Player Matchup

Raijin
Raijin
 
Raijin
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AquaZ__1
Jormungandr
Level 110
God Stats
8W - 3L
1,694 SR
Queue Stats
343W - 325L
1,490 Elo+
Solo
Fenrir
Fenrir
DesireMadmax
Fenrir
Level 126
God Stats
2W - 0L
1,871 SR
Queue Stats
60W - 47L
1,591 Elo+
Solo
Zeus
Zeus
l7aIIITet
Zeus
Level 122
God Stats
10W - 8L
1,446 SR
Queue Stats
440W - 446L
1,524 Elo+
Solo
Aphrodite
Aphrodite
ptbeto
Aphrodite
Level 191
God Stats
2W - 3L
1,319 SR
Queue Stats
273W - 270L
1,548 Elo+
Solo
Team Averages
Level 157
1,566 SR
1,531 Elo+

VS

Team Averages
Level 167
1,520 SR
1,497 Elo+
Geb
Geb
 
Geb
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Jtegy
Rama
Level 101
God Stats
8W - 5L
1,808 SR
Queue Stats
334W - 315L
1,481 Elo+
Solo
Janus
Janus
Miwell
Janus
Level 223
God Stats
3W - 6L
1,294 SR
Queue Stats
451W - 508L
1,463 Elo+
Solo
Hel
Hel
SuguruGeto01_
Hel
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 99L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 4
6,063
1,213
2,387
3,769
1,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jormungandr
AquaZ__1
Jormungandr
12
1 / 0 / 5
6,054
1,211
5,149
4,425
3,632
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
10
2 / 0 / 4
6,091
1,218
4,055
4,648
3,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
10
0 / 2 / 4
5,560
1,112
3,214
3,055
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
ptbeto
Aphrodite
9
1 / 1 / 4
5,575
1,115
2,804
4,263
2,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 0 / 3
5,743
1,149
3,193
5,007
4,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pele
 
Pele
9
1 / 4 / 2
5,296
1,059
6,790
7,339
3,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
Jtegy
Rama
10
1 / 2 / 3
5,370
1,074
4,158
4,776
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Miwell
Janus
14
2 / 0 / 1
6,431
1,286
2,689
1,112
609
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

1
0 / 0 / 0
1,440
288
0
0
0

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
6
Kills
4
4
Deaths
6
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
4
4
L
Geb
 
Geb
0
0
3
1.5
L
Pele
 
Pele
1
4
2
0.5
W
Jormungandr
AquaZ__1
Jormungandr
1
0
5
3.5
W
Fenrir
2
0
4
4
L
Rama
Jtegy
Rama
1
2
3
1.25
L
Janus
Miwell
Janus
2
0
1
2.5
L
0
0
0
0
W
Zeus
0
2
4
1
W
Aphrodite
ptbeto
Aphrodite
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,609
Damage
16,830
20,160
Taken
18,234
12,617
Mitigated
10,640
9,837
Healing
5,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,387
183
357
818
3,769
1,647
0
878
2,891
8,236
0
L
Geb
 
Geb
3,193
237
592
2,293
5,007
4,274
0
3,160
1,561
5,415
0
L
Pele
 
Pele
6,790
740
0
701
7,339
3,308
0
4,525
2,590
0
9,345
W
Jormungandr
AquaZ__1
Jormungandr
5,149
756
111
1,799
4,425
3,632
0
1,526
2,899
14,239
787
W
Fenrir
4,055
775
1,115
1,100
4,648
3,496
0
1,385
3,263
0
5,928
L
Rama
Jtegy
Rama
4,158
3,806
0
968
4,776
2,449
0
3,589
978
0
5,556
L
Janus
Miwell
Janus
2,689
41
644
359
1,112
609
0
899
143
21,836
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
3,214
305
146
105
3,055
1,357
0
740
2,315
12,266
0
W
Aphrodite
ptbeto
Aphrodite
2,804
413
2,494
1,792
4,263
2,485
0
1,353
2,910
5,678
506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,343
Gold Earned
24,280
72
Minions Killed
58
0
Camps Cleared
0
594,444
Distance Traveled
434,647
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,063
1,213
9
2
0
114,111
0
L
Geb
5,743
1,149
14
3
0
118,254
0
L
Pele
5,296
1,059
10
2
0
91,331
0
W
Jormungandr
6,054
1,211
18
4
0
135,796
0
W
Fenrir
6,091
1,218
12
2
0
128,509
0
L
Rama
5,370
1,074
1
0
0
101,750
0
L
Janus
6,431
1,286
33
7
0
123,312
0
L
Hel
1,440
288
0
0
0
0
0
W
Zeus
5,560
1,112
24
5
0
101,285
0
W
Aphrodite
5,575
1,115
9
2
0
114,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role