Player Matchup

Loki
Loki
AlexTheGrower420
Loki
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
559W - 569L
1,331 Elo+
Party 1
Vamana
Vamana
GhostV4rela
Vamana
Level 45
God Stats
15W - 17L
1,429 SR
Queue Stats
69W - 75L
1,437 Elo+
Solo
Anhur
Anhur
Mintuydr420
Anhur
Level 54
God Stats
11W - 9L
1,293 SR
Queue Stats
66W - 67L
1,340 Elo+
Solo
King Arthur
King Arthur
Pasquale_Benitez
King Arthur
Level 28
God Stats
2W - 5L
1,270 SR
Queue Stats
221W - 264L
1,183 Elo+
Party 1
Janus
Janus
arma_333_letale
Janus
Level 64
God Stats
53W - 44L
1,500 SR
Queue Stats
818W - 851L
1,351 Elo+
Party 1
Team Averages
Level 44
1,398 SR
1,328 Elo+

VS

Team Averages
Level 62
1,567 SR
1,315 Elo+
Fafnir
Fafnir
Killer-_-butcher
Fafnir
Level 68
God Stats
2W - 2L
1,822 SR
Queue Stats
149W - 130L
1,410 Elo+
Solo
Mulan
Mulan
SmitE-ARMY
Mulan
Level 68
God Stats
32W - 26L
1,513 SR
Queue Stats
218W - 239L
1,363 Elo+
Solo
Ao Kuang
Ao Kuang
garchin22
Ao Kuang
Level 40
God Stats
13W - 30L
1,314 SR
Queue Stats
39W - 86L
1,257 Elo+
Party 2
Chang'e
Chang'e
papi-syrup
Chang'e
Level 105
God Stats
3W - 2L
1,686 SR
Queue Stats
219W - 231L
1,418 Elo+
Solo
Xing Tian
Xing Tian
wasanky
Xing Tian
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 41L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,499
500
4,242
9,787
3,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
12
2 / 3 / 5
7,924
466
7,974
14,644
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 3 / 4
9,242
544
7,471
13,453
5,595
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Pasquale_Benitez
King Arthur
14
2 / 0 / 4
9,049
532
5,320
11,088
11,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 2 / 3
8,294
488
13,969
7,920
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
6,011
354
2,872
6,361
5,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
13
5 / 4 / 1
7,640
449
7,781
14,633
8,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
garchin22
Ao Kuang
10
3 / 5 / 1
6,637
390
6,940
15,053
5,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
papi-syrup
Chang'e
3
0 / 1 / 0
5,111
301
963
1,010
231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
wasanky
Xing Tian
11
1 / 2 / 0
6,418
378
4,293
16,564
9,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
9
9
Deaths
12
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Vamana
2
3
5
1.5
L
0
0
1
0.5
W
1
3
4
1
W
King Arthur
Pasquale_Benitez
King Arthur
2
0
4
4
L
Mulan
5
4
1
1.38
W
4
2
3
2.75
L
Ao Kuang
garchin22
Ao Kuang
3
5
1
0.7
L
Chang'e
papi-syrup
Chang'e
0
1
0
0
L
Xing Tian
wasanky
Xing Tian
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,976
Damage
22,849
56,892
Taken
53,621
33,942
Mitigated
29,335
14,468
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,242
886
0
5,846
9,787
3,554
754
1,662
8,021
0
57,479
W
Vamana
7,974
3,190
452
2,012
14,644
11,075
307
5,031
9,262
0
43,181
L
2,872
534
0
2,130
6,361
5,317
0
967
4,889
8,827
0
W
7,471
5,933
0
5,304
13,453
5,595
2,786
1,954
11,286
0
72,385
W
King Arthur
Pasquale_Benitez
King Arthur
5,320
310
0
764
11,088
11,112
147
2,166
8,741
524
49,554
L
Mulan
7,781
738
0
2,238
14,633
8,667
0
2,166
12,124
0
42,198
W
13,969
1,139
0
90
7,920
2,606
1,144
3,235
4,514
44,167
0
L
Ao Kuang
garchin22
Ao Kuang
6,940
1,905
0
2,496
15,053
5,370
0
5,303
9,066
18,823
0
L
Chang'e
papi-syrup
Chang'e
963
282
0
120
1,010
231
0
0
975
3,321
0
L
Xing Tian
wasanky
Xing Tian
4,293
361
0
80
16,564
9,750
0
4,325
11,397
31,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,008
Gold Earned
31,817
388
Minions Killed
142
0
Camps Cleared
0
1,653,374
Distance Traveled
1,160,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,499
500
94
6
0
401,307
0
W
Vamana
7,924
466
43
3
0
341,959
0
L
Fafnir
6,011
354
9
1
0
200,314
0
W
Anhur
9,242
544
108
6
0
275,985
0
W
King Arthur
9,049
532
77
5
0
345,105
0
L
Mulan
7,640
449
56
3
0
302,002
0
W
Janus
8,294
488
66
4
0
289,018
0
L
Ao Kuang
6,637
390
18
1
0
294,191
0
L
Chang'e
5,111
301
9
1
0
45,755
0
L
Xing Tian
6,418
378
50
3
0
318,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role