Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold III
ArrrDestiny
Olorun
Gold III
Level 157
God Stats
18W - 12L
1,855 SR
Queue Stats
46W - 42L
1,629 MMR
Party 1
Amaterasu
Amaterasu
Gold IV
Avaseki
Amaterasu
Gold IV
Level 89
God Stats
1W - 0L
1,192 SR
Queue Stats
25W - 26L
1,460 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,516 SR
1,530 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 87
1,644 SR
1,529 MMR
Jing Wei
Jing Wei
Gold III
Jalemole3
Jing Wei
Gold III
Level 69
God Stats
0W - 1L
1,687 SR
Queue Stats
30W - 28L
1,544 MMR
Party 2
Zeus
Zeus
Bronze III
MESN1K
Zeus
Bronze III
Level 118
God Stats
0W - 1L
1,621 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
darkrequien
Bacchus
Gold III
Level 75
God Stats
1W - 2L
1,624 SR
Queue Stats
30W - 28L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 0 / 4
10,735
895
11,422
9,192
4,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
15
7 / 2 / 4
10,240
853
8,671
9,400
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Avaseki
Amaterasu
14
2 / 1 / 9
9,355
780
8,572
11,310
10,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bans
AchillesKuzenboHou YiNe ZhaDiscordia

VS

Bans
ThothMorgan Le FayHorusPersephoneHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jalemole3
Jing Wei
12
1 / 6 / 0
8,232
686
6,628
10,852
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
MESN1K
Zeus
14
1 / 6 / 2
8,692
724
6,772
9,836
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
darkrequien
Bacchus
13
1 / 2 / 2
8,128
677
7,610
13,235
15,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
14
Kills
3
3
Deaths
14
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
4
7
W
Olorun
7
2
4
4.5
W
Amaterasu
Avaseki
Amaterasu
2
1
9
6.5
L
Jing Wei
Jalemole3
Jing Wei
1
6
0
0.17
L
Zeus
MESN1K
Zeus
1
6
2
0.33
L
Bacchus
darkrequien
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,665
Damage
21,010
29,902
Taken
33,923
18,895
Mitigated
22,764
8,543
Healing
1,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,422
4,978
0
2,480
9,192
4,125
1,585
4,214
4,482
0
61,943
W
Olorun
8,671
2,804
656
3,221
9,400
4,150
710
3,616
5,330
33,402
1,905
W
Amaterasu
Avaseki
Amaterasu
8,572
2,146
0
2,186
11,310
10,620
653
4,339
6,291
0
19,278
L
Jing Wei
Jalemole3
Jing Wei
6,628
4,866
0
500
10,852
4,177
0
1,753
8,597
0
41,400
L
Zeus
MESN1K
Zeus
6,772
389
0
0
9,836
3,321
0
4,184
4,955
25,401
902
L
Bacchus
darkrequien
Bacchus
7,610
1,019
0
1,259
13,235
15,266
0
1,877
10,721
15,571
388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,330
Gold Earned
25,052
178
Minions Killed
132
0
Camps Cleared
0
741,503
Distance Traveled
714,559
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,735
895
99
8
0
220,709
0
W
Olorun
10,240
853
43
4
0
235,898
0
W
Amaterasu
9,355
780
36
3
0
284,896
2
L
Jing Wei
8,232
686
76
6
0
225,096
0
L
Zeus
8,692
724
43
4
0
230,419
0
L
Bacchus
8,128
677
13
1
0
259,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role