Player Matchup

Kukulkan
Kukulkan
KOOLEST OF KEVS
Kukulkan
Level 154
God Stats
23W - 19L
1,464 SR
Queue Stats
377W - 394L
1,471 Elo+
Solo
Jing Wei
Jing Wei
Nini420
Jing Wei
Level 102
God Stats
2W - 1L
1,812 SR
Queue Stats
25W - 23L
1,487 Elo+
Party 1
Surtr
Surtr
Omegachito
Surtr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,474 Elo+
Party 1
Team Averages
Level 119
1,592 SR
1,477 Elo+

VS

Team Averages
Level 89
1,478 SR
1,431 Elo+
Chang'e
Chang'e
ET_Zeparr
Chang'e
Level 76
God Stats
2W - 1L
1,265 SR
Queue Stats
37W - 41L
1,450 Elo+
Party 2
Da Ji
Da Ji
ElsufridoRB
Da Ji
Level 64
God Stats
13W - 10L
1,609 SR
Queue Stats
37W - 41L
1,450 Elo+
Party 2
Mulan
Mulan
MYnDL3ss
Mulan
Level 128
God Stats
32W - 22L
1,560 SR
Queue Stats
77W - 73L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
2 / 5 / 2
10,033
717
12,650
11,474
5,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
Nini420
Jing Wei
14
2 / 4 / 0
8,852
632
4,537
12,350
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
11
0 / 8 / 2
8,252
589
10,411
16,819
14,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ET_Zeparr
Chang'e
18
9 / 0 / 8
11,590
828
16,683
14,013
8,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 3 / 10
10,108
722
5,137
9,119
4,930
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mulan
MYnDL3ss
Mulan
16
6 / 1 / 10
11,214
801
13,349
17,597
23,036
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
17
17
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ET_Zeparr
Chang'e
9
0
8
13
W
2
3
10
2.33
L
Kukulkan
2
5
2
0.6
W
Mulan
MYnDL3ss
Mulan
6
1
10
11
L
Jing Wei
Nini420
Jing Wei
2
4
0
0.5
L
Surtr
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
35,169
40,643
Taken
40,729
25,955
Mitigated
36,362
4,535
Healing
20,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ET_Zeparr
Chang'e
16,683
1,620
4,434
9,432
14,013
8,396
854
4,965
8,867
68,007
0
W
5,137
705
0
1,116
9,119
4,930
1,108
2,320
6,608
0
23,018
L
Kukulkan
12,650
1,032
0
1,020
11,474
5,709
0
4,798
6,666
47,297
1,046
W
Mulan
MYnDL3ss
Mulan
13,349
1,421
0
5,218
17,597
23,036
729
5,449
11,612
3,126
37,721
L
Jing Wei
Nini420
Jing Wei
4,537
3,706
0
1,406
12,350
5,494
0
6,018
6,313
0
19,533
L
Surtr
10,411
2,612
186
1,923
16,819
14,752
0
7,885
8,889
898
25,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,137
Gold Earned
32,912
132
Minions Killed
204
0
Camps Cleared
0
709,139
Distance Traveled
741,915
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,590
828
102
7
0
270,263
3
W
Da Ji
10,108
722
54
4
0
222,751
0
L
Kukulkan
10,033
717
62
4
0
231,170
0
W
Mulan
11,214
801
48
3
0
248,901
0
L
Jing Wei
8,852
632
42
3
0
239,028
0
L
Surtr
8,252
589
28
2
0
238,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role