong
skittlezFyM
Sun Wukong
Level 68
God Stats
18W - 12L
1,642 SR
Queue Stats
410W - 402L
1,525 Elo+
Solo
Chang'e
Chang'e
xXratthewXx
Chang'e
Level 43
God Stats
33W - 36L
1,503 SR
Queue Stats
440W - 422L
1,531 Elo+
Party 2
Team Averages
Level 69
1,524 SR
1,523 Elo+

VS

Team Averages
Level 98
1,532 SR
1,543 Elo+
Bacchus
Bacchus
Sneerys
Bacchus
Level 82
God Stats
3W - 3L
1,467 SR
Queue Stats
58W - 49L
1,598 Elo+
Party 3
King Arthur
King Arthur
Xchill526
King Arthur
Level 81
God Stats
2W - 1L
1,734 SR
Queue Stats
44W - 52L
1,530 Elo+
Party 3
Janus
Janus
fartballs34
Janus
Level 109
God Stats
16W - 16L
1,374 SR
Queue Stats
151W - 109L
1,531 Elo+
Party 1
Izanami
Izanami
skkymarine
Izanami
Level 125
God Stats
5W - 3L
1,540 SR
Queue Stats
167W - 133L
1,525 Elo+
Party 1
Surtr
Surtr
xThe_VirusXx
Surtr
Level 92
God Stats
11W - 11L
1,543 SR
Queue Stats
126W - 120L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
6
0 / 0 / 0
3,443
689
2,217
1,716
495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
3
0 / 2 / 0
2,802
560
625
3,067
2,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
7
1 / 1 / 0
3,762
752
1,716
4,869
1,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
skittlezFyM
Sun Wukong
7
0 / 2 / 0
3,733
747
2,427
6,573
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
xXratthewXx
Chang'e
7
0 / 1 / 1
3,549
710
1,143
2,890
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Sneerys
Bacchus
6
0 / 0 / 3
4,035
807
1,896
4,029
2,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Xchill526
King Arthur
8
1 / 0 / 1
4,285
857
3,849
5,570
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
2 / 1 / 1
4,031
806
2,105
1,797
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
skkymarine
Izanami
7
2 / 0 / 1
4,118
824
1,309
1,487
407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 0 / 2
3,605
721
1,550
3,498
1,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
6
6
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
0
0
0
L
Chaac
0
2
0
0
W
Bacchus
Sneerys
Bacchus
0
0
3
1.5
W
King Arthur
Xchill526
King Arthur
1
0
1
1.5
L
Kukulkan
1
1
0
1
W
2
1
1
2.5
L
Sun Wukong
skittlezFyM
Sun Wukong
0
2
0
0
W
Izanami
skkymarine
Izanami
2
0
1
2.5
W
1
0
2
2
L
Chang'e
xXratthewXx
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,128
Damage
10,709
19,115
Taken
16,381
8,211
Mitigated
7,923
7,501
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,217
1,659
0
920
1,716
495
0
395
1,321
0
18,440
L
Chaac
625
37
0
918
3,067
2,160
0
1,059
2,008
0
5,356
W
Bacchus
Sneerys
Bacchus
1,896
493
0
1,484
4,029
2,637
0
107
3,922
9,145
960
W
King Arthur
Xchill526
King Arthur
3,849
622
0
1,250
5,570
2,926
0
0
5,570
0
25,147
L
Kukulkan
1,716
383
0
2,418
4,869
1,426
0
464
4,325
22,689
0
W
2,105
240
0
70
1,797
622
0
1,296
501
20,951
0
L
Sun Wukong
skittlezFyM
Sun Wukong
2,427
830
0
2,081
6,573
3,314
0
255
6,318
0
23,812
W
Izanami
skkymarine
Izanami
1,309
974
0
1,030
1,487
407
0
0
1,487
0
25,735
W
1,550
837
0
2,287
3,498
1,331
0
1,456
2,042
189
13,004
L
Chang'e
xXratthewXx
Chang'e
1,143
176
200
964
2,890
816
0
1,506
1,193
14,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,289
Gold Earned
20,074
157
Minions Killed
179
0
Camps Cleared
0
501,557
Distance Traveled
604,815
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,443
689
37
7
0
100,540
0
L
Chaac
2,802
560
5
1
0
62,678
2
W
Bacchus
4,035
807
17
3
0
126,578
4
W
King Arthur
4,285
857
43
9
0
116,206
0
L
Kukulkan
3,762
752
43
9
0
120,869
0
W
Janus
4,031
806
38
8
0
120,407
0
L
Sun Wukong
3,733
747
37
7
0
97,645
0
W
Izanami
4,118
824
47
9
0
104,944
0
W
Surtr
3,605
721
34
7
0
136,680
0
L
Chang'e
3,549
710
35
7
0
119,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role