Player Matchup

Surtr
Surtr
BIG BEAR FPS
Surtr
Level 57
God Stats
1W - 1L
1,694 SR
Queue Stats
81W - 72L
1,486 Elo+
Solo
Ymir
Ymir
OldSgtGhost
Ymir
Level 229
God Stats
18W - 20L
1,496 SR
Queue Stats
139W - 137L
1,548 Elo+
Solo
Hel
Hel
Sikinprime2
Hel
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
331W - 331L
1,558 Elo+
Solo
Pele
Pele
iMantequilla
Pele
Level 187
God Stats
2W - 3L
1,321 SR
Queue Stats
250W - 250L
1,598 Elo+
Solo
Rama
Rama
lm_show
Rama
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 182L
1,471 Elo+
Solo
Team Averages
Level 147
1,502 SR
1,532 Elo+

VS

Team Averages
Level 117
1,496 SR
1,496 Elo+
Kali
Kali
 
Kali
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DarkWraxp
Sylvanus
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 114L
1,501 Elo+
Party 2
Scylla
Scylla
Godofkrunk
Scylla
Level 118
God Stats
1W - 3L
1,476 SR
Queue Stats
41W - 42L
1,497 Elo+
Solo
Shiva
Shiva
Unknown48131
Shiva
Level 128
God Stats
12W - 10L
1,506 SR
Queue Stats
222W - 221L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,607
461
1,487
8,904
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 1
5,007
501
1,347
5,686
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 1
5,263
526
3,180
5,886
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 0
5,490
549
3,659
8,899
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
lm_show
Rama
9
0 / 4 / 0
4,731
473
870
7,778
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
3 / 0 / 1
6,445
645
3,769
9,489
3,911
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rama
 
Rama
11
2 / 0 / 1
6,434
643
4,066
4,756
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
DarkWraxp
Sylvanus
11
2 / 1 / 2
6,513
651
6,508
5,533
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Godofkrunk
Scylla
10
0 / 1 / 1
5,599
560
2,511
3,907
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 4
6,056
606
4,899
4,914
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
0
1
3.5
W
Rama
 
Rama
2
0
1
2.5
L
0
3
0
0
W
Sylvanus
DarkWraxp
Sylvanus
2
1
2
3
W
Scylla
Godofkrunk
Scylla
0
1
1
0.5
L
0
0
1
0.5
L
0
1
1
0.5
W
1
0
4
3
L
2
0
0
2
L
Rama
lm_show
Rama
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,543
Damage
21,753
37,153
Taken
28,599
15,941
Mitigated
15,071
10,445
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,769
1,587
0
6,986
9,489
3,911
0
228
9,261
0
58,848
W
Rama
 
Rama
4,066
3,494
0
1,630
4,756
1,873
498
0
4,756
0
52,851
L
1,487
575
0
1,363
8,904
3,817
0
4,485
4,419
519
18,587
W
Sylvanus
DarkWraxp
Sylvanus
6,508
2,242
140
1,768
5,533
3,781
0
40
5,200
33,163
12,533
W
Scylla
Godofkrunk
Scylla
2,511
226
0
1,500
3,907
1,158
0
2,531
1,376
35,739
1,229
L
1,347
232
0
1,991
5,686
4,146
0
909
4,634
19,214
0
L
3,180
228
1,048
3,543
5,886
2,117
0
1,395
4,197
42,411
1,204
W
4,899
1,078
19
575
4,914
4,348
0
1,768
3,104
489
17,620
L
3,659
1,125
0
1,542
8,899
3,349
0
999
7,860
0
41,437
L
Rama
lm_show
Rama
870
603
0
958
7,778
2,512
0
0
7,778
0
32,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,098
Gold Earned
31,047
276
Minions Killed
353
0
Camps Cleared
0
945,807
Distance Traveled
945,099
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,445
645
93
9
0
226,206
0
W
Rama
6,434
643
91
9
0
175,344
0
L
Surtr
4,607
461
34
3
0
159,526
0
W
Sylvanus
6,513
651
76
8
0
136,760
0
W
Scylla
5,599
560
81
8
0
186,174
2
L
Ymir
5,007
501
30
3
0
185,206
1
L
Hel
5,263
526
90
9
0
196,391
0
W
Shiva
6,056
606
12
1
0
220,615
0
L
Pele
5,490
549
73
7
0
223,982
0
L
Rama
4,731
473
49
5
0
180,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role