Player Matchup

Cthulhu
Cthulhu
Evokers Edge
Cthulhu
Level 108
God Stats
103W - 11L
2,004 SR
Queue Stats
205W - 28L
1,955 Elo+
Party 1
Ares
Ares
RabbiAbeFinkel
Ares
Level 104
God Stats
3W - 0L
1,879 SR
Queue Stats
127W - 11L
1,947 Elo+
Party 1
Cerberus
Cerberus
Zulkhundae
Cerberus
Level 108
God Stats
518W - 602L
1,435 SR
Queue Stats
564W - 662L
1,362 Elo+
Solo
Team Averages
Level 107
1,773 SR
1,755 Elo+

VS

Team Averages
Level 113
1,395 SR
1,376 Elo+
Ganesha
Ganesha
 
Ganesha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JIN2
Janus
Level 155
God Stats
20W - 34L
1,185 SR
Queue Stats
77W - 75L
1,466 Elo+
Solo
Erlang Shen
Erlang Shen
Tumii SZN
Erlang Shen
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Evokers Edge
Cthulhu
13
5 / 0 / 5
9,141
914
8,287
9,914
8,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 3 / 4
7,984
798
5,917
10,281
8,810
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Zulkhundae
Cerberus
12
9 / 0 / 2
8,697
870
10,102
4,029
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 11 / 2
6,106
611
204
15,541
7,720
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
JIN2
Janus
9
1 / 3 / 1
6,392
639
3,937
5,191
1,910
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Tumii SZN
Erlang Shen
13
2 / 3 / 1
7,483
748
4,998
11,724
8,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
15
Kills
3
3
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
11
2
0.09
W
Cthulhu
Evokers Edge
Cthulhu
5
0
5
7.5
L
Janus
JIN2
Janus
1
3
1
0.5
W
1
3
4
1
L
Erlang Shen
Tumii SZN
Erlang Shen
2
3
1
0.83
W
Cerberus
Zulkhundae
Cerberus
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,306
Damage
9,139
24,224
Taken
32,456
20,292
Mitigated
17,995
4,840
Healing
1,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
204
0
0
377
15,541
7,720
0
9,351
6,076
7,461
854
W
Cthulhu
Evokers Edge
Cthulhu
8,287
385
254
3,430
9,914
8,549
409
1,761
8,153
34,944
0
L
Janus
JIN2
Janus
3,937
331
0
125
5,191
1,910
0
4,774
172
11,882
0
W
5,917
590
0
437
10,281
8,810
873
1,142
9,139
27,555
2,084
L
Erlang Shen
Tumii SZN
Erlang Shen
4,998
3,043
0
1,471
11,724
8,365
0
9,540
1,684
0
24,912
W
Cerberus
Zulkhundae
Cerberus
10,102
1,230
0
719
4,029
2,933
633
1,079
2,950
23,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,822
Gold Earned
19,981
128
Minions Killed
63
0
Camps Cleared
0
598,700
Distance Traveled
459,188
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,106
611
7
1
0
167,893
0
W
Cthulhu
9,141
914
55
6
0
224,513
0
L
Janus
6,392
639
17
2
0
97,994
0
W
Ares
7,984
798
49
5
0
147,964
3
L
Erlang Shen
7,483
748
39
4
0
193,301
0
W
Cerberus
8,697
870
24
2
0
226,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role