Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Cjgrove9
Janus
Level 78
God Stats
16W - 20L
1,495 SR
Queue Stats
347W - 377L
1,394 Elo+
Party 2
Sol
Sol
Oezys
Sol
Level 48
God Stats
2W - 1L
1,726 SR
Queue Stats
75W - 103L
1,373 Elo+
Party 2
Medusa
Medusa
b3ckak0s
Medusa
Level 67
God Stats
13W - 15L
1,469 SR
Queue Stats
186W - 228L
1,436 Elo+
Party 2
Charybdis
Charybdis
frozz094
Charybdis
Level 106
God Stats
200W - 169L
1,534 SR
Queue Stats
398W - 386L
1,437 Elo+
Party 2
Team Averages
Level 76
1,545 SR
1,428 Elo+

VS

Team Averages
Level 101
1,569 SR
1,489 Elo+
Erlang Shen
Erlang Shen
Desibira
Erlang Shen
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 155L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
Dmisoa
Nu Wa
Level 128
God Stats
23W - 8L
1,710 SR
Queue Stats
92W - 91L
1,550 Elo+
Solo
Olorun
Olorun
EthanW10907
Olorun
Level 103
God Stats
3W - 4L
1,620 SR
Queue Stats
200W - 182L
1,483 Elo+
Party 1
Yemoja
Yemoja
Shart_Sniff42
Yemoja
Level 111
God Stats
34W - 33L
1,546 SR
Queue Stats
371W - 350L
1,456 Elo+
Party 1
Anubis
Anubis
dynamite014
Anubis
Level 66
God Stats
25W - 27L
1,468 SR
Queue Stats
94W - 89L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
5 / 1 / 0
8,063
576
3,947
14,060
9,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Cjgrove9
Janus
13
1 / 1 / 5
7,341
524
6,698
7,117
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
Oezys
Sol
13
0 / 0 / 2
7,565
540
4,423
8,575
2,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
b3ckak0s
Medusa
13
5 / 0 / 0
7,480
534
10,576
6,088
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Charybdis
frozz094
Charybdis
14
1 / 0 / 2
7,556
540
5,395
6,836
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Desibira
Erlang Shen
10
1 / 3 / 1
6,272
448
1,914
12,368
5,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Dmisoa
Nu Wa
11
1 / 3 / 0
6,897
493
7,317
8,379
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
12
0 / 2 / 0
6,901
493
2,996
10,342
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 0 / 0
6,224
445
1,528
8,814
5,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
11
0 / 5 / 0
6,263
447
7,772
10,794
5,062
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
0
5
W
Janus
Cjgrove9
Janus
1
1
5
3.5
L
Erlang Shen
Desibira
Erlang Shen
1
3
1
0.5
L
Nu Wa
Dmisoa
Nu Wa
1
3
0
0.33
L
Olorun
0
2
0
0
W
Sol
Oezys
Sol
0
0
2
1
L
0
0
0
0
W
Medusa
b3ckak0s
Medusa
5
0
0
5
L
Anubis
0
5
0
0
W
Charybdis
frozz094
Charybdis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,039
Damage
21,527
42,676
Taken
50,697
19,055
Mitigated
23,608
16,198
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,947
247
0
3,250
14,060
9,092
0
7,565
6,495
0
42,268
W
Janus
Cjgrove9
Janus
6,698
527
0
3,520
7,117
2,239
246
1,962
5,155
53,576
970
L
Erlang Shen
Desibira
Erlang Shen
1,914
884
0
5,635
12,368
5,477
0
2,426
9,876
0
47,869
L
Nu Wa
Dmisoa
Nu Wa
7,317
1,947
0
793
8,379
3,087
0
4,721
3,581
44,959
1,749
L
Olorun
2,996
1,487
675
3,130
10,342
4,297
300
605
9,737
63,407
844
W
Sol
Oezys
Sol
4,423
1,559
0
4,308
8,575
2,660
210
4,982
3,593
51,061
5,424
L
1,528
586
2,346
1,618
8,814
5,685
0
1,703
7,111
14,233
0
W
Medusa
b3ckak0s
Medusa
10,576
2,549
0
679
6,088
2,300
0
2,799
3,289
1,438
46,368
L
Anubis
7,772
1,014
0
4,270
10,794
5,062
0
2,001
8,766
49,174
854
W
Charybdis
frozz094
Charybdis
5,395
2,382
0
4,441
6,836
2,764
0
3,062
3,774
0
67,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,005
Gold Earned
32,557
398
Minions Killed
351
0
Camps Cleared
0
1,469,502
Distance Traveled
1,160,555
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,063
576
70
5
0
278,727
0
W
Janus
7,341
524
77
6
0
328,651
0
L
Erlang Shen
6,272
448
64
5
0
225,979
0
L
Nu Wa
6,897
493
87
6
0
242,423
5
L
Olorun
6,901
493
124
9
0
257,587
0
W
Sol
7,565
540
89
6
0
285,717
3
L
Yemoja
6,224
445
11
1
0
253,462
10
W
Medusa
7,480
534
56
4
0
310,557
0
L
Anubis
6,263
447
65
5
0
181,104
0
W
Charybdis
7,556
540
106
8
0
265,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role