Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Batman__562
Sobek
Level 102
God Stats
3W - 1L
1,484 SR
Queue Stats
13W - 12L
1,550 Elo+
Party 1
Da Ji
Da Ji
CrazyMadManX
Da Ji
Level 129
God Stats
3W - 6L
1,457 SR
Queue Stats
181W - 170L
1,534 Elo+
Party 1
Kukulkan
Kukulkan
EkajB
Kukulkan
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 43L
1,762 Elo+
Solo
Team Averages
Level 132
1,488 SR
1,569 Elo+

VS

Team Averages
Level 153
1,630 SR
1,565 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bobert4334
Surtr
Level 137
God Stats
3W - 3L
1,657 SR
Queue Stats
159W - 174L
1,564 Elo+
Party 2
Bakasura
Bakasura
PiggyMcSwag
Bakasura
Level 143
God Stats
1W - 2L
1,553 SR
Queue Stats
182W - 198L
1,584 Elo+
Party 2
Bacchus
Bacchus
baphomets-bae
Bacchus
Level 154
God Stats
22W - 16L
1,762 SR
Queue Stats
186W - 181L
1,577 Elo+
Solo
Charybdis
Charybdis
msik314
Charybdis
Level 145
God Stats
164W - 106L
1,676 SR
Queue Stats
339W - 321L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 0 / 1
7,494
681
10,021
11,205
10,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
 
Ullr
11
2 / 1 / 0
6,209
564
3,120
7,683
2,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 2
5,478
498
3,862
5,117
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 3
5,513
501
2,015
4,773
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
EkajB
Kukulkan
12
1 / 0 / 1
6,531
594
3,692
3,284
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 2 / 0
6,239
567
1,473
5,178
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Surtr
11
0 / 2 / 0
5,669
515
3,797
13,087
11,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
PiggyMcSwag
Bakasura
10
0 / 1 / 1
5,311
483
2,225
8,564
3,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
8
0 / 3 / 1
5,078
462
2,613
7,488
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
msik314
Charybdis
11
1 / 1 / 0
6,356
578
5,216
6,220
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
9
Kills
1
1
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
1
3.5
W
Ullr
 
Ullr
2
1
0
2
L
Kukulkan
 
Kukulkan
0
2
0
0
W
2
0
2
3
L
Surtr
0
2
0
0
W
1
0
3
2.5
W
Kukulkan
EkajB
Kukulkan
1
0
1
1.5
L
Bakasura
PiggyMcSwag
Bakasura
0
1
1
0.5
L
Bacchus
0
3
1
0.17
L
Charybdis
msik314
Charybdis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,710
Damage
15,324
32,062
Taken
40,537
19,906
Mitigated
27,122
7,804
Healing
11,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,021
1,491
0
2,155
11,205
10,964
0
313
10,112
1,257
62,409
W
Ullr
 
Ullr
3,120
695
0
1,513
7,683
2,692
0
734
6,929
0
45,906
L
Kukulkan
 
Kukulkan
1,473
220
0
1,535
5,178
2,222
0
2,036
3,046
56,133
0
W
3,862
408
0
889
5,117
3,128
0
1,706
3,366
12,554
1,879
L
Surtr
3,797
1,138
0
4,028
13,087
11,889
0
968
12,119
1,012
38,242
W
2,015
581
0
2,872
4,773
1,797
0
265
4,449
0
32,567
W
Kukulkan
EkajB
Kukulkan
3,692
415
0
375
3,284
1,325
0
1,035
2,249
56,158
0
L
Bakasura
PiggyMcSwag
Bakasura
2,225
1,502
0
2,971
8,564
3,611
0
1,155
7,323
0
36,361
L
Bacchus
2,613
332
0
1,182
7,488
6,855
0
2,599
4,401
11,926
1,756
L
Charybdis
msik314
Charybdis
5,216
2,760
0
1,964
6,220
2,545
0
73
6,107
0
59,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,225
Gold Earned
28,653
384
Minions Killed
370
0
Camps Cleared
0
1,190,509
Distance Traveled
1,184,773
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,494
681
104
9
0
239,435
0
W
Ullr
6,209
564
73
7
0
218,166
2
L
Kukulkan
6,239
567
98
9
0
206,259
0
W
Sobek
5,478
498
37
3
0
242,004
0
L
Surtr
5,669
515
68
6
0
218,737
0
W
Da Ji
5,513
501
60
5
0
281,455
2
W
Kukulkan
6,531
594
110
10
0
209,449
2
L
Bakasura
5,311
483
79
7
0
303,402
4
L
Bacchus
5,078
462
20
2
0
243,817
3
L
Charybdis
6,356
578
105
10
0
212,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role