Player Matchup

Thor
Thor
Gold IV
AvengerDav
Thor
Gold IV
Level 182
God Stats
3W - 1L
1,370 SR
Queue Stats
252W - 251L
1,389 MMR
Solo
Scylla
Scylla
Gold IV
ElfiXa7
Scylla
Gold IV
Level 122
God Stats
50W - 37L
1,610 SR
Queue Stats
207W - 229L
1,376 MMR
Solo
Amaterasu
Amaterasu
Silver I
Hoteisho
Amaterasu
Silver I
Level 102
God Stats
11W - 8L
1,577 SR
Queue Stats
166W - 175L
1,267 MMR
Solo
Anhur
Anhur
Silver III
OscarEu-_-
Anhur
Silver III
Level 72
God Stats
2W - 3L
1,405 SR
Queue Stats
7W - 14L
1,169 MMR
Solo
Ganesha
Ganesha
Silver IV
temp-237433
Ganesha
Silver IV
Level 155
God Stats
0W - 2L
1,283 SR
Queue Stats
52W - 65L
1,233 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,449 SR
1,287 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,438 SR
1,318 MMR
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver II
Calii43
Bacchus
Silver II
Level 105
God Stats
17W - 19L
1,676 SR
Queue Stats
114W - 140L
1,165 MMR
Solo
Charybdis
Charybdis
Silver I
V_a_N-G_o_G
Charybdis
Silver I
Level 159
God Stats
56W - 60L
1,455 SR
Queue Stats
367W - 383L
1,168 MMR
Solo
Raijin
Raijin
Gold IV
flashiix
Raijin
Gold IV
Level 115
God Stats
10W - 10L
1,271 SR
Queue Stats
166W - 169L
1,432 MMR
Party 1
Kali
Kali
Silver I
iambigzigg
Kali
Silver I
Level 87
God Stats
1W - 0L
1,287 SR
Queue Stats
106W - 119L
1,324 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,686
474
2,987
9,308
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
ElfiXa7
Scylla
12
1 / 2 / 1
6,230
519
6,121
6,670
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Hoteisho
Amaterasu
10
1 / 4 / 2
6,625
552
8,513
14,928
9,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
11
2 / 2 / 0
6,459
538
4,302
8,350
2,852
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
temp-237433
Ganesha
2
0 / 0 / 0
4,076
340
165
1,110
532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
NutThanatosAthena

VS

Bans
ArachneBellonaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 1 / 3
7,900
658
9,060
13,669
9,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Calii43
Bacchus
10
1 / 1 / 5
6,782
565
3,949
8,524
7,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
V_a_N-G_o_G
Charybdis
13
2 / 1 / 1
7,238
603
4,769
7,835
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
flashiix
Raijin
12
3 / 1 / 1
7,158
597
4,531
3,768
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 5
6,438
537
4,834
12,523
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
11
11
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
3
5.5
L
1
3
2
0.67
W
Bacchus
Calii43
Bacchus
1
1
5
3.5
L
Scylla
ElfiXa7
Scylla
1
2
1
0.75
L
Amaterasu
Hoteisho
Amaterasu
1
4
2
0.5
L
Anhur
2
2
0
1
W
Charybdis
V_a_N-G_o_G
Charybdis
2
1
1
2.5
W
Raijin
flashiix
Raijin
3
1
1
3.5
W
1
1
5
3.5
L
Ganesha
temp-237433
Ganesha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,088
Damage
27,143
40,366
Taken
46,319
18,559
Mitigated
25,712
11,227
Healing
21,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,060
2,589
0
6,882
13,669
9,771
416
706
12,963
0
59,763
L
2,987
988
0
1,000
9,308
3,917
0
1,276
7,699
0
37,039
W
Bacchus
Calii43
Bacchus
3,949
613
0
1,936
8,524
7,137
0
1,371
7,153
15,561
4,023
L
Scylla
ElfiXa7
Scylla
6,121
836
0
1,270
6,670
2,244
0
3,820
2,415
46,754
1,046
L
Amaterasu
Hoteisho
Amaterasu
8,513
4,352
0
5,965
14,928
9,014
0
957
13,085
0
49,140
L
Anhur
4,302
2,416
0
2,776
8,350
2,852
0
1,612
6,738
0
43,947
W
Charybdis
V_a_N-G_o_G
Charybdis
4,769
2,355
0
4,280
7,835
2,289
1,029
165
7,670
0
52,922
W
Raijin
flashiix
Raijin
4,531
426
0
660
3,768
1,271
190
1,920
1,848
46,313
1,529
W
4,834
2,212
0
7,577
12,523
5,244
336
2,071
10,452
0
39,338
L
Ganesha
temp-237433
Ganesha
165
25
0
216
1,110
532
0
93
1,017
2,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,076
Gold Earned
35,516
297
Minions Killed
387
0
Camps Cleared
0
952,859
Distance Traveled
1,263,986
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,900
658
95
8
0
260,399
0
L
Thor
5,686
474
46
4
0
246,642
0
W
Bacchus
6,782
565
23
2
0
275,875
0
L
Scylla
6,230
519
94
8
0
238,927
1
L
Amaterasu
6,625
552
77
6
0
229,074
0
L
Anhur
6,459
538
80
7
0
213,874
1
W
Charybdis
7,238
603
98
8
0
218,339
3
W
Raijin
7,158
597
105
9
0
239,793
2
W
Kali
6,438
537
66
6
0
269,580
0
L
Ganesha
4,076
340
0
0
0
24,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role