Player Matchup

Kuzenbo
Kuzenbo
Silver I
FoXzHD-
Kuzenbo
Silver I
Level 136
God Stats
4W - 2L
1,528 SR
Queue Stats
124W - 139L
1,168 MMR
Solo
Olorun
Olorun
Silver I
HuMaNiTy999
Olorun
Silver I
Level 185
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 142L
1,155 MMR
Solo
Nemesis
Nemesis
Gold V
Masterflash13
Nemesis
Gold V
Level 128
God Stats
4W - 1L
1,850 SR
Queue Stats
160W - 168L
1,323 MMR
Solo
Chernobog
Chernobog
Gold V
RmYsirjaillll
Chernobog
Gold V
Level 64
God Stats
9W - 11L
1,497 SR
Queue Stats
70W - 84L
1,202 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
TonyMizon
Zhong Kui
Gold V
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 222L
1,335 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,575 SR
1,237 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,520 SR
1,280 MMR
Skadi
Skadi
Silver I
 
Skadi
Silver I
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver V
JEN7
Cthulhu
Silver V
Level 67
God Stats
9W - 10L
1,580 SR
Queue Stats
70W - 84L
1,133 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Kiivi97
Cu Chulainn
Gold V
Level 146
God Stats
5W - 4L
1,500 SR
Queue Stats
173W - 187L
1,374 MMR
Solo
Izanami
Izanami
Silver I
Marcsbri974
Izanami
Silver I
Level 64
God Stats
10W - 18L
1,438 SR
Queue Stats
79W - 99L
1,143 MMR
Party 1
Anubis
Anubis
Silver III
kinglami2017
Anubis
Silver III
Level 71
God Stats
12W - 13L
1,581 SR
Queue Stats
38W - 50L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FoXzHD-
Kuzenbo
14
3 / 0 / 12
9,480
558
7,341
13,053
15,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
16
3 / 2 / 3
9,903
583
13,387
12,748
5,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
16
3 / 0 / 5
9,113
536
6,556
15,582
7,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
RmYsirjaillll
Chernobog
16
3 / 4 / 4
10,061
592
9,590
16,931
10,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
TonyMizon
Zhong Kui
16
9 / 2 / 5
10,299
606
15,984
13,117
10,462
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
ThanatosBastetOsirisJanus

VS

Bans
SusanoThorAchillesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
2 / 5 / 0
8,271
487
9,157
12,115
3,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
JEN7
Cthulhu
13
0 / 3 / 4
7,991
470
8,788
16,142
13,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cu Chulainn
Kiivi97
Cu Chulainn
16
4 / 5 / 1
9,571
563
11,688
19,947
20,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
Marcsbri974
Izanami
15
0 / 4 / 2
8,305
489
6,267
10,655
4,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
2 / 4 / 3
7,994
470
9,584
13,762
6,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
21
Kills
8
8
Deaths
21
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
5
0
0.4
W
Kuzenbo
FoXzHD-
Kuzenbo
3
0
12
9
W
Olorun
3
2
3
2.25
L
Cthulhu
JEN7
Cthulhu
0
3
4
0.67
L
Cu Chulainn
Kiivi97
Cu Chulainn
4
5
1
0.9
L
Izanami
Marcsbri974
Izanami
0
4
2
0.25
W
Nemesis
3
0
5
5.5
W
Chernobog
RmYsirjaillll
Chernobog
3
4
4
1.25
W
Zhong Kui
TonyMizon
Zhong Kui
9
2
5
5.75
L
Anubis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,858
Damage
45,484
71,431
Taken
72,621
49,149
Mitigated
49,018
26,002
Healing
17,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,157
3,336
0
2,085
12,115
3,889
218
7,527
4,588
0
68,450
W
Kuzenbo
FoXzHD-
Kuzenbo
7,341
2,379
0
1,808
13,053
15,736
69
4,388
8,578
17,577
3,315
W
Olorun
13,387
7,239
450
6,506
12,748
5,378
1,677
4,113
8,583
89,124
4,384
L
Cthulhu
JEN7
Cthulhu
8,788
1,105
0
3,222
16,142
13,430
0
11,547
4,595
29,438
1,168
L
Cu Chulainn
Kiivi97
Cu Chulainn
11,688
2,129
0
5,349
19,947
20,281
23
2,390
17,557
1,100
63,611
L
Izanami
Marcsbri974
Izanami
6,267
3,026
0
915
10,655
4,859
0
7,463
3,192
0
70,980
W
Nemesis
6,556
2,640
0
3,907
15,582
7,232
0
3,846
11,604
0
86,917
W
Chernobog
RmYsirjaillll
Chernobog
9,590
6,146
0
6,536
16,931
10,341
740
2,356
13,690
0
81,016
W
Zhong Kui
TonyMizon
Zhong Kui
15,984
2,250
0
6,795
13,117
10,462
269
4,478
8,630
76,426
2,232
L
Anubis
9,584
295
0
6,239
13,762
6,559
0
6,809
6,953
71,189
2,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,856
Gold Earned
42,132
506
Minions Killed
481
0
Camps Cleared
0
1,671,370
Distance Traveled
1,609,911
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,271
487
119
7
0
312,452
0
W
Kuzenbo
9,480
558
19
1
0
349,477
6
W
Olorun
9,903
583
119
7
0
293,076
4
L
Cthulhu
7,991
470
38
2
0
354,941
3
L
Cu Chulainn
9,571
563
100
6
0
296,457
1
L
Izanami
8,305
489
131
8
0
327,488
0
W
Nemesis
9,113
536
116
7
0
406,588
0
W
Chernobog
10,061
592
129
8
0
302,965
0
W
Zhong Kui
10,299
606
123
7
0
319,264
0
L
Anubis
7,994
470
93
5
0
318,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role