Player Matchup

Lancelot
Lancelot
Captain_SeeSawPR
Lancelot
Level 107
God Stats
1W - 0L
1,725 SR
Queue Stats
18W - 16L
1,441 Elo+
Party 1
Sol
Sol
Jeeruz
Sol
Level 61
God Stats
25W - 22L
1,727 SR
Queue Stats
51W - 64L
1,410 Elo+
Party 2
Charybdis
Charybdis
RedShirtMan
Charybdis
Level 125
God Stats
2W - 2L
1,709 SR
Queue Stats
25W - 28L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
RogueThePain
Baron Samedi
Level 157
God Stats
65W - 42L
1,620 SR
Queue Stats
577W - 545L
1,504 Elo+
Solo
Bellona
Bellona
psicotico_69
Bellona
Level 105
God Stats
13W - 5L
1,648 SR
Queue Stats
44W - 36L
1,464 Elo+
Party 1
Team Averages
Level 111
1,686 SR
1,457 Elo+

VS

Team Averages
Level 113
1,533 SR
1,474 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
LordOfTheCube
Nut
Level 139
God Stats
6W - 5L
1,536 SR
Queue Stats
110W - 103L
1,513 Elo+
Solo
Thoth
Thoth
Mellow0058453
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 215L
1,461 Elo+
Solo
Surtr
Surtr
ObnoxiousPsycho
Surtr
Level 79
God Stats
2W - 5L
1,398 SR
Queue Stats
194W - 199L
1,419 Elo+
Solo
Ravana
Ravana
midnghtsyd
Ravana
Level 117
God Stats
22W - 15L
1,732 SR
Queue Stats
251W - 256L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
7,540
580
5,738
9,109
4,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Jeeruz
Sol
14
4 / 1 / 1
8,202
631
8,875
10,533
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charybdis
RedShirtMan
Charybdis
12
1 / 1 / 4
7,097
546
9,763
10,709
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
RogueThePain
Baron Samedi
11
2 / 0 / 3
7,383
568
3,268
5,685
3,802
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bellona
psicotico_69
Bellona
11
3 / 2 / 2
6,995
538
8,524
15,534
14,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 2 / 3
6,706
516
3,558
11,406
8,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 0
6,092
469
6,513
11,355
3,818
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 2
6,241
480
4,789
6,414
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 4 / 1
6,492
499
10,279
13,113
9,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
midnghtsyd
Ravana
13
2 / 3 / 2
6,804
523
4,913
9,247
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
6
6
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
3
1.75
W
3
2
5
2.75
W
Sol
Jeeruz
Sol
4
1
1
4.5
L
0
2
0
0
L
0
2
2
0.5
L
2
4
1
0.63
W
Charybdis
RedShirtMan
Charybdis
1
1
4
3
W
Baron Samedi
RogueThePain
Baron Samedi
2
0
3
3.5
L
Ravana
midnghtsyd
Ravana
2
3
2
1
W
Bellona
psicotico_69
Bellona
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,168
Damage
30,052
51,570
Taken
51,535
29,639
Mitigated
29,302
21,850
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,558
807
0
2,018
11,406
8,848
7
5,105
6,301
11,318
1,596
W
5,738
902
0
0
9,109
4,263
204
1,142
7,702
0
51,899
W
Sol
Jeeruz
Sol
8,875
4,447
0
6,017
10,533
3,425
279
3,938
6,305
68,367
2,015
L
6,513
3,756
0
4,172
11,355
3,818
0
2,218
9,137
0
57,092
L
4,789
502
0
1,006
6,414
2,349
12
3,937
2,477
38,739
0
L
10,279
4,421
0
2,557
13,113
9,493
0
0
13,113
476
41,994
W
Charybdis
RedShirtMan
Charybdis
9,763
5,339
0
5,558
10,709
3,559
1,208
1,307
9,332
0
62,041
W
Baron Samedi
RogueThePain
Baron Samedi
3,268
159
985
3,410
5,685
3,802
0
1,130
4,339
19,465
0
L
Ravana
midnghtsyd
Ravana
4,913
1,465
0
1,155
9,247
4,794
0
883
8,364
0
49,019
W
Bellona
psicotico_69
Bellona
8,524
3,863
0
5,880
15,534
14,590
0
471
14,278
0
37,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,217
Gold Earned
32,335
394
Minions Killed
326
0
Camps Cleared
0
1,323,580
Distance Traveled
1,272,629
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,706
516
16
1
0
270,657
0
W
Lancelot
7,540
580
100
8
0
310,502
1
W
Sol
8,202
631
119
9
0
247,160
0
L
Nut
6,092
469
91
7
0
238,246
0
L
Thoth
6,241
480
78
6
0
248,795
0
L
Surtr
6,492
499
72
6
0
245,312
0
W
Charybdis
7,097
546
100
8
0
231,070
0
W
Baron Samedi
7,383
568
18
1
0
280,976
0
L
Ravana
6,804
523
69
5
0
269,619
2
W
Bellona
6,995
538
57
4
0
253,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role