Player Matchup

Charybdis
Charybdis
Fartism12
Charybdis
Level 163
God Stats
0W - 2L
1,521 SR
Queue Stats
13W - 14L
1,481 Elo+
Party 1
Maman Brigitte
Maman Brigitte
ItzSmokyyyy
Maman Brigitte
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,357 Elo+
Party 1
Sun Wukong
Sun Wukong
StarxNPA
Sun Wukong
Level 159
God Stats
0W - 6L
1,173 SR
Queue Stats
95W - 112L
1,342 Elo+
Party 1
Team Averages
Level 154
1,398 SR
1,393 Elo+

VS

Team Averages
Level 151
1,442 SR
1,354 Elo+
Ix Chel
Ix Chel
BeserkerGuts
Ix Chel
Level 214
God Stats
5W - 7L
1,435 SR
Queue Stats
9W - 9L
1,416 Elo+
Solo
Chiron
Chiron
Chaser256
Chiron
Level 129
God Stats
32W - 32L
1,671 SR
Queue Stats
147W - 129L
1,476 Elo+
Solo
Kukulkan
Kukulkan
crisspool
Kukulkan
Level 109
God Stats
26W - 25L
1,220 SR
Queue Stats
36W - 38L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fartism12
Charybdis
15
2 / 7 / 3
10,005
667
13,015
16,193
6,148
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Maman Brigitte
ItzSmokyyyy
Maman Brigitte
13
1 / 8 / 2
9,421
628
5,025
13,893
5,746
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
StarxNPA
Sun Wukong
14
3 / 5 / 1
10,185
679
10,426
19,312
17,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BeserkerGuts
Ix Chel
17
9 / 1 / 10
12,089
806
17,516
14,938
6,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chiron
Chaser256
Chiron
17
8 / 2 / 11
12,345
823
14,519
13,691
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
crisspool
Kukulkan
15
3 / 3 / 10
10,872
725
6,724
8,350
3,783
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
20
20
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BeserkerGuts
Ix Chel
9
1
10
14
W
Chiron
Chaser256
Chiron
8
2
11
6.75
L
Charybdis
Fartism12
Charybdis
2
7
3
0.5
L
Maman Brigitte
ItzSmokyyyy
Maman Brigitte
1
8
2
0.25
L
Sun Wukong
StarxNPA
Sun Wukong
3
5
1
0.7
W
Kukulkan
crisspool
Kukulkan
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,466
Damage
38,759
49,398
Taken
36,979
29,735
Mitigated
16,621
7,278
Healing
13,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BeserkerGuts
Ix Chel
17,516
2,865
801
6,225
14,938
6,858
567
2,046
12,616
47,781
1,322
W
Chiron
Chaser256
Chiron
14,519
5,361
1,370
5,257
13,691
5,980
1,884
1,496
11,753
0
48,134
L
Charybdis
Fartism12
Charybdis
13,015
4,212
0
3,215
16,193
6,148
0
6,275
9,268
0
44,530
L
Maman Brigitte
ItzSmokyyyy
Maman Brigitte
5,025
128
0
1,290
13,893
5,746
34
6,552
7,031
19,542
0
L
Sun Wukong
StarxNPA
Sun Wukong
10,426
2,188
0
2,773
19,312
17,841
92
9,010
9,414
0
28,076
W
Kukulkan
crisspool
Kukulkan
6,724
633
0
43
8,350
3,783
356
1,577
6,592
37,070
471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
35,306
122
Minions Killed
176
0
Camps Cleared
0
747,059
Distance Traveled
783,076
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,089
806
68
5
0
264,823
3
W
Chiron
12,345
823
50
3
0
282,062
0
L
Charybdis
10,005
667
60
4
0
238,051
0
L
Maman Brigitte
9,421
628
29
2
0
219,094
1
L
Sun Wukong
10,185
679
33
2
0
289,914
4
W
Kukulkan
10,872
725
58
4
0
236,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role