Player Matchup

Medusa
Medusa
HeroFallX
Medusa
Level 155
God Stats
14W - 9L
1,469 SR
Queue Stats
15W - 17L
1,326 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JB_90043
Morgan Le Fay
Level 154
God Stats
6W - 14L
1,899 SR
Queue Stats
254W - 277L
1,457 Elo+
Solo
Jormungandr
Jormungandr
Jíbril
Jormungandr
Level 148
God Stats
11W - 4L
1,500 SR
Queue Stats
15W - 16L
1,350 Elo+
Party 1
Pele
Pele
MaiqTheLiar-39
Pele
Level 164
God Stats
2W - 1L
1,607 SR
Queue Stats
632W - 610L
1,520 Elo+
Solo
Surtr
Surtr
lecutusin
Surtr
Level 165
God Stats
53W - 48L
1,582 SR
Queue Stats
400W - 387L
1,549 Elo+
Party 1
Team Averages
Level 157
1,611 SR
1,441 Elo+

VS

Team Averages
Level 118
1,630 SR
1,488 Elo+
He Bo
He Bo
Broksanta666
He Bo
Level 147
God Stats
3W - 5L
1,466 SR
Queue Stats
157W - 129L
1,506 Elo+
Solo
Vamana
Vamana
HolySimonSays
Vamana
Level 113
God Stats
2W - 2L
1,733 SR
Queue Stats
37W - 44L
1,483 Elo+
Party 2
Ymir
Ymir
LeGITxXmoni
Ymir
Level 124
God Stats
3W - 2L
1,714 SR
Queue Stats
61W - 65L
1,478 Elo+
Party 2
Tiamat
Tiamat
SIKE EDDY
Tiamat
Level 100
God Stats
6W - 9L
1,505 SR
Queue Stats
82W - 85L
1,473 Elo+
Party 2
Medusa
Medusa
sev3nleafkilla
Medusa
Level 108
God Stats
1W - 1L
1,730 SR
Queue Stats
9W - 11L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HeroFallX
Medusa
9
1 / 0 / 2
5,197
577
4,909
6,475
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
JB_90043
Morgan Le Fay
9
0 / 2 / 4
5,148
572
4,701
5,539
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Jíbril
Jormungandr
8
3 / 1 / 2
5,341
593
3,198
5,194
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 2 / 0
5,304
589
1,864
6,230
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
lecutusin
Surtr
10
2 / 0 / 1
6,405
712
4,093
5,007
2,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
5,162
574
3,397
5,392
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 3 / 1
4,425
492
1,436
6,001
4,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

3
1 / 1 / 0
3,797
422
823
3,315
2,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
SIKE EDDY
Tiamat
9
1 / 4 / 1
5,000
556
3,186
5,809
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 0
4,704
523
4,265
6,399
2,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
0
1
2.5
W
Medusa
HeroFallX
Medusa
1
0
2
2
L
0
3
1
0.17
W
Morgan Le Fay
JB_90043
Morgan Le Fay
0
2
4
1
W
Jormungandr
Jíbril
Jormungandr
3
1
2
4
L
1
1
0
1
W
4
2
0
2
L
Tiamat
SIKE EDDY
Tiamat
1
4
1
0.38
W
Surtr
lecutusin
Surtr
2
0
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,765
Damage
13,107
28,445
Taken
26,916
12,063
Mitigated
13,416
8,221
Healing
6,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,397
308
0
2,772
5,392
1,622
0
1,502
3,890
36,931
705
W
Medusa
HeroFallX
Medusa
4,909
1,878
0
2,475
6,475
2,044
0
886
5,589
0
32,824
L
1,436
569
0
692
6,001
4,208
0
502
4,950
0
24,348
W
Morgan Le Fay
JB_90043
Morgan Le Fay
4,701
727
0
1,256
5,539
2,117
104
3,838
1,701
29,359
829
W
Jormungandr
Jíbril
Jormungandr
3,198
1,435
0
1,085
5,194
2,990
187
562
4,632
21,556
1,184
L
823
257
0
1,005
3,315
2,076
0
1,028
2,287
3,326
0
W
1,864
287
0
818
6,230
2,281
0
1,815
4,415
0
26,749
L
Tiamat
SIKE EDDY
Tiamat
3,186
138
0
847
5,809
3,156
0
4,204
1,605
23,939
111
W
Surtr
lecutusin
Surtr
4,093
1,408
0
2,587
5,007
2,631
574
0
4,756
1,738
40,566
L
4,265
1,624
0
952
6,399
2,354
0
749
5,605
0
36,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,395
Gold Earned
23,088
251
Minions Killed
218
0
Camps Cleared
0
919,789
Distance Traveled
742,199
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,162
574
66
7
0
210,335
0
W
Medusa
5,197
577
42
5
0
190,587
6
L
Vamana
4,425
492
42
5
0
151,304
0
W
Morgan Le Fay
5,148
572
48
5
0
171,376
0
W
Jormungandr
5,341
593
40
4
0
170,294
1
L
Ymir
3,797
422
3
0
0
52,148
0
W
Pele
5,304
589
46
5
0
225,589
1
L
Tiamat
5,000
556
49
5
0
163,899
0
W
Surtr
6,405
712
75
8
0
161,943
0
L
Medusa
4,704
523
58
6
0
164,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role