Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Ignitusdragon464
Chaac
Level 38
God Stats
0W - 2L
1,813 SR
Queue Stats
6W - 2L
1,538 Elo+
Solo
Bastet
Bastet
Kaiju_2K
Bastet
Level 116
God Stats
5W - 5L
1,612 SR
Queue Stats
163W - 153L
1,545 Elo+
Party 2
Ra
Ra
Tatsumaki_Szn
Ra
Level 28
God Stats
17W - 24L
1,496 SR
Queue Stats
91W - 93L
1,548 Elo+
Party 2
Nut
Nut
italianbred2000
Nut
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
59W - 66L
1,538 Elo+
Party 1
Team Averages
Level 70
1,584 SR
1,534 Elo+

VS

Team Averages
Level 130
1,685 SR
1,608 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Kurent6
Cliodhna
Level 124
God Stats
2W - 0L
1,689 SR
Queue Stats
8W - 0L
1,909 Elo+
Solo
Zeus
Zeus
cscarborough
Zeus
Level 136
God Stats
27W - 15L
1,769 SR
Queue Stats
125W - 127L
1,564 Elo+
Solo
King Arthur
King Arthur
esgetcarried
King Arthur
Level 141
God Stats
6W - 3L
1,888 SR
Queue Stats
200W - 176L
1,532 Elo+
Solo
Zhong Kui
Zhong Kui
kevqb1
Zhong Kui
Level 145
God Stats
165W - 154L
1,581 SR
Queue Stats
332W - 331L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 0
5,236
436
5,024
10,369
8,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 1 / 1
6,962
580
9,845
11,408
16,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bastet
Kaiju_2K
Bastet
13
2 / 2 / 2
6,806
567
5,585
11,982
4,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 1 / 1
8,058
672
2,488
6,886
2,532
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,387
449
6,135
9,061
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
1 / 0 / 2
6,539
545
3,475
9,059
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
Kurent6
Cliodhna
11
2 / 1 / 1
6,236
520
4,842
10,024
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

15
1 / 1 / 1
8,044
670
4,153
4,502
1,386
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
esgetcarried
King Arthur
13
1 / 1 / 0
6,882
574
8,373
12,750
10,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
kevqb1
Zhong Kui
12
1 / 1 / 1
6,201
517
10,320
9,530
7,442
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
6
6
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
0
1
W
Ix Chel
 
Ix Chel
1
0
2
2
L
0
1
1
0.5
L
Bastet
Kaiju_2K
Bastet
2
2
2
1.5
W
Cliodhna
Kurent6
Cliodhna
2
1
1
2.5
L
1
1
1
1.5
W
1
1
1
1.5
W
King Arthur
esgetcarried
King Arthur
1
1
0
1
L
0
1
1
0.5
W
Zhong Kui
kevqb1
Zhong Kui
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,077
Damage
31,163
49,706
Taken
45,865
34,419
Mitigated
29,850
20,429
Healing
22,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,024
580
0
3,276
10,369
8,231
0
6,240
4,129
23,696
1,151
W
Ix Chel
 
Ix Chel
3,475
444
2,299
5,183
9,059
6,647
100
3,407
5,652
27,726
795
L
9,845
1,567
0
6,288
11,408
16,167
0
0
11,408
0
54,601
L
Bastet
Kaiju_2K
Bastet
5,585
1,167
0
4,935
11,982
4,375
0
1,178
10,804
0
53,242
W
Cliodhna
Kurent6
Cliodhna
4,842
674
0
5,302
10,024
3,760
0
724
9,218
0
41,348
L
2,488
225
351
1,271
6,886
2,532
0
3,615
3,271
80,361
0
W
4,153
764
0
2,402
4,502
1,386
0
917
3,585
73,179
860
W
King Arthur
esgetcarried
King Arthur
8,373
1,960
0
3,173
12,750
10,615
0
0
11,932
0
56,259
L
6,135
4,073
0
4,308
9,061
3,114
0
6,841
2,220
0
37,638
W
Zhong Kui
kevqb1
Zhong Kui
10,320
2,243
0
4,486
9,530
7,442
589
2,374
7,156
60,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,449
Gold Earned
33,902
424
Minions Killed
427
0
Camps Cleared
0
1,290,094
Distance Traveled
1,291,953
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,236
436
23
2
0
248,031
4
W
Ix Chel
6,539
545
28
2
0
257,466
0
L
Chaac
6,962
580
88
7
0
226,971
3
L
Bastet
6,806
567
94
8
0
293,195
0
W
Cliodhna
6,236
520
74
6
0
303,181
0
L
Ra
8,058
672
149
12
0
293,836
5
W
Zeus
8,044
670
143
12
0
248,513
5
W
King Arthur
6,882
574
88
7
0
233,631
0
L
Nut
5,387
449
70
6
0
228,061
0
W
Zhong Kui
6,201
517
94
8
0
249,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role