Player Matchup

Lancelot
Lancelot
AgniKai5871
Lancelot
Level 129
God Stats
1W - 5L
1,168 SR
Queue Stats
78W - 86L
1,430 Elo+
Solo
Olorun
Olorun
Dakidmarvel
Olorun
Level 151
God Stats
3W - 5L
1,545 SR
Queue Stats
51W - 37L
1,634 Elo+
Party 2
Thor
Thor
FunkyGreens
Thor
Level 155
God Stats
2W - 4L
1,314 SR
Queue Stats
51W - 36L
1,575 Elo+
Party 2
Janus
Janus
ItsNaj
Janus
Level 125
God Stats
4W - 6L
1,489 SR
Queue Stats
113W - 101L
1,558 Elo+
Solo
Ymir
Ymir
colonelpain
Ymir
Level 128
God Stats
3W - 0L
1,829 SR
Queue Stats
63W - 66L
1,534 Elo+
Solo
Team Averages
Level 138
1,469 SR
1,546 Elo+

VS

Team Averages
Level 145
1,711 SR
1,528 Elo+
Gilgamesh
Gilgamesh
ivohilaire
Gilgamesh
Level 139
God Stats
7W - 4L
1,724 SR
Queue Stats
114W - 111L
1,511 Elo+
Party 1
Sun Wukong
Sun Wukong
juan22319
Sun Wukong
Level 125
God Stats
23W - 20L
1,614 SR
Queue Stats
108W - 105L
1,491 Elo+
Party 1
Heimdallr
Heimdallr
lauty2712
Heimdallr
Level 148
God Stats
1W - 1L
1,757 SR
Queue Stats
178W - 176L
1,536 Elo+
Party 1
Vulcan
Vulcan
xXEnygmaXx
Vulcan
Level 185
God Stats
12W - 10L
1,603 SR
Queue Stats
423W - 394L
1,581 Elo+
Party 3
Sylvanus
Sylvanus
xXVaLaRXx
Sylvanus
Level 127
God Stats
6W - 2L
1,857 SR
Queue Stats
209W - 190L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AgniKai5871
Lancelot
14
0 / 1 / 13
8,955
498
7,510
18,205
15,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
15
6 / 4 / 7
9,982
555
14,237
17,308
8,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
4 / 1 / 6
8,891
494
7,536
12,956
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
ItsNaj
Janus
17
7 / 0 / 4
10,285
571
18,014
9,661
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 1 / 4
11,289
627
15,013
12,465
6,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ivohilaire
Gilgamesh
11
0 / 2 / 4
6,640
369
8,712
15,122
12,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
juan22319
Sun Wukong
14
0 / 4 / 2
8,055
448
7,553
20,160
18,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
lauty2712
Heimdallr
12
2 / 6 / 0
7,945
441
13,010
16,398
6,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
xXEnygmaXx
Vulcan
13
2 / 5 / 0
8,539
474
8,828
11,749
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
xXVaLaRXx
Sylvanus
16
3 / 5 / 0
8,710
484
9,072
19,403
11,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
13
22
Kills
7
7
Deaths
22
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AgniKai5871
Lancelot
0
1
13
6.5
W
Olorun
6
4
7
2.38
W
4
1
6
7
W
Janus
ItsNaj
Janus
7
0
4
9
W
5
1
4
7
L
Gilgamesh
ivohilaire
Gilgamesh
0
2
4
1
L
Sun Wukong
juan22319
Sun Wukong
0
4
2
0.25
L
Heimdallr
lauty2712
Heimdallr
2
6
0
0.33
L
Vulcan
xXEnygmaXx
Vulcan
2
5
0
0.4
L
Sylvanus
xXVaLaRXx
Sylvanus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,310
Damage
47,175
70,595
Taken
82,832
40,636
Mitigated
53,821
19,799
Healing
17,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AgniKai5871
Lancelot
7,510
671
0
5,416
18,205
15,358
0
4,080
13,471
0
32,462
W
Olorun
14,237
6,792
420
7,375
17,308
8,984
123
1,946
15,103
72,717
830
W
7,536
1,172
0
1,826
12,956
5,772
0
3,430
9,294
0
56,834
W
Janus
ItsNaj
Janus
18,014
848
0
710
9,661
3,936
549
4,720
4,699
95,676
924
W
15,013
6,191
0
4,052
12,465
6,586
552
2,859
9,606
88,181
4,501
L
Gilgamesh
ivohilaire
Gilgamesh
8,712
1,797
0
2,152
15,122
12,614
0
6,955
7,931
0
20,333
L
Sun Wukong
juan22319
Sun Wukong
7,553
1,132
0
4,165
20,160
18,973
307
11,551
7,918
0
57,679
L
Heimdallr
lauty2712
Heimdallr
13,010
5,544
0
4,246
16,398
6,987
0
9,991
6,325
0
60,804
L
Vulcan
xXEnygmaXx
Vulcan
8,828
327
0
522
11,749
4,031
588
8,333
2,922
65,373
1,001
L
Sylvanus
xXVaLaRXx
Sylvanus
9,072
2,855
764
5,512
19,403
11,216
648
7,780
11,253
65,486
23,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,402
Gold Earned
39,889
545
Minions Killed
458
0
Camps Cleared
0
1,909,506
Distance Traveled
1,622,535
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,955
498
48
3
0
420,778
0
W
Olorun
9,982
555
106
6
0
364,017
2
W
Thor
8,891
494
77
4
0
413,812
5
W
Janus
10,285
571
143
8
0
387,308
1
W
Ymir
11,289
627
171
10
0
323,591
0
L
Gilgamesh
6,640
369
21
1
0
380,516
0
L
Sun Wukong
8,055
448
98
5
0
328,974
2
L
Heimdallr
7,945
441
75
4
0
279,070
0
L
Vulcan
8,539
474
134
7
0
342,302
2
L
Sylvanus
8,710
484
130
7
0
291,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role