Player Matchup

Artemis
Artemis
ElPapiProxeneta_
Artemis
Level 129
God Stats
18W - 14L
1,469 SR
Queue Stats
189W - 167L
1,495 Elo+
Party 3
Cthulhu
Cthulhu
ImWitch
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,404 Elo+
Party 1
Shiva
Shiva
LaNanettah
Shiva
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,372 Elo+
Solo
Yu Huang
Yu Huang
SixTimesInMadrid
Yu Huang
Level 159
God Stats
10W - 10L
1,497 SR
Queue Stats
141W - 131L
1,486 Elo+
Party 3
Hades
Hades
electronic_jorge
Hades
Level 145
God Stats
6W - 5L
1,578 SR
Queue Stats
195W - 198L
1,441 Elo+
Party 1
Team Averages
Level 111
1,509 SR
1,440 Elo+

VS

Team Averages
Level 89
1,424 SR
1,359 Elo+
Janus
Janus
BigShotMossDogg
Janus
Level 63
God Stats
1W - 3L
1,276 SR
Queue Stats
44W - 50L
1,250 Elo+
Solo
Anhur
Anhur
Hate8Fury
Anhur
Level 62
God Stats
3W - 5L
1,676 SR
Queue Stats
49W - 51L
1,456 Elo+
Solo
Ganesha
Ganesha
LusitanuPT
Ganesha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,285 Elo+
Party 2
Nemesis
Nemesis
ThePsychic
Nemesis
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,330 Elo+
Party 2
Arachne
Arachne
XL_RAULpro_xX
Arachne
Level 98
God Stats
1W - 3L
1,168 SR
Queue Stats
63W - 66L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,181
576
4,287
3,169
975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
ImWitch
Cthulhu
8
0 / 1 / 2
4,990
554
4,358
6,118
3,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
8
0 / 1 / 0
4,437
493
2,740
7,524
4,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 1
6,115
679
4,335
3,072
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 0 / 0
4,881
542
2,563
5,089
2,094
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,632
515
1,376
4,284
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Hate8Fury
Anhur
9
1 / 1 / 0
4,811
535
3,791
7,052
2,255
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ganesha
LusitanuPT
Ganesha
8
0 / 1 / 1
4,924
547
1,706
8,404
4,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
ThePsychic
Nemesis
10
1 / 0 / 0
6,128
681
5,094
7,373
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
3
0 / 0 / 0
3,457
384
203
2,491
768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
1
1.5
L
Anhur
Hate8Fury
Anhur
1
1
0
1
W
Cthulhu
ImWitch
Cthulhu
0
1
2
1
W
Shiva
0
1
0
0
L
Ganesha
LusitanuPT
Ganesha
0
1
1
0.5
W
1
0
1
1.5
L
Nemesis
ThePsychic
Nemesis
1
0
0
1
L
Arachne
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,283
Damage
12,170
24,972
Taken
29,604
11,406
Mitigated
11,388
10,504
Healing
10,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,376
343
0
0
4,284
1,464
0
2,399
1,671
26,884
0
W
4,287
1,376
0
1,652
3,169
975
0
70
3,099
0
37,948
L
Anhur
Hate8Fury
Anhur
3,791
2,021
0
3,156
7,052
2,255
0
2,255
4,797
0
27,880
W
Cthulhu
ImWitch
Cthulhu
4,358
235
1,117
1,585
6,118
3,109
27
1,195
4,923
15,823
787
W
Shiva
2,740
556
94
2,137
7,524
4,082
0
0
7,524
0
20,023
L
Ganesha
LusitanuPT
Ganesha
1,706
23
203
2,404
8,404
4,453
0
4,532
3,702
12,321
0
W
4,335
181
0
410
3,072
1,146
81
1,494
1,448
44,470
1,156
L
Nemesis
ThePsychic
Nemesis
5,094
1,961
0
4,295
7,373
2,448
0
626
6,266
0
37,888
L
Arachne
203
104
0
662
2,491
768
0
868
1,551
0
5,565
W
2,563
168
780
2,729
5,089
2,094
0
193
4,896
29,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,604
Gold Earned
23,952
263
Minions Killed
226
0
Camps Cleared
0
877,957
Distance Traveled
732,690
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,632
515
61
7
0
151,815
1
W
Artemis
5,181
576
62
7
0
153,397
0
L
Anhur
4,811
535
79
9
0
167,957
0
W
Cthulhu
4,990
554
22
2
0
178,273
0
W
Shiva
4,437
493
27
3
0
188,984
7
L
Ganesha
4,924
547
1
0
0
192,305
2
W
Yu Huang
6,115
679
101
11
0
169,113
0
L
Nemesis
6,128
681
76
8
0
168,549
3
L
Arachne
3,457
384
9
1
0
52,064
0
W
Hades
4,881
542
51
6
0
188,190
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role