Player Matchup

Set
Set
 
Set
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
EchoLizer
Nu Wa
Level 221
God Stats
18W - 17L
1,464 SR
Queue Stats
197W - 197L
1,546 Elo+
Party 1
Osiris
Osiris
FlickNick9
Osiris
Level 162
God Stats
2W - 3L
1,301 SR
Queue Stats
437W - 418L
1,529 Elo+
Party 1
Medusa
Medusa
cvo20
Medusa
Level 143
God Stats
38W - 29L
1,575 SR
Queue Stats
332W - 327L
1,523 Elo+
Party 1
Ares
Ares
xFireFisTx
Ares
Level 200
God Stats
10W - 8L
1,572 SR
Queue Stats
353W - 347L
1,553 Elo+
Party 1
Team Averages
Level 175
1,482 SR
1,530 Elo+

VS

Team Averages
Level 132
1,599 SR
1,457 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
AllawiJCakes
Atlas
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 245L
1,462 Elo+
Party 2
Martichoras
Martichoras
BENDOGXOO
Martichoras
Level 141
God Stats
2W - 2L
1,587 SR
Queue Stats
32W - 40L
1,444 Elo+
Party 2
Achilles
Achilles
Zoro XF
Achilles
Level 145
God Stats
4W - 2L
1,823 SR
Queue Stats
342W - 393L
1,432 Elo+
Party 2
Arachne
Arachne
ii Iz LeGeNd 1
Arachne
Level 125
God Stats
5W - 4L
1,582 SR
Queue Stats
303W - 359L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
9
6 / 0 / 1
5,409
773
4,150
5,408
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
EchoLizer
Nu Wa
10
1 / 1 / 6
5,411
773
3,342
3,095
927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
FlickNick9
Osiris
8
1 / 0 / 2
4,761
680
3,848
6,123
5,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
cvo20
Medusa
9
1 / 1 / 2
4,970
710
4,231
3,816
1,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 1 / 4
4,958
708
2,445
6,385
3,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 2 / 0
4,716
674
1,859
5,336
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 1
4,606
658
1,051
5,898
3,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Martichoras
BENDOGXOO
Martichoras
6
0 / 1 / 2
3,795
542
2,454
3,707
1,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Zoro XF
Achilles
7
0 / 4 / 0
4,167
595
3,251
8,109
3,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 1 / 1
4,045
578
2,926
6,101
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
6
0
1
6.5
L
Chang'e
 
Chang'e
1
2
0
0.5
L
1
2
1
0.75
L
Martichoras
BENDOGXOO
Martichoras
0
1
2
1
W
Nu Wa
EchoLizer
Nu Wa
1
1
6
4
W
Osiris
FlickNick9
Osiris
1
0
2
2
L
Achilles
Zoro XF
Achilles
0
4
0
0
W
Medusa
cvo20
Medusa
1
1
2
2
L
1
1
1
1.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,016
Damage
11,541
24,827
Taken
29,151
13,292
Mitigated
12,640
9,173
Healing
9,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,150
1,580
0
3,647
5,408
2,283
0
443
4,850
0
31,158
L
Chang'e
 
Chang'e
1,859
52
211
1,814
5,336
1,622
0
1,766
3,388
30,326
857
L
1,051
347
0
1,516
5,898
3,901
0
1,014
4,860
15,397
0
L
Martichoras
BENDOGXOO
Martichoras
2,454
1,323
0
1,543
3,707
1,345
0
792
2,871
0
25,891
W
Nu Wa
EchoLizer
Nu Wa
3,342
695
0
561
3,095
927
376
852
2,133
35,057
625
W
Osiris
FlickNick9
Osiris
3,848
1,457
0
2,045
6,123
5,233
0
0
5,810
0
27,212
L
Achilles
Zoro XF
Achilles
3,251
1,183
0
3,012
8,109
3,581
0
626
7,040
0
20,782
W
Medusa
cvo20
Medusa
4,231
1,588
0
1,197
3,816
1,325
0
602
3,214
0
39,430
L
2,926
2,542
0
1,553
6,101
2,191
0
1,038
4,895
0
20,442
W
2,445
505
0
1,723
6,385
3,524
0
753
5,537
12,141
2,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,509
Gold Earned
21,329
258
Minions Killed
204
0
Camps Cleared
0
789,918
Distance Traveled
743,145
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,409
773
57
8
0
188,871
1
L
Chang'e
4,716
674
64
9
0
158,229
0
L
Atlas
4,606
658
30
4
0
151,739
4
L
Martichoras
3,795
542
38
5
0
100,163
0
W
Nu Wa
5,411
773
66
9
0
142,893
0
W
Osiris
4,761
680
45
6
0
132,416
0
L
Achilles
4,167
595
34
5
0
146,485
0
W
Medusa
4,970
710
62
9
0
148,626
0
L
Arachne
4,045
578
38
5
0
186,529
0
W
Ares
4,958
708
28
4
0
177,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role