Player Matchup

Sol
Sol
CallMeNewman
Sol
Level 149
God Stats
1W - 1L
1,283 SR
Queue Stats
87W - 78L
1,567 Elo+
Party 2
Cernunnos
Cernunnos
OpTiMuM1337
Cernunnos
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 62L
1,574 Elo+
Party 2
Hun Batz
Hun Batz
Zmo_86
Hun Batz
Level 159
God Stats
3W - 0L
1,840 SR
Queue Stats
129W - 120L
1,584 Elo+
Solo
King Arthur
King Arthur
elberciano_1972
King Arthur
Level 123
God Stats
1W - 0L
1,630 SR
Queue Stats
20W - 18L
1,485 Elo+
Solo
Baba Yaga
Baba Yaga
iSh0z
Baba Yaga
Level 120
God Stats
4W - 3L
1,347 SR
Queue Stats
168W - 178L
1,483 Elo+
Solo
Team Averages
Level 131
1,520 SR
1,538 Elo+

VS

Team Averages
Level 119
1,547 SR
1,521 Elo+
Cabrakan
Cabrakan
Dracolik
Cabrakan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 89L
1,490 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Iridophore
Morgan Le Fay
Level 156
God Stats
1W - 5L
1,580 SR
Queue Stats
63W - 56L
1,568 Elo+
Party 1
King Arthur
King Arthur
LaBalafre91
King Arthur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 108L
1,447 Elo+
Party 3
Jormungandr
Jormungandr
b_batske
Jormungandr
Level 155
God Stats
11W - 6L
1,636 SR
Queue Stats
189W - 213L
1,515 Elo+
Solo
Zeus
Zeus
treemichelle
Zeus
Level 127
God Stats
2W - 2L
1,520 SR
Queue Stats
80W - 60L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 13
9,711
883
18,983
13,439
6,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
OpTiMuM1337
Cernunnos
16
3 / 1 / 17
9,461
860
13,853
9,740
4,850
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Zmo_86
Hun Batz
16
5 / 1 / 13
10,166
924
9,367
13,733
17,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
elberciano_1972
King Arthur
14
5 / 5 / 9
9,262
842
7,541
15,252
19,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
iSh0z
Baba Yaga
16
4 / 2 / 14
9,888
899
15,697
9,858
5,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Dracolik
Cabrakan
13
1 / 6 / 2
7,252
659
4,796
13,496
21,323
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Iridophore
Morgan Le Fay
15
3 / 2 / 6
8,654
787
12,688
10,392
5,351
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LaBalafre91
King Arthur
12
1 / 8 / 3
7,350
668
5,650
16,916
16,067
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
b_batske
Jormungandr
16
5 / 2 / 5
8,942
813
18,080
19,250
16,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 5 / 6
7,807
710
8,744
9,438
4,053
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
33
23
Kills
11
11
Deaths
23
66
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
13
6.25
L
Cabrakan
Dracolik
Cabrakan
1
6
2
0.33
L
Morgan Le Fay
Iridophore
Morgan Le Fay
3
2
6
3
L
King Arthur
LaBalafre91
King Arthur
1
8
3
0.31
W
Cernunnos
OpTiMuM1337
Cernunnos
3
1
17
11.5
W
Hun Batz
Zmo_86
Hun Batz
5
1
13
11.5
L
Jormungandr
b_batske
Jormungandr
5
2
5
3.75
W
King Arthur
elberciano_1972
King Arthur
5
5
9
1.9
W
Baba Yaga
iSh0z
Baba Yaga
4
2
14
5.5
L
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,441
Damage
49,958
62,022
Taken
69,492
54,347
Mitigated
62,879
26,332
Healing
16,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,983
5,963
1,280
6,069
13,439
6,970
1,315
10,698
2,466
37,320
0
L
Cabrakan
Dracolik
Cabrakan
4,796
47
683
1,352
13,496
21,323
0
7,163
6,333
6,997
0
L
Morgan Le Fay
Iridophore
Morgan Le Fay
12,688
1,361
586
1,567
10,392
5,351
92
4,911
5,481
26,984
0
L
King Arthur
LaBalafre91
King Arthur
5,650
581
614
1,849
16,916
16,067
0
7,669
9,247
0
9,263
W
Cernunnos
OpTiMuM1337
Cernunnos
13,853
6,278
1,938
2,144
9,740
4,850
2,224
7,317
1,716
0
27,988
W
Hun Batz
Zmo_86
Hun Batz
9,367
1,295
3,479
4,165
13,733
17,109
280
7,895
5,180
0
15,569
L
Jormungandr
b_batske
Jormungandr
18,080
1,983
883
7,122
19,250
16,085
0
9,098
10,152
31,404
1,355
W
King Arthur
elberciano_1972
King Arthur
7,541
925
1,149
2,215
15,252
19,936
13
8,671
6,191
0
15,160
W
Baba Yaga
iSh0z
Baba Yaga
15,697
812
1,598
2,295
9,858
5,482
370
6,452
2,862
29,568
0
L
8,744
256
828
519
9,438
4,053
0
5,839
3,599
17,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,488
Gold Earned
40,005
142
Minions Killed
105
0
Camps Cleared
0
1,096,189
Distance Traveled
1,016,445
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,711
883
37
3
0
208,916
0
L
Cabrakan
7,252
659
6
1
0
176,975
0
L
Morgan Le Fay
8,654
787
36
3
0
247,956
0
L
King Arthur
7,350
668
5
0
0
194,990
0
W
Cernunnos
9,461
860
38
3
0
206,502
0
W
Hun Batz
10,166
924
8
1
0
261,919
0
L
Jormungandr
8,942
813
39
4
0
206,176
0
W
King Arthur
9,262
842
28
3
0
198,219
0
W
Baba Yaga
9,888
899
31
3
0
220,633
0
L
Zeus
7,807
710
19
2
0
190,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role