Player Matchup

Cthulhu
Cthulhu
Silver I
BigDaddyMufin
Cthulhu
Silver I
Level 76
God Stats
17W - 21L
1,604 SR
Queue Stats
81W - 118L
1,065 MMR
Party 1
Izanami
Izanami
Silver II
BongSmokeEnema
Izanami
Silver II
Level 148
God Stats
1W - 1L
1,236 SR
Queue Stats
94W - 135L
1,014 MMR
Party 1
Nox
Nox
Silver I
Medisses
Nox
Silver I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 37L
1,374 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,447 SR
1,151 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,508 SR
1,015 MMR
Geb
Geb
Silver III
CviSToS_GHoST
Geb
Silver III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 264L
925 MMR
Solo
King Arthur
King Arthur
Silver IV
N0IZYB0Y
King Arthur
Silver IV
Level 69
God Stats
54W - 62L
1,547 SR
Queue Stats
111W - 197L
961 MMR
Solo
Chang'e
Chang'e
Bronze III
RataToskka
Chang'e
Bronze III
Level 60
God Stats
1W - 2L
1,477 SR
Queue Stats
11W - 16L
1,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 0 / 3
4,149
830
3,559
3,809
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
2 / 0 / 1
4,679
936
3,399
2,746
980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

8
1 / 0 / 2
4,610
922
1,047
2,978
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesKukulkanVulcanAnubisNe Zha

VS

Bans
ScyllaMedusaPoseidonBacchusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
3,904
781
4,543
4,982
2,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
N0IZYB0Y
King Arthur
3
0 / 0 / 0
3,396
679
0
0
0
Chang'e
RataToskka
Chang'e
7
0 / 2 / 0
3,751
750
2,038
4,254
1,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
0
0
3
1.5
W
2
0
1
2.5
L
0
1
0
0
W
1
0
2
2
L
King Arthur
N0IZYB0Y
King Arthur
0
0
0
0
L
Chang'e
RataToskka
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,005
Damage
6,581
9,533
Taken
9,236
3,904
Mitigated
4,060
1,715
Healing
990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
3,559
64
60
0
3,809
1,876
0
2,012
1,569
6,707
215
W
3,399
1,831
0
655
2,746
980
17
2,103
409
0
17,436
L
4,543
0
0
250
4,982
2,672
0
2,325
2,322
12,271
118
W
1,047
220
0
1,000
2,978
1,048
0
1,668
980
12,345
391
L
King Arthur
N0IZYB0Y
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
RataToskka
Chang'e
2,038
258
112
628
4,254
1,388
0
1,505
2,459
5,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,438
Gold Earned
11,051
76
Minions Killed
30
0
Camps Cleared
0
295,768
Distance Traveled
197,952
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,149
830
8
2
0
105,692
2
W
Izanami
4,679
936
37
7
0
86,326
2
L
Geb
3,904
781
17
3
0
106,275
0
W
Nox
4,610
922
31
6
0
103,750
0
L
King Arthur
3,396
679
0
0
0
0
0
L
Chang'e
3,751
750
13
3
0
91,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role