Player Matchup

Hercules
Hercules
CrAzY666
Hercules
Level 75
God Stats
2W - 0L
1,721 SR
Queue Stats
6W - 4L
1,548 Elo+
Party 2
Anhur
Anhur
FireDeD
Anhur
Level 121
God Stats
3W - 1L
1,625 SR
Queue Stats
46W - 39L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
RefsSBG
Nu Wa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,547 Elo+
Party 2
Team Averages
Level 72
1,615 SR
1,555 Elo+

VS

Team Averages
Level 58
1,478 SR
1,480 Elo+
Sobek
Sobek
Supreme133
Sobek
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
48W - 49L
1,517 Elo+
Solo
Thanatos
Thanatos
houssbenn
Thanatos
Level 68
God Stats
10W - 10L
1,532 SR
Queue Stats
26W - 33L
1,427 Elo+
Party 1
Kukulkan
Kukulkan
ragnalex
Kukulkan
Level 65
God Stats
2W - 4L
1,402 SR
Queue Stats
46W - 41L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CrAzY666
Hercules
15
4 / 6 / 3
10,426
745
6,820
13,250
6,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Anhur
FireDeD
Anhur
16
4 / 3 / 5
10,693
764
12,014
10,502
3,473
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
RefsSBG
Nu Wa
15
2 / 2 / 7
9,768
698
9,114
7,995
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
2 / 5 / 8
9,360
669
6,933
17,845
20,224
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
houssbenn
Thanatos
15
4 / 4 / 6
9,918
708
8,480
13,449
6,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
ragnalex
Kukulkan
16
4 / 2 / 6
10,368
741
8,617
7,244
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
10
Kills
10
11
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
CrAzY666
Hercules
4
6
3
0.92
W
Anhur
FireDeD
Anhur
4
3
5
2.17
W
Nu Wa
RefsSBG
Nu Wa
2
2
7
2.75
L
Sobek
2
5
8
1.2
L
Thanatos
houssbenn
Thanatos
4
4
6
1.75
L
Kukulkan
ragnalex
Kukulkan
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,948
Damage
24,030
31,747
Taken
38,538
12,981
Mitigated
29,284
3,936
Healing
10,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CrAzY666
Hercules
6,820
2,143
0
2,057
13,250
6,671
837
6,976
5,559
0
22,737
W
Anhur
FireDeD
Anhur
12,014
5,896
0
1,115
10,502
3,473
873
3,461
6,642
0
49,662
W
Nu Wa
RefsSBG
Nu Wa
9,114
3,936
102
662
7,995
2,837
1,060
4,054
3,485
32,658
0
L
Sobek
6,933
178
0
1,819
17,845
20,224
98
5,008
12,818
18,266
1,370
L
Thanatos
houssbenn
Thanatos
8,480
1,314
0
7,832
13,449
6,200
357
2,562
10,869
0
34,568
L
Kukulkan
ragnalex
Kukulkan
8,617
1,317
0
630
7,244
2,860
348
1,557
5,687
55,483
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,887
Gold Earned
29,646
137
Minions Killed
174
0
Camps Cleared
0
681,715
Distance Traveled
763,896
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,426
745
29
2
0
231,006
0
W
Anhur
10,693
764
70
5
0
231,149
0
W
Nu Wa
9,768
698
38
3
0
219,560
0
L
Sobek
9,360
669
21
2
0
232,587
0
L
Thanatos
9,918
708
50
4
0
274,731
0
L
Kukulkan
10,368
741
103
7
0
256,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role