Player Matchup

Tiamat
Tiamat
Loensinator
Tiamat
Level 141
God Stats
7W - 4L
1,713 SR
Queue Stats
142W - 128L
1,518 Elo+
Party 4
Khepri
Khepri
SuperFufu
Khepri
Level 108
God Stats
1W - 1L
1,718 SR
Queue Stats
192W - 176L
1,481 Elo+
Party 3
Merlin
Merlin
Wiwwil
Merlin
Level 158
God Stats
2W - 3L
1,519 SR
Queue Stats
58W - 71L
1,422 Elo+
Solo
Da Ji
Da Ji
Zhòu
Da Ji
Level 152
God Stats
2W - 2L
1,620 SR
Queue Stats
20W - 15L
1,593 Elo+
Party 4
Nut
Nut
tomzy pomzy
Nut
Level 48
God Stats
10W - 6L
1,649 SR
Queue Stats
89W - 88L
1,456 Elo+
Party 3
Team Averages
Level 121
1,644 SR
1,494 Elo+

VS

Team Averages
Level 69
1,556 SR
1,508 Elo+
Discordia
Discordia
EviganMD
Discordia
Level 60
God Stats
1W - 2L
1,249 SR
Queue Stats
68W - 65L
1,479 Elo+
Party 1
Cupid
Cupid
Gogagagagigo
Cupid
Level 49
God Stats
5W - 5L
1,721 SR
Queue Stats
178W - 164L
1,527 Elo+
Party 2
Kuzenbo
Kuzenbo
TooCrunchy
Kuzenbo
Level 89
God Stats
8W - 4L
1,800 SR
Queue Stats
188W - 162L
1,540 Elo+
Party 2
Jormungandr
Jormungandr
VinaWurst
Jormungandr
Level 101
God Stats
11W - 5L
1,704 SR
Queue Stats
78W - 74L
1,526 Elo+
Party 2
Achilles
Achilles
РUSSYDЕSTROЕR
Achilles
Level 48
God Stats
1W - 2L
1,305 SR
Queue Stats
77W - 78L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 0 / 1
6,503
500
3,942
6,371
4,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Khepri
SuperFufu
Khepri
10
1 / 2 / 0
6,277
483
3,082
11,193
9,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Wiwwil
Merlin
12
1 / 4 / 1
6,441
495
1,885
8,279
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
Zhòu
Da Ji
12
2 / 4 / 0
6,704
516
5,052
10,854
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 2 / 1
6,626
510
5,597
7,836
3,229
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EviganMD
Discordia
13
1 / 2 / 6
7,747
596
5,425
7,225
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

14
3 / 1 / 0
8,184
630
7,633
6,457
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
TooCrunchy
Kuzenbo
12
0 / 0 / 6
7,388
568
6,165
10,984
9,565
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
VinaWurst
Jormungandr
15
0 / 0 / 1
8,923
686
2,356
8,130
4,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
8 / 1 / 1
8,249
635
8,576
8,243
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
12
12
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
EviganMD
Discordia
1
2
6
2
W
3
1
0
3
L
Tiamat
0
0
1
0.5
L
Khepri
SuperFufu
Khepri
1
2
0
0.5
W
Kuzenbo
TooCrunchy
Kuzenbo
0
0
6
3
W
Jormungandr
VinaWurst
Jormungandr
0
0
1
0.5
L
Merlin
Wiwwil
Merlin
1
4
1
0.38
L
Da Ji
Zhòu
Da Ji
2
4
0
0.5
L
0
2
1
0.25
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,558
Damage
30,155
44,533
Taken
41,039
24,625
Mitigated
22,388
9,213
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EviganMD
Discordia
5,425
516
0
590
7,225
2,462
450
1,218
6,007
52,868
2,601
W
7,633
4,845
284
2,595
6,457
2,477
947
508
5,949
0
67,522
L
Tiamat
3,942
419
0
2,575
6,371
4,769
0
2,247
4,124
49,514
1,986
L
Khepri
SuperFufu
Khepri
3,082
384
0
2,123
11,193
9,056
0
4,203
6,990
18,943
0
W
Kuzenbo
TooCrunchy
Kuzenbo
6,165
2,894
1,468
2,607
10,984
9,565
0
2,177
8,807
26,425
1,222
W
Jormungandr
VinaWurst
Jormungandr
2,356
903
0
5,468
8,130
4,165
19
3,651
4,479
72,586
3,252
L
Merlin
Wiwwil
Merlin
1,885
244
0
1,800
8,279
3,115
0
3,174
5,105
46,565
0
L
Da Ji
Zhòu
Da Ji
5,052
1,647
0
650
10,854
4,456
0
1,568
9,286
0
52,769
L
5,597
3,437
0
2,065
7,836
3,229
0
2,181
5,655
0
60,255
W
8,576
1,805
0
1,437
8,243
3,719
0
1,064
7,179
0
49,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,551
Gold Earned
40,491
401
Minions Killed
451
0
Camps Cleared
0
1,200,038
Distance Traveled
1,263,602
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,747
596
91
7
0
260,530
0
W
Cupid
8,184
630
116
9
0
226,847
0
L
Tiamat
6,503
500
83
6
0
195,656
2
L
Khepri
6,277
483
16
1
0
249,643
4
W
Kuzenbo
7,388
568
35
3
0
284,255
3
W
Jormungandr
8,923
686
140
11
0
219,052
0
L
Merlin
6,441
495
92
7
0
235,510
0
L
Da Ji
6,704
516
92
7
0
273,126
0
L
Nut
6,626
510
118
9
0
246,103
0
W
Achilles
8,249
635
69
5
0
272,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role