Player Matchup

Yu Huang
Yu Huang
Platinum IV
 
Yu Huang
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
PandaMx200
Zhong Kui
Gold II
Level 122
God Stats
18W - 16L
1,624 SR
Queue Stats
43W - 42L
1,671 MMR
Solo
Thor
Thor
Platinum II
Suspirus
Thor
Platinum II
Level 123
God Stats
15W - 11L
1,745 SR
Queue Stats
112W - 103L
1,660 MMR
Solo
Maui
Maui
Platinum V
Symphoniess
Maui
Platinum V
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 28L
1,726 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,574 SR
1,611 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,641 SR
1,623 MMR
Hel
Hel
Gold II
 
Hel
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum V
Barbastion
Khepri
Platinum V
Level 128
God Stats
2W - 1L
1,756 SR
Queue Stats
159W - 159L
1,664 MMR
Solo
Bellona
Bellona
Gold II
Nicolas1505
Bellona
Gold II
Level 159
God Stats
9W - 6L
1,769 SR
Queue Stats
291W - 292L
1,647 MMR
Solo
Hachiman
Hachiman
Platinum III
Rudedaio
Hachiman
Platinum III
Level 159
God Stats
9W - 9L
1,599 SR
Queue Stats
123W - 116L
1,694 MMR
Solo
Arachne
Arachne
Gold II
StinkyNeithFarts
Arachne
Gold II
Level 107
God Stats
4W - 4L
1,580 SR
Queue Stats
32W - 32L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
10
1 / 0 / 2
5,510
689
1,972
2,667
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
 
Anhur
10
4 / 1 / 3
5,336
667
6,534
5,433
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
PandaMx200
Zhong Kui
10
0 / 0 / 3
5,483
685
6,173
6,134
4,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
11
6 / 1 / 0
5,838
730
3,813
5,520
1,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 4
4,690
586
4,492
6,870
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThothLancelotAthenaOdin

VS

Bans
Ao KuangOlorunGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
0 / 2 / 1
5,142
643
1,998
4,345
1,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
Barbastion
Khepri
5
0 / 1 / 0
3,736
467
1,163
5,595
2,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Nicolas1505
Bellona
9
0 / 2 / 1
5,012
627
4,280
9,689
7,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Rudedaio
Hachiman
7
1 / 4 / 0
4,356
545
4,028
6,515
1,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 3 / 0
4,383
548
1,202
6,385
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
0
2
2
W
Anhur
 
Anhur
4
1
3
5.5
L
Hel
 
Hel
0
2
1
0.25
L
Khepri
Barbastion
Khepri
0
1
0
0
L
Bellona
Nicolas1505
Bellona
0
2
1
0.25
W
Zhong Kui
PandaMx200
Zhong Kui
0
0
3
1.5
L
Hachiman
Rudedaio
Hachiman
1
4
0
0.25
L
1
3
0
0.33
W
Thor
6
1
0
6
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,984
Damage
12,671
26,624
Taken
32,529
13,644
Mitigated
14,475
12,838
Healing
8,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
1,972
362
0
416
2,667
1,001
0
295
2,372
37,940
0
W
Anhur
 
Anhur
6,534
4,453
0
2,767
5,433
1,996
145
1,126
4,307
0
35,699
L
Hel
 
Hel
1,998
0
92
1,525
4,345
1,110
0
1,501
2,844
32,132
0
L
Khepri
Barbastion
Khepri
1,163
255
0
1,660
5,595
2,238
0
1,071
4,524
7,582
0
L
Bellona
Nicolas1505
Bellona
4,280
1,437
0
2,635
9,689
7,552
0
5,216
4,473
0
36,172
W
Zhong Kui
PandaMx200
Zhong Kui
6,173
1,520
0
4,779
6,134
4,549
0
0
6,134
37,495
3,629
L
Hachiman
Rudedaio
Hachiman
4,028
2,370
0
1,030
6,515
1,359
0
2,496
4,019
0
21,335
L
1,202
686
0
1,141
6,385
2,216
0
1,454
4,931
0
19,638
W
Thor
3,813
1,010
0
2,766
5,520
1,862
0
559
4,961
0
38,759
W
4,492
1,581
0
2,110
6,870
4,236
184
1,181
5,689
14,986
7,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,857
Gold Earned
22,629
314
Minions Killed
233
0
Camps Cleared
0
794,470
Distance Traveled
753,372
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
5,510
689
82
10
0
157,550
0
W
Anhur
5,336
667
48
6
0
135,267
0
L
Hel
5,142
643
83
10
0
163,171
1
L
Khepri
3,736
467
16
2
0
112,190
2
L
Bellona
5,012
627
69
9
0
139,747
0
W
Zhong Kui
5,483
685
83
10
0
139,093
2
L
Hachiman
4,356
545
29
4
0
156,058
0
L
Arachne
4,383
548
36
5
0
182,206
0
W
Thor
5,838
730
62
8
0
188,578
0
W
Maui
4,690
586
39
5
0
173,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role