Player Matchup

Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Everton-Bats
Cthulhu
Level 120
God Stats
2W - 5L
1,632 SR
Queue Stats
92W - 91L
1,602 Elo+
Solo
He Bo
He Bo
Gammer_Etoo
He Bo
Level 47
God Stats
2W - 4L
1,719 SR
Queue Stats
208W - 216L
1,457 Elo+
Solo
Nemesis
Nemesis
HailSmite
Nemesis
Level 125
God Stats
0W - 4L
1,082 SR
Queue Stats
70W - 74L
1,509 Elo+
Solo
Rama
Rama
clatera
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,534 Elo+
Solo
Team Averages
Level 105
1,487 SR
1,520 Elo+

VS

Team Averages
Level 118
1,624 SR
1,459 Elo+
Izanami
Izanami
Aimberê
Izanami
Level 17
God Stats
3W - 2L
1,625 SR
Queue Stats
12W - 23L
1,352 Elo+
Party 1
Surtr
Surtr
IagoPereira
Surtr
Level 106
God Stats
2W - 0L
1,589 SR
Queue Stats
199W - 196L
1,502 Elo+
Solo
Serqet
Serqet
Narceli
Serqet
Level 146
God Stats
3W - 2L
1,724 SR
Queue Stats
61W - 82L
1,416 Elo+
Party 1
Jormungandr
Jormungandr
jona20twenty
Jormungandr
Level 129
God Stats
4W - 2L
1,874 SR
Queue Stats
214W - 210L
1,513 Elo+
Solo
Freya
Freya
klyº
Freya
Level 190
God Stats
2W - 2L
1,308 SR
Queue Stats
89W - 90L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 2 / 0
3,916
435
1,569
7,137
4,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Everton-Bats
Cthulhu
8
0 / 4 / 0
4,807
534
4,402
8,328
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 1 / 0
4,602
511
481
2,957
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
HailSmite
Nemesis
1
0 / 0 / 0
3,309
368
0
0
0
Rama
clatera
Rama
5
0 / 2 / 0
3,804
423
2,185
4,639
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aimberê
Izanami
10
1 / 0 / 2
5,722
636
1,674
3,279
1,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
5 / 0 / 1
6,273
697
3,623
8,365
4,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serqet
Narceli
Serqet
9
0 / 0 / 3
5,330
592
3,425
4,815
2,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
jona20twenty
Jormungandr
11
3 / 0 / 1
6,965
774
4,873
8,126
5,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Freya
klyº
Freya
12
0 / 0 / 2
6,608
734
1,396
2,604
1,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
0
0
W
Izanami
Aimberê
Izanami
1
0
2
2
L
Cthulhu
Everton-Bats
Cthulhu
0
4
0
0
L
0
1
0
0
L
Nemesis
HailSmite
Nemesis
0
0
0
0
W
5
0
1
5.5
W
Serqet
Narceli
Serqet
0
0
3
1.5
L
Rama
clatera
Rama
0
2
0
0
W
Jormungandr
jona20twenty
Jormungandr
3
0
1
3.5
W
Freya
klyº
Freya
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,637
Damage
14,991
23,061
Taken
27,189
9,727
Mitigated
13,783
6,027
Healing
9,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,569
176
444
2,232
7,137
4,102
0
75
7,062
8,152
0
W
Izanami
Aimberê
Izanami
1,674
1,342
0
1,221
3,279
1,245
2,556
385
2,894
0
43,147
L
Cthulhu
Everton-Bats
Cthulhu
4,402
377
0
1,785
8,328
3,592
0
4,595
3,733
26,717
0
L
481
44
0
1,000
2,957
904
0
1,407
1,550
24,879
0
L
Nemesis
HailSmite
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
3,623
1,293
0
1,527
8,365
4,083
238
420
7,885
1,082
48,135
W
Serqet
Narceli
Serqet
3,425
655
0
1,792
4,815
2,126
632
1,120
3,695
0
15,712
L
Rama
clatera
Rama
2,185
1,474
0
566
4,639
1,129
0
203
4,310
0
13,084
W
Jormungandr
jona20twenty
Jormungandr
4,873
1,823
0
3,255
8,126
5,246
0
3,343
4,026
42,310
2,007
W
Freya
klyº
Freya
1,396
381
0
1,722
2,604
1,083
279
367
2,237
54,293
1,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,438
Gold Earned
30,898
152
Minions Killed
385
0
Camps Cleared
0
606,131
Distance Traveled
873,490
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,916
435
8
1
0
152,473
2
W
Izanami
5,722
636
89
10
0
143,127
0
L
Cthulhu
4,807
534
59
7
0
191,793
0
L
He Bo
4,602
511
61
7
0
122,157
0
L
Nemesis
3,309
368
0
0
0
0
0
W
Surtr
6,273
697
84
9
0
208,978
0
W
Serqet
5,330
592
21
2
0
192,167
0
L
Rama
3,804
423
24
3
0
139,708
0
W
Jormungandr
6,965
774
91
10
0
158,920
0
W
Freya
6,608
734
100
11
0
170,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role