Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DaRk HaLlOwS1
Neith
Level 149
God Stats
1W - 2L
1,700 SR
Queue Stats
115W - 127L
1,488 Elo+
Solo
Rama
Rama
MajinMewfive
Rama
Level 145
God Stats
6W - 8L
1,521 SR
Queue Stats
324W - 287L
1,606 Elo+
Solo
Thanatos
Thanatos
Shieldwolf19
Thanatos
Level 145
God Stats
0W - 4L
1,258 SR
Queue Stats
361W - 326L
1,554 Elo+
Solo
Fafnir
Fafnir
iCompRed
Fafnir
Level 136
God Stats
5W - 2L
1,597 SR
Queue Stats
76W - 85L
1,512 Elo+
Solo
Team Averages
Level 146
1,515 SR
1,532 Elo+

VS

Team Averages
Level 132
1,494 SR
1,517 Elo+
Tiamat
Tiamat
 
Tiamat
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
CurlActivated
Chronos
Level 130
God Stats
18W - 9L
1,502 SR
Queue Stats
340W - 309L
1,544 Elo+
Party 1
Athena
Athena
Mrvendetta8987
Athena
Level 85
God Stats
6W - 3L
1,638 SR
Queue Stats
96W - 81L
1,510 Elo+
Solo
Cliodhna
Cliodhna
Supreme_Stride
Cliodhna
Level 143
God Stats
1W - 1L
1,257 SR
Queue Stats
292W - 283L
1,486 Elo+
Solo
Charybdis
Charybdis
ZyroRivalles
Charybdis
Level 129
God Stats
3W - 6L
1,574 SR
Queue Stats
159W - 139L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
2,563
513
0
0
0
7
0 / 1 / 0
3,597
719
2,152
4,241
1,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
2 / 2 / 0
3,646
729
3,390
4,834
1,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Shieldwolf19
Thanatos
7
0 / 3 / 0
3,542
708
1,852
5,578
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
iCompRed
Fafnir
6
1 / 1 / 2
3,986
797
2,543
6,247
4,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
2 / 0 / 0
4,103
821
1,996
2,537
1,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos
8
2 / 0 / 1
4,608
922
3,257
3,725
1,099
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
1 / 0 / 2
4,254
851
2,914
4,293
2,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
7
1 / 1 / 1
3,801
760
1,517
4,498
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
ZyroRivalles
Charybdis
6
1 / 2 / 0
3,367
673
3,365
3,828
971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
7
7
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Tiamat
 
Tiamat
2
0
0
2
W
Chronos
2
0
1
2.5
L
0
1
0
0
L
2
2
0
1
W
1
0
2
2
L
Thanatos
Shieldwolf19
Thanatos
0
3
0
0
W
Cliodhna
1
1
1
1.5
W
Charybdis
ZyroRivalles
Charybdis
1
2
0
0.5
L
Fafnir
iCompRed
Fafnir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,937
Damage
13,049
20,900
Taken
18,881
8,901
Mitigated
7,450
6,516
Healing
7,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
 
Tiamat
1,996
369
0
1,023
2,537
1,385
0
0
2,537
19,205
0
W
Chronos
3,257
1,253
0
2,096
3,725
1,099
0
0
3,725
26,923
1,705
L
2,152
675
0
1,125
4,241
1,520
0
2,778
1,463
0
20,175
L
3,390
2,930
0
1,481
4,834
1,243
0
1,056
3,778
0
21,325
W
2,914
1,068
0
1,304
4,293
2,723
0
997
3,296
12,684
2,753
L
Thanatos
Shieldwolf19
Thanatos
1,852
1,017
0
2,592
5,578
1,940
0
2,336
3,242
0
20,829
W
Cliodhna
1,517
313
0
2,243
4,498
1,272
0
972
3,526
0
16,526
W
Charybdis
ZyroRivalles
Charybdis
3,365
1,817
0
848
3,828
971
6
574
3,254
0
16,060
L
Fafnir
iCompRed
Fafnir
2,543
879
0
1,318
6,247
4,198
0
1,479
4,768
8,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,334
Gold Earned
20,133
115
Minions Killed
174
0
Camps Cleared
0
449,601
Distance Traveled
576,229
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,563
513
0
0
0
0
0
W
Tiamat
4,103
821
39
8
0
93,278
0
W
Chronos
4,608
922
52
10
0
114,527
1
L
Neith
3,597
719
28
6
0
106,338
0
L
Rama
3,646
729
39
8
0
97,026
0
W
Athena
4,254
851
21
4
0
119,557
2
L
Thanatos
3,542
708
40
8
0
120,093
0
W
Cliodhna
3,801
760
33
7
0
137,965
0
W
Charybdis
3,367
673
29
6
0
110,902
0
L
Fafnir
3,986
797
8
2
0
126,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role