Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
Mystery_UnknownX
Chaac
Gold III
Level 102
God Stats
25W - 21L
1,913 SR
Queue Stats
269W - 278L
1,493 MMR
Solo
Nut
Nut
Bronze III
Proleetarian
Nut
Bronze III
Level 93
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 11L
1,500 MMR
Solo
Lancelot
Lancelot
Gold I
TanjiroSlayer
Lancelot
Gold I
Level 212
God Stats
17W - 18L
1,576 SR
Queue Stats
284W - 277L
1,666 MMR
Party 2
Bacchus
Bacchus
Gold V
XxMETATRONx
Bacchus
Gold V
Level 145
God Stats
34W - 30L
1,561 SR
Queue Stats
198W - 195L
1,283 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,610 SR
1,488 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,538 SR
1,490 MMR
Tyr
Tyr
Bronze III
 
Tyr
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver I
 
Hera
Silver I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
Batman__562
Geb
Bronze III
Level 102
God Stats
3W - 6L
1,692 SR
Queue Stats
8W - 16L
1,482 MMR
Party 1
Neith
Neith
Gold I
Vpexs
Neith
Gold I
Level 126
God Stats
3W - 3L
1,500 SR
Queue Stats
100W - 101L
1,478 MMR
Solo
Loki
Loki
Silver I
xXxChOsTToxXxXX
Loki
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
4 / 0 / 1
6,805
681
6,510
3,377
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 0
7,425
743
5,877
7,075
4,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 3
6,301
630
3,474
6,329
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Lancelot
TanjiroSlayer
Lancelot
11
5 / 1 / 5
6,414
641
4,167
6,324
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
XxMETATRONx
Bacchus
11
2 / 0 / 8
6,692
669
3,939
7,857
6,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
ThanatosJormungandrBastetFenrir

VS

Bans
AthenaBake KujiraKuzenboFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
0 / 2 / 0
5,267
527
2,861
9,351
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hera
 
Hera
9
0 / 3 / 0
4,777
478
730
4,965
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,746
475
1,739
7,654
5,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Vpexs
Neith
10
0 / 1 / 0
5,293
529
4,234
5,389
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 4 / 0
4,733
473
2,358
8,820
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
13
Kills
0
1
Deaths
13
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
1
4.5
L
Tyr
 
Tyr
0
2
0
0
L
Hera
 
Hera
0
3
0
0
L
0
3
0
0
W
2
0
0
2
W
0
0
3
1.5
W
Lancelot
TanjiroSlayer
Lancelot
5
1
5
7.5
L
Neith
Vpexs
Neith
0
1
0
0
W
Bacchus
XxMETATRONx
Bacchus
2
0
8
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
11,922
30,962
Taken
36,179
17,494
Mitigated
18,929
14,932
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,510
801
0
750
3,377
995
184
277
3,100
49,910
1,995
L
Tyr
 
Tyr
2,861
479
0
2,806
9,351
7,649
0
1,010
8,287
0
36,634
L
Hera
 
Hera
730
202
0
696
4,965
1,484
0
1,816
2,943
28,275
0
L
1,739
77
0
682
7,654
5,180
0
3,771
3,739
8,234
190
W
5,877
930
0
3,435
7,075
4,318
527
0
7,075
0
57,285
W
3,474
1,977
0
4,946
6,329
2,826
0
758
5,571
0
55,106
W
Lancelot
TanjiroSlayer
Lancelot
4,167
425
0
3,222
6,324
2,893
0
677
5,647
0
44,487
L
Neith
Vpexs
Neith
4,234
1,035
0
1,950
5,389
1,832
0
680
4,709
0
49,194
W
Bacchus
XxMETATRONx
Bacchus
3,939
314
0
2,579
7,857
6,462
0
1,533
6,324
20,094
1,793
L
2,358
826
0
3,792
8,820
2,784
0
1,969
6,772
0
31,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,637
Gold Earned
24,816
379
Minions Killed
301
0
Camps Cleared
0
1,031,183
Distance Traveled
974,855
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,805
681
108
11
0
189,068
1
L
Tyr
5,267
527
71
7
0
194,504
0
L
Hera
4,777
478
71
7
0
184,180
0
L
Geb
4,746
475
16
2
0
200,542
0
W
Chaac
7,425
743
94
9
0
182,236
1
W
Nut
6,301
630
95
10
0
179,077
2
W
Lancelot
6,414
641
60
6
0
259,154
0
L
Neith
5,293
529
86
9
0
190,491
0
W
Bacchus
6,692
669
22
2
0
221,648
2
L
Loki
4,733
473
57
6
0
205,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role