Player Matchup

Chernobog
Chernobog
Be My Peace
Chernobog
Level 89
God Stats
2W - 1L
1,469 SR
Queue Stats
394W - 415L
1,479 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HappySkillmore60
Morgan Le Fay
Level 155
God Stats
3W - 8L
1,442 SR
Queue Stats
500W - 515L
1,571 Elo+
Solo
Hel
Hel
SAIL0R MEWN
Hel
Level 146
God Stats
1W - 0L
1,477 SR
Queue Stats
14W - 18L
1,401 Elo+
Party 2
Charon
Charon
SailorGreggy
Charon
Level 65
God Stats
1W - 0L
1,864 SR
Queue Stats
12W - 14L
1,421 Elo+
Party 2
Kuzenbo
Kuzenbo
sabrewulfkami
Kuzenbo
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 90L
1,466 Elo+
Solo
Team Averages
Level 115
1,550 SR
1,468 Elo+

VS

Team Averages
Level 105
1,515 SR
1,447 Elo+
Medusa
Medusa
Burning-Monarch1
Medusa
Level 77
God Stats
10W - 11L
1,577 SR
Queue Stats
692W - 725L
1,457 Elo+
Solo
Geb
Geb
Cherrios20
Geb
Level 164
God Stats
5W - 7L
1,467 SR
Queue Stats
692W - 748L
1,427 Elo+
Solo
Arachne
Arachne
Telcantar
Arachne
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,443 Elo+
Party 1
Yemoja
Yemoja
Totoroluvr
Yemoja
Level 120
God Stats
5W - 2L
1,480 SR
Queue Stats
421W - 428L
1,439 Elo+
Solo
Discordia
Discordia
vincemonk91
Discordia
Level 116
God Stats
3W - 1L
1,550 SR
Queue Stats
174W - 164L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Be My Peace
Chernobog
10
0 / 2 / 2
5,872
979
4,987
6,088
3,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
HappySkillmore60
Morgan Le Fay
11
1 / 0 / 4
6,387
1,065
7,780
5,089
3,241
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

12
2 / 2 / 5
6,627
1,105
3,384
6,444
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
12
3 / 1 / 2
6,975
1,163
2,684
6,756
6,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
9
1 / 4 / 4
6,000
1,000
1,740
7,560
8,624
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
5,873
979
6,051
5,342
2,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 0 / 0
4,508
751
0
0
0
Arachne
Telcantar
Arachne
11
2 / 2 / 5
5,830
972
5,970
6,659
7,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Totoroluvr
Yemoja
12
1 / 2 / 5
5,679
947
3,859
7,663
7,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
vincemonk91
Discordia
13
4 / 1 / 4
6,520
1,087
9,921
3,738
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
7
Kills
9
9
Deaths
7
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Be My Peace
Chernobog
0
2
2
0.5
L
2
2
3
1.75
L
0
0
0
0
W
Morgan Le Fay
HappySkillmore60
Morgan Le Fay
1
0
4
3
W
2
2
5
2.25
W
Charon
3
1
2
4
L
Arachne
Telcantar
Arachne
2
2
5
2.25
L
Yemoja
Totoroluvr
Yemoja
1
2
5
1.75
W
Kuzenbo
1
4
4
0.75
L
Discordia
vincemonk91
Discordia
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
25,801
31,937
Taken
23,402
25,337
Mitigated
18,112
12,763
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Be My Peace
Chernobog
4,987
3,488
1,003
976
6,088
3,061
0
2,846
3,193
0
17,359
L
6,051
1,185
203
974
5,342
2,287
0
3,997
1,345
0
16,987
L
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
HappySkillmore60
Morgan Le Fay
7,780
796
709
834
5,089
3,241
482
3,222
1,783
16,739
1,116
W
3,384
101
5,229
3,071
6,444
3,488
0
2,748
3,687
12,076
1,089
W
Charon
2,684
555
118
746
6,756
6,923
324
3,170
3,561
7,959
0
L
Arachne
Telcantar
Arachne
5,970
5,030
264
736
6,659
7,250
0
4,043
2,616
0
7,456
L
Yemoja
Totoroluvr
Yemoja
3,859
1,041
3,069
2,608
7,663
7,072
0
4,485
3,178
6,281
0
W
Kuzenbo
1,740
679
77
0
7,560
8,624
368
1,769
5,744
2,817
0
L
Discordia
vincemonk91
Discordia
9,921
279
157
77
3,738
1,503
0
2,798
940
17,891
71

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,861
Gold Earned
28,410
89
Minions Killed
52
0
Camps Cleared
0
602,532
Distance Traveled
433,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
5,872
979
27
5
0
117,473
0
L
Medusa
5,873
979
16
3
0
98,282
0
L
Geb
4,508
751
0
0
0
0
0
W
Morgan Le Fay
6,387
1,065
15
3
0
140,692
0
W
Hel
6,627
1,105
26
4
0
128,501
0
W
Charon
6,975
1,163
20
3
0
109,278
0
L
Arachne
5,830
972
8
1
0
125,780
0
L
Yemoja
5,679
947
6
1
0
99,971
0
W
Kuzenbo
6,000
1,000
1
0
0
106,588
0
L
Discordia
6,520
1,087
22
4
0
109,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role