Player Matchup

Janus
Janus
Diamond III
 
Janus
Diamond III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond I
Caira
Osiris
Diamond I
Level 140
God Stats
16W - 15L
1,588 SR
Queue Stats
240W - 216L
2,374 MMR
Solo
Terra
Terra
Diamond IV
KeKo701
Terra
Diamond IV
Level 126
God Stats
7W - 6L
1,466 SR
Queue Stats
480W - 484L
2,188 MMR
Solo
Ne Zha
Ne Zha
Masters
Tanero
Ne Zha
Masters
Level 188
God Stats
14W - 15L
1,638 SR
Queue Stats
280W - 234L
2,394 MMR
Solo
Hachiman
Hachiman
Diamond I
eduardeca
Hachiman
Diamond I
Level 247
God Stats
34W - 20L
1,832 SR
Queue Stats
118W - 74L
2,273 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 180
1,605 SR
2,146 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 106
1,562 SR
1,823 MMR
Zeus
Zeus
Masters
 
Zeus
Masters
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond III
 
Hun Batz
Diamond III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Giga-Rat
Cu Chulainn
Diamond III
Level 103
God Stats
4W - 4L
1,664 SR
Queue Stats
252W - 241L
2,386 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
Rakbor
Cabrakan
Diamond IV
Level 60
God Stats
3W - 3L
1,646 SR
Queue Stats
27W - 25L
2,230 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 0 / 2
4,343
869
1,942
2,158
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
Caira
Osiris
6
0 / 1 / 0
3,395
679
1,977
4,428
3,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
KeKo701
Terra
6
1 / 1 / 1
3,643
729
1,169
4,173
2,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Tanero
Ne Zha
7
2 / 1 / 1
3,886
777
1,740
5,006
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
eduardeca
Hachiman
6
1 / 1 / 1
3,469
694
3,849
3,236
942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
CthulhuAthenaThothSusano

VS

Bans
Da JiCamazotzKhepriThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
2 / 2 / 0
3,865
773
1,992
3,382
840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
 
Hun Batz
7
1 / 1 / 0
3,460
692
2,149
3,728
1,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
 
Anhur
3
0 / 1 / 0
2,665
533
1,977
2,548
755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cu Chulainn
Giga-Rat
Cu Chulainn
7
1 / 1 / 0
3,866
773
2,943
5,633
2,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
Rakbor
Cabrakan
5
0 / 1 / 0
3,312
662
1,455
3,244
2,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
4
4
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
L
Zeus
 
Zeus
2
2
0
1
L
Hun Batz
 
Hun Batz
1
1
0
1
L
Anhur
 
Anhur
0
1
0
0
W
Osiris
Caira
Osiris
0
1
0
0
L
Cu Chulainn
Giga-Rat
Cu Chulainn
1
1
0
1
W
Terra
KeKo701
Terra
1
1
1
1.5
L
Cabrakan
Rakbor
Cabrakan
0
1
0
0
W
Ne Zha
Tanero
Ne Zha
2
1
1
2.5
W
Hachiman
eduardeca
Hachiman
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,677
Damage
10,516
19,001
Taken
18,535
9,077
Mitigated
7,033
8,374
Healing
5,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,942
263
0
605
2,158
615
0
536
1,517
24,097
537
L
Zeus
 
Zeus
1,992
416
0
260
3,382
840
0
515
2,827
18,523
0
L
Hun Batz
 
Hun Batz
2,149
865
0
1,278
3,728
1,059
0
908
2,660
0
15,283
L
Anhur
 
Anhur
1,977
1,616
0
1,367
2,548
755
0
457
2,091
0
8,975
W
Osiris
Caira
Osiris
1,977
584
0
1,908
4,428
3,193
0
0
4,428
0
20,506
L
Cu Chulainn
Giga-Rat
Cu Chulainn
2,943
959
0
1,730
5,633
2,032
0
227
5,366
0
24,817
W
Terra
KeKo701
Terra
1,169
200
372
2,308
4,173
2,516
0
1,161
2,970
6,842
268
L
Cabrakan
Rakbor
Cabrakan
1,455
444
0
1,312
3,244
2,347
0
606
2,638
7,394
0
W
Ne Zha
Tanero
Ne Zha
1,740
631
0
1,622
5,006
1,811
0
362
4,552
0
22,279
W
Hachiman
eduardeca
Hachiman
3,849
2,770
0
1,559
3,236
942
0
1,051
2,087
0
24,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,736
Gold Earned
17,168
170
Minions Killed
153
0
Camps Cleared
0
528,797
Distance Traveled
466,402
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,343
869
50
10
0
101,309
1
L
Zeus
3,865
773
50
10
0
99,742
0
L
Hun Batz
3,460
692
26
5
0
138,559
0
L
Anhur
2,665
533
14
3
0
44,587
0
W
Osiris
3,395
679
31
6
0
102,984
2
L
Cu Chulainn
3,866
773
48
10
0
92,883
0
W
Terra
3,643
729
16
3
0
110,765
0
L
Cabrakan
3,312
662
15
3
0
90,631
2
W
Ne Zha
3,886
777
42
8
0
118,570
0
W
Hachiman
3,469
694
31
6
0
95,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role