Player Matchup

Baron Samedi
Baron Samedi
DingDingDong420
Baron Samedi
Level 49
God Stats
21W - 10L
1,672 SR
Queue Stats
67W - 67L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Sogggy
Cthulhu
Level 172
God Stats
1W - 3L
1,289 SR
Queue Stats
177W - 172L
1,610 Elo+
Solo
Hou Yi
Hou Yi
yunoumii
Hou Yi
Level 85
God Stats
3W - 3L
1,490 SR
Queue Stats
24W - 29L
1,456 Elo+
Solo
Team Averages
Level 102
1,484 SR
1,535 Elo+

VS

Team Averages
Level 121
1,731 SR
1,584 Elo+
Baron Samedi
Baron Samedi
Colossus45
Baron Samedi
Level 127
God Stats
2W - 0L
1,846 SR
Queue Stats
124W - 132L
1,557 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SimplyElvis
Tsukuyomi
Level 158
God Stats
1W - 0L
1,979 SR
Queue Stats
106W - 67L
1,680 Elo+
Party 1
Tyr
Tyr
whippet15
Tyr
Level 77
God Stats
6W - 7L
1,369 SR
Queue Stats
259W - 261L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DingDingDong420
Baron Samedi
14
4 / 2 / 0
8,337
758
9,342
9,010
4,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Sogggy
Cthulhu
13
1 / 3 / 3
7,422
675
8,263
12,922
13,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
yunoumii
Hou Yi
11
0 / 4 / 4
7,007
637
5,542
9,949
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Colossus45
Baron Samedi
12
2 / 3 / 4
7,388
672
9,382
10,390
4,788
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SimplyElvis
Tsukuyomi
14
3 / 1 / 6
8,364
760
12,563
11,328
5,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 1 / 4
8,931
812
6,218
8,504
6,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
9
9
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Colossus45
Baron Samedi
2
3
4
1.33
L
Baron Samedi
DingDingDong420
Baron Samedi
4
2
0
2
W
Tsukuyomi
SimplyElvis
Tsukuyomi
3
1
6
6
L
Cthulhu
Sogggy
Cthulhu
1
3
3
0.83
W
4
1
4
6
L
Hou Yi
yunoumii
Hou Yi
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,147
Damage
28,163
31,881
Taken
30,222
21,791
Mitigated
17,673
7,580
Healing
8,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Colossus45
Baron Samedi
9,382
174
1,035
3,614
10,390
4,788
0
6,648
2,988
20,229
0
L
Baron Samedi
DingDingDong420
Baron Samedi
9,342
840
1,581
3,753
9,010
4,704
0
2,100
6,427
36,641
0
W
Tsukuyomi
SimplyElvis
Tsukuyomi
12,563
2,832
0
2,807
11,328
5,896
26
4,905
5,591
0
41,765
L
Cthulhu
Sogggy
Cthulhu
8,263
229
94
1,411
12,922
13,154
0
3,785
8,621
21,576
490
W
6,218
161
0
1,040
8,504
6,989
0
3,371
4,528
0
18,966
L
Hou Yi
yunoumii
Hou Yi
5,542
1,585
0
741
9,949
3,933
0
2,254
7,399
0
17,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,766
Gold Earned
24,683
143
Minions Killed
124
0
Camps Cleared
0
560,823
Distance Traveled
667,446
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,388
672
35
3
0
189,938
0
L
Baron Samedi
8,337
758
72
7
0
186,371
0
W
Tsukuyomi
8,364
760
44
4
0
242,383
0
L
Cthulhu
7,422
675
41
4
0
200,508
0
W
Tyr
8,931
812
45
4
0
235,125
3
L
Hou Yi
7,007
637
30
3
0
173,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role