Player Matchup

Anhur
Anhur
 
Anhur
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Nоcturnal
Nemesis
Level 192
God Stats
1W - 0L
1,758 SR
Queue Stats
65W - 28L
1,681 Elo+
Party 1
Xing Tian
Xing Tian
Rokugou
Xing Tian
Level 193
God Stats
1W - 0L
2,050 SR
Queue Stats
9W - 7L
1,549 Elo+
Party 1
Ah Puch
Ah Puch
kamea64
Ah Puch
Level 110
God Stats
203W - 209L
1,536 SR
Queue Stats
207W - 221L
1,498 Elo+
Solo
Team Averages
Level 159
1,669 SR
1,546 Elo+

VS

Team Averages
Level 114
1,422 SR
1,534 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Makau
Bacchus
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 89L
1,689 Elo+
Solo
Hou Yi
Hou Yi
PatronDePatrones
Hou Yi
Level 150
God Stats
0W - 6L
1,204 SR
Queue Stats
224W - 237L
1,525 Elo+
Solo
Kukulkan
Kukulkan
Qestoy
Kukulkan
Level 125
God Stats
11W - 18L
1,530 SR
Queue Stats
123W - 117L
1,511 Elo+
Solo
Cliodhna
Cliodhna
pirozhochek
Cliodhna
Level 120
God Stats
2W - 5L
1,378 SR
Queue Stats
205W - 213L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 0 / 4
7,122
1,187
3,988
4,137
1,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
 
Thoth
12
2 / 0 / 6
7,006
1,168
6,396
1,512
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Nоcturnal
Nemesis
11
1 / 2 / 5
6,571
1,095
7,843
8,608
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Rokugou
Xing Tian
12
3 / 0 / 5
7,075
1,179
5,571
5,661
5,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ah Puch
kamea64
Ah Puch
11
0 / 0 / 3
6,498
1,083
3,276
1,291
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

370

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 2 / 0
5,832
972
2,786
4,083
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Makau
Bacchus
11
0 / 3 / 2
6,520
1,087
2,777
6,247
6,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 1
6,237
1,040
5,515
6,581
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Qestoy
Kukulkan
12
1 / 2 / 1
6,633
1,106
4,011
5,051
2,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cliodhna
pirozhochek
Cliodhna
11
1 / 1 / 1
6,367
1,061
4,550
7,145
2,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
8
Kills
2
2
Deaths
8
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
4
4
W
Thoth
 
Thoth
2
0
6
5
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Bacchus
Makau
Bacchus
0
3
2
0.33
W
Nemesis
Nоcturnal
Nemesis
1
2
5
1.75
L
0
0
1
0.5
L
Kukulkan
Qestoy
Kukulkan
1
2
1
0.75
W
Xing Tian
Rokugou
Xing Tian
3
0
5
5.5
W
Ah Puch
kamea64
Ah Puch
0
0
3
1.5
L
Cliodhna
pirozhochek
Cliodhna
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,074
Damage
19,639
21,209
Taken
29,107
11,853
Mitigated
15,637
3,560
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,988
2,373
0
1,149
4,137
1,483
0
1,692
2,445
0
13,979
W
Thoth
 
Thoth
6,396
67
0
250
1,512
604
0
269
1,243
16,384
0
L
Baron Samedi
 
Baron Samedi
2,786
384
225
276
4,083
2,062
0
2,244
1,839
8,065
0
L
Bacchus
Makau
Bacchus
2,777
279
0
573
6,247
6,169
0
3,374
2,873
8,514
240
W
Nemesis
Nоcturnal
Nemesis
7,843
2,953
0
1,208
8,608
3,831
0
4,160
4,448
0
10,093
L
5,515
3,332
0
0
6,581
2,564
0
3,317
3,252
0
14,897
L
Kukulkan
Qestoy
Kukulkan
4,011
231
0
960
5,051
2,168
0
2,222
2,820
23,471
0
W
Xing Tian
Rokugou
Xing Tian
5,571
532
0
903
5,661
5,388
0
2,856
2,805
6,615
0
W
Ah Puch
kamea64
Ah Puch
3,276
74
0
50
1,291
547
0
497
794
28,423
229
L
Cliodhna
pirozhochek
Cliodhna
4,550
475
0
732
7,145
2,674
0
3,993
3,152
0
11,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,272
Gold Earned
31,589
127
Minions Killed
107
7
Camps Cleared
5
654,403
Distance Traveled
534,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,122
1,187
28
5
4
125,524
0
W
Thoth
7,006
1,168
14
2
2
133,725
0
L
Baron Samedi
5,832
972
17
3
1
74,397
0
L
Bacchus
6,520
1,087
13
2
1
106,326
0
W
Nemesis
6,571
1,095
3
1
0
148,442
0
L
Hou Yi
6,237
1,040
20
3
1
115,781
0
L
Kukulkan
6,633
1,106
40
7
0
107,068
0
W
Xing Tian
7,075
1,179
7
1
0
140,648
0
W
Ah Puch
6,498
1,083
75
13
1
106,064
0
L
Cliodhna
6,367
1,061
17
3
2
130,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role