Player Matchup

Chronos
Chronos
Daddyishere99
Chronos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,403 Elo+
Party 1
Arachne
Arachne
Juanvm989
Arachne
Level 149
God Stats
5W - 4L
1,721 SR
Queue Stats
300W - 285L
1,525 Elo+
Party 1
Hercules
Hercules
RagnarIX45
Hercules
Level 158
God Stats
55W - 45L
1,673 SR
Queue Stats
356W - 340L
1,559 Elo+
Party 1
Izanami
Izanami
off_thieves
Izanami
Level 89
God Stats
12W - 25L
1,397 SR
Queue Stats
377W - 376L
1,506 Elo+
Party 1
Chang'e
Chang'e
yoltzin
Chang'e
Level 144
God Stats
6W - 3L
1,806 SR
Queue Stats
12W - 17L
1,464 Elo+
Solo
Team Averages
Level 120
1,619 SR
1,491 Elo+

VS

Team Averages
Level 142
1,643 SR
1,505 Elo+
Surtr
Surtr
IS THAT HOOK
Surtr
Level 169
God Stats
98W - 72L
1,710 SR
Queue Stats
178W - 174L
1,518 Elo+
Solo
Janus
Janus
Legendariii
Janus
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 23L
1,414 Elo+
Solo
Charybdis
Charybdis
MaiqTheLiar-39
Charybdis
Level 164
God Stats
24W - 28L
1,633 SR
Queue Stats
632W - 610L
1,529 Elo+
Solo
Mulan
Mulan
Militaris_Lucis
Mulan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 106L
1,523 Elo+
Solo
Xing Tian
Xing Tian
Tsudad-R-Us
Xing Tian
Level 141
God Stats
1W - 0L
1,871 SR
Queue Stats
12W - 8L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
8
0 / 4 / 0
4,767
477
1,635
6,372
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
Juanvm989
Arachne
10
1 / 3 / 0
5,137
514
1,974
10,361
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
RagnarIX45
Hercules
6
1 / 2 / 0
4,240
424
6,648
8,416
4,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
off_thieves
Izanami
8
0 / 2 / 0
4,906
491
3,258
5,955
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
yoltzin
Chang'e
11
1 / 2 / 1
6,068
607
5,611
4,746
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
7,299
730
6,354
7,339
4,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 0 / 1
6,511
651
3,955
5,840
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
MaiqTheLiar-39
Charybdis
9
1 / 0 / 0
5,055
506
4,856
5,863
1,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 3 / 1
5,439
544
6,026
9,848
4,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Tsudad-R-Us
Xing Tian
9
0 / 0 / 4
5,818
582
4,210
6,286
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
13
13
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
0
4
0
0
W
5
0
1
5.5
L
Arachne
Juanvm989
Arachne
1
3
0
0.33
W
4
0
1
4.5
W
Charybdis
MaiqTheLiar-39
Charybdis
1
0
0
1
W
3
3
1
1.17
L
Hercules
RagnarIX45
Hercules
1
2
0
0.5
W
Xing Tian
Tsudad-R-Us
Xing Tian
0
0
4
2
L
Izanami
off_thieves
Izanami
0
2
0
0
L
Chang'e
yoltzin
Chang'e
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,126
Damage
25,401
35,850
Taken
35,176
13,065
Mitigated
16,263
11,581
Healing
15,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
1,635
429
0
1,460
6,372
1,937
0
533
5,839
22,976
1,043
W
6,354
2,453
0
3,788
7,339
4,095
545
1,378
5,961
1,286
48,074
L
Arachne
Juanvm989
Arachne
1,974
1,562
0
4,796
10,361
3,784
0
1,288
9,027
0
36,989
W
3,955
551
0
1,920
5,840
1,938
0
2,947
2,461
42,119
869
W
Charybdis
MaiqTheLiar-39
Charybdis
4,856
2,209
0
3,617
5,863
1,677
0
0
5,650
0
39,357
W
6,026
1,188
0
3,538
9,848
4,296
0
1,801
7,645
0
38,821
L
Hercules
RagnarIX45
Hercules
6,648
3,113
0
2,118
8,416
4,018
0
2,308
6,108
0
11,545
W
Xing Tian
Tsudad-R-Us
Xing Tian
4,210
741
0
2,242
6,286
4,257
0
0
6,043
19,298
0
L
Izanami
off_thieves
Izanami
3,258
2,542
0
1,167
5,955
1,853
0
1,863
4,052
0
32,939
L
Chang'e
yoltzin
Chang'e
5,611
525
240
1,800
4,746
1,473
0
2,052
2,479
37,506
2,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,118
Gold Earned
30,122
258
Minions Killed
328
0
Camps Cleared
0
956,076
Distance Traveled
1,033,827
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,767
477
54
5
0
163,658
0
W
Surtr
7,299
730
78
8
0
217,191
0
L
Arachne
5,137
514
60
6
0
198,377
0
W
Janus
6,511
651
94
9
0
202,970
1
W
Charybdis
5,055
506
73
7
0
190,718
0
W
Mulan
5,439
544
62
6
0
212,476
0
L
Hercules
4,240
424
6
1
0
211,096
0
W
Xing Tian
5,818
582
21
2
0
210,472
3
L
Izanami
4,906
491
59
6
0
185,748
0
L
Chang'e
6,068
607
79
8
0
197,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role