Player Matchup

Agni
Agni
AdamsCorleone
Agni
Level 149
God Stats
29W - 19L
1,675 SR
Queue Stats
315W - 300L
1,530 Elo+
Party 1
Cerberus
Cerberus
Cerbuus
Cerberus
Level 27
God Stats
0W - 3L
1,210 SR
Queue Stats
67W - 68L
1,492 Elo+
Party 1
Sol
Sol
ChR1sT0pH3r72
Sol
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 125L
1,492 Elo+
Party 1
Lancelot
Lancelot
ToXicFarM3r
Lancelot
Level 115
God Stats
15W - 19L
1,552 SR
Queue Stats
123W - 115L
1,510 Elo+
Party 1
Loki
Loki
sSaaphire
Loki
Level 145
God Stats
1W - 1L
1,698 SR
Queue Stats
123W - 138L
1,498 Elo+
Party 1
Team Averages
Level 119
1,527 SR
1,504 Elo+

VS

Team Averages
Level 148
1,688 SR
1,519 Elo+
Yemoja
Yemoja
Cassandra_mnz
Yemoja
Level 128
God Stats
9W - 4L
1,704 SR
Queue Stats
113W - 96L
1,551 Elo+
Solo
Nox
Nox
ExaltedImmortal
Nox
Level 158
God Stats
3W - 0L
1,752 SR
Queue Stats
260W - 275L
1,394 Elo+
Solo
Mulan
Mulan
P0l1o
Mulan
Level 155
God Stats
14W - 10L
1,746 SR
Queue Stats
119W - 100L
1,574 Elo+
Solo
Loki
Loki
SIRbluntSmoke420
Loki
Level 159
God Stats
13W - 10L
1,625 SR
Queue Stats
109W - 109L
1,535 Elo+
Solo
Medusa
Medusa
yukki0tsosi
Medusa
Level 141
God Stats
19W - 13L
1,612 SR
Queue Stats
136W - 126L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,287
484
6,180
7,729
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Cerbuus
Cerberus
9
0 / 4 / 2
5,330
410
2,705
10,184
6,243
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 6 / 3
6,667
513
6,199
11,958
3,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lancelot
ToXicFarM3r
Lancelot
12
4 / 2 / 1
7,278
560
8,782
13,651
9,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
11
0 / 5 / 6
6,220
478
6,851
12,033
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
7,607
585
5,179
6,564
5,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 0 / 3
7,318
563
7,485
6,346
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
P0l1o
Mulan
13
4 / 3 / 3
8,392
646
13,208
14,522
7,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 3
7,064
543
4,678
9,609
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
6 / 1 / 1
8,582
660
7,785
9,573
4,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
6
Kills
20
20
Deaths
6
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
4
0
3
5.5
L
Cerberus
Cerbuus
Cerberus
0
4
2
0.25
L
0
6
3
0.25
W
3
0
3
4.5
W
Mulan
P0l1o
Mulan
4
3
3
1.83
W
3
2
3
2.25
L
Lancelot
ToXicFarM3r
Lancelot
4
2
1
2.25
L
Loki
0
5
6
0.6
W
Medusa
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,717
Damage
38,335
55,555
Taken
46,614
26,004
Mitigated
24,207
14,441
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,180
785
0
1,111
7,729
2,486
0
3,460
3,989
40,148
0
W
5,179
721
1,289
1,588
6,564
5,006
0
2,501
3,965
21,213
1,296
L
Cerberus
Cerbuus
Cerberus
2,705
102
0
1,666
10,184
6,243
0
4,880
5,061
19,027
506
L
6,199
2,536
0
3,566
11,958
3,569
0
1,525
10,419
52,893
10,504
W
7,485
543
0
809
6,346
2,865
145
2,567
3,543
55,080
468
W
Mulan
P0l1o
Mulan
13,208
3,181
0
4,481
14,522
7,949
0
2,751
10,965
0
63,982
W
4,678
1,166
0
4,279
9,609
3,490
134
2,467
6,694
0
40,735
L
Lancelot
ToXicFarM3r
Lancelot
8,782
1,296
0
3,930
13,651
9,646
0
380
13,271
465
44,711
L
Loki
6,851
2,271
0
4,168
12,033
4,060
0
1,630
10,282
0
49,045
W
Medusa
7,785
2,378
0
3,057
9,573
4,897
1,296
4,024
5,504
0
67,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,782
Gold Earned
38,963
394
Minions Killed
388
0
Camps Cleared
0
1,333,862
Distance Traveled
1,316,475
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,287
484
86
7
0
252,332
2
W
Yemoja
7,607
585
25
2
0
253,849
4
L
Cerberus
5,330
410
30
2
0
273,653
6
L
Sol
6,667
513
111
9
0
225,952
0
W
Nox
7,318
563
118
9
0
261,472
0
W
Mulan
8,392
646
93
7
0
246,127
3
W
Loki
7,064
543
53
4
0
295,128
1
L
Lancelot
7,278
560
81
6
0
280,130
0
L
Loki
6,220
478
86
7
0
301,795
0
W
Medusa
8,582
660
99
8
0
259,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role