Player Matchup

Lancelot
Lancelot
AIXWolf
Lancelot
Level 68
God Stats
23W - 10L
1,634 SR
Queue Stats
80W - 79L
1,439 Elo+
Party 1
Arachne
Arachne
Mavroc1
Arachne
Level 88
God Stats
1W - 1L
1,330 SR
Queue Stats
65W - 53L
1,453 Elo+
Party 1
Janus
Janus
StablePanther
Janus
Level 128
God Stats
5W - 1L
1,496 SR
Queue Stats
41W - 48L
1,374 Elo+
Party 1
Team Averages
Level 95
1,487 SR
1,422 Elo+

VS

Team Averages
Level 64
1,416 SR
1,434 Elo+
Sun Wukong
Sun Wukong
IBFloppy
Sun Wukong
Level 63
God Stats
25W - 19L
1,532 SR
Queue Stats
181W - 180L
1,441 Elo+
Solo
Anubis
Anubis
Padrin021BR
Anubis
Level 40
God Stats
1W - 3L
1,217 SR
Queue Stats
32W - 49L
1,383 Elo+
Solo
Bastet
Bastet
michvir
Bastet
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
239W - 245L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AIXWolf
Lancelot
15
6 / 0 / 4
10,493
750
13,273
12,765
4,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Arachne
Mavroc1
Arachne
15
3 / 4 / 7
10,089
721
5,137
11,015
5,495
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
4 / 3 / 5
10,200
729
15,811
7,832
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IBFloppy
Sun Wukong
15
4 / 5 / 3
9,932
709
9,782
17,781
9,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Anubis
11
0 / 5 / 5
7,976
570
5,889
7,624
3,101
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
michvir
Bastet
14
3 / 3 / 3
9,148
653
8,142
13,475
4,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
13
Kills
7
7
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AIXWolf
Lancelot
6
0
4
8
L
Sun Wukong
IBFloppy
Sun Wukong
4
5
3
1.1
W
Arachne
Mavroc1
Arachne
3
4
7
1.63
L
Anubis
0
5
5
0.5
W
4
3
5
2.17
L
Bastet
michvir
Bastet
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,221
Damage
23,813
31,612
Taken
38,880
12,663
Mitigated
17,476
3,278
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AIXWolf
Lancelot
13,273
413
0
1,149
12,765
4,813
140
1,887
10,878
0
38,318
L
Sun Wukong
IBFloppy
Sun Wukong
9,782
1,202
0
5,849
17,781
9,442
0
8,004
9,113
0
44,671
W
Arachne
Mavroc1
Arachne
5,137
4,065
0
1,379
11,015
5,495
968
2,447
8,568
0
13,452
L
Anubis
5,889
164
0
965
7,624
3,101
0
2,370
5,008
19,556
0
W
15,811
449
0
750
7,832
2,355
141
1,634
6,198
51,495
147
L
Bastet
michvir
Bastet
8,142
2,015
0
1,446
13,475
4,933
0
4,092
9,032
0
40,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,782
Gold Earned
27,056
153
Minions Killed
168
0
Camps Cleared
0
835,689
Distance Traveled
685,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,493
750
54
4
0
315,261
0
L
Sun Wukong
9,932
709
68
5
0
256,317
0
W
Arachne
10,089
721
22
2
0
261,543
0
L
Anubis
7,976
570
32
2
0
168,954
0
W
Janus
10,200
729
77
6
0
258,885
0
L
Bastet
9,148
653
68
5
0
259,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role